@ornonstio Hi, In regards to the three large balls, the music was isolated into lows, mids and highs, with just a basic EQ program. I then took those sound files and used them to drive the up/down animation of them. The music, during the final edit was really just done manually.
hi the balls that are moving around how did you animate that movement so they are going round exactly at the same speed im refering to the 3 balls in triangular formation
good concept. shadow needs t o darker and get darker as the balls get close to the table(occlusion Pass usually) plus the balls do not reflect the shadow. separate pass of table shadow reflection. small details go far
@Yrgen2 no, the table top you see is the real top. There was a 3d plane at the same location of the table. I took a photo of the table and applied that for its texture. This gave the chrome balls a accurate reflection. The 3d table was set up to be invisible during final render except for what you see of it in the reflections.
@tckob oyee este video estamuy realista felicidades buen video oyee pork no ases unos cuantos de como aser monstruos usa esa inteligencia que posee para crear monstruos llegaras lejos XDXDXD
@tckob oyee este video estamuy realista felicidades buen video oyee pork no ases unos cuantos de como aser monstruos usa esa inteligencia que poseeS para crear monstruos llegaras lejos XDXDXD
Yes, a separate pass was used. I created geometry for the table and a light source that matched up with the real world. I then choose to only render the shadows created on the table plane. This left me with a high contrast, b/w video of the shadows. Then AE was used to control the levels, so it would match the realworld shadows, and layered with the other passes.
Basically the room was recreated in 3D from photos taken from the center of the table. I used raytracing, as a shader on the balls to reflect the environment around them.
You use software that tracks the movement of objects in the video( like the four corners of the table.) It analyzes the movement of the various points by using some crazy mathematics and can compute the location of the POV and its movement. It then spits out a animated camera path for to render with.
Search "match moving" and you can probably find some better answers.
Thanks, I did try to use the music for the animation. I broke it up into the 3 eq ranges and used them to drive a linear expression. Though I did not spend that much time with it.
..... i don't get it...
SlughornFan7 3 months ago
BOOOOOOOOOY!!!
xFLYBATx 4 months ago
I'd like to know how you lined the music up, manually or with some plugin?
ornonstio 11 months ago
@ornonstio Hi, In regards to the three large balls, the music was isolated into lows, mids and highs, with just a basic EQ program. I then took those sound files and used them to drive the up/down animation of them. The music, during the final edit was really just done manually.
tckob 11 months ago
hi the balls that are moving around how did you animate that movement so they are going round exactly at the same speed im refering to the 3 balls in triangular formation
williamssally 1 year ago
how did you actualy make the chrome balls and animate them moving in that way ps you are exlent good work i love it
williamssally 1 year ago
good concept. shadow needs t o darker and get darker as the balls get close to the table(occlusion Pass usually) plus the balls do not reflect the shadow. separate pass of table shadow reflection. small details go far
prestonplatt 1 year ago
baalls
wizzardcj 1 year ago
BALLS OF STEEL!!
BrownBoyRosh 1 year ago
Fantastic!
414gbg 1 year ago
Looks cool. Well done actually!
Fr0Z3n1337 1 year ago
nice work ^^
TheAteston 1 year ago
so what youre saying is that the top of the table is a 3d-plane? Thats not how your table really looks like irl?
Yrgen2 1 year ago
@Yrgen2 no, the table top you see is the real top. There was a 3d plane at the same location of the table. I took a photo of the table and applied that for its texture. This gave the chrome balls a accurate reflection. The 3d table was set up to be invisible during final render except for what you see of it in the reflections.
tckob 1 year ago
@tckob oyee este video estamuy realista felicidades buen video oyee pork no ases unos cuantos de como aser monstruos usa esa inteligencia que posee para crear monstruos llegaras lejos XDXDXD
yobani1989 1 year ago
@tckob oyee este video estamuy realista felicidades buen video oyee pork no ases unos cuantos de como aser monstruos usa esa inteligencia que poseeS para crear monstruos llegaras lejos XDXDXD
yobani1989 1 year ago
What the?!
stacimcclure 2 years ago
lol the most pimped out sound system in the history of the universe
if it was real
guywithadiff 2 years ago 3
Thanks for the reply. Looks great.
vdubplate 2 years ago
how did you get the shadows? Was that a separate pass in AE and multiplied out?
vdubplate 2 years ago
Yes, a separate pass was used. I created geometry for the table and a light source that matched up with the real world. I then choose to only render the shadows created on the table plane. This left me with a high contrast, b/w video of the shadows. Then AE was used to control the levels, so it would match the realworld shadows, and layered with the other passes.
tckob 2 years ago
Now that guy has balls.
DjDrinn 2 years ago 9
lmao..indeed
Landshark32 2 years ago
Sweet!
lukeabout 2 years ago
How did you get the balls to reflect the room around you?
ross817 2 years ago
Basically the room was recreated in 3D from photos taken from the center of the table. I used raytracing, as a shader on the balls to reflect the environment around them.
tckob 2 years ago
Nice! But how could You syncronize the viewport of the animation with the changing angle of the hnadheld-camera?
77558 2 years ago
You use software that tracks the movement of objects in the video( like the four corners of the table.) It analyzes the movement of the various points by using some crazy mathematics and can compute the location of the POV and its movement. It then spits out a animated camera path for to render with.
Search "match moving" and you can probably find some better answers.
tckob 2 years ago
boujou software
ITSsugarbaby 2 years ago
If this is not what my speakers look like by 2025, I'll be very disappointed. Nice vid!
huggkruka 3 years ago
cool!!
niklas63 3 years ago
thats excellent!! loved the idea.. have you not used an expression to drive the balls to the music thu?
orientalarab 3 years ago
Thanks, I did try to use the music for the animation. I broke it up into the 3 eq ranges and used them to drive a linear expression. Though I did not spend that much time with it.
tckob 3 years ago
Hey that's really good! Especially the idea, I thought I was just going to see some chrome balls laying on the table. Keep up the good work! 5/5
ericrubinoff 3 years ago
ya man wat was the song?
Maski03 3 years ago
Hi, The song is Heaven Sent by John Digweed.
tckob 3 years ago
Whoa...
pieandbo 3 years ago
Excellent however the frame rate of the animation is smoother than that of the video footage. This is really nit picking, its a great test!
duophonix 3 years ago
+fav :) I'm gonna try something similar soon with Mograph ;D
stokmarknes 3 years ago
nice balls
fjayrockst 4 years ago 7
HAHA ;) amazing... woooow
TonjsKoff 4 years ago