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From: cubex55
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  • One of the best game ever for one of the worst conversion ever...the opposites attract themselves...

  • giuro che quando vidi che questo gioco potevo averlo anche io sull'amiga mi misi a piangere

  • Mike Haggar really ought to fire whoever is in charge of maintaining the subway carriages.

  • This is a bad port.Shame on whoever tried to impersonate Capcom and their greatness.

  • @leonard316

    Ah c'mon, it's not that bad. It's a hell of a lot better than the Commodore 64 version that I was forced to endure as a child lol.

  • No music and VOICES? sorry

  • Excellent video. This game has no music and sound?

  • Haggar's so boss he even piledrived enemies' shadows...

  • Why did Amiga game soundtracks sound like Depeche Mode?

  • @scottvska hehe, good post :)

  • another crappy atari st port to the amiga and thus using only half the available color pallette of the amiga :(

  • Brilliant arcade... terrible conversion!! was very disappointed with this as a young lad. But I have mame now so its all good!

  • Us gold motherfuckers.

  • Amiga had really great gems to play but legendary games like Golden Axe, Double Dragon, Final Fight look so awfull :S Best ports of these games can be found on SEGA consoles without doubt.

  • I never tought that the amiga version was so horrible...

  • I had this game on my old Amstrad CPC computer. The scrolling tunnel lights were present in the train section. Why are they missing here on a computer that is supposed to be more powerful? (And yes I was teased in primary school for owning an Amstrad and not an Amiga).

  • Actually this is respectable for a quick coin-op to home conversion. Could have been taken further, but the core game is still there.

  • Lolol Andore Jr Is Abigail

  • man Haggar born in 1943 he must be 67 by now.where do the time go

  • This is actually a decent port, but obviously rushed. Compared to other arcade to amiga ports, like TMNT Coin Up, it plays and looks okay. Some ingame music would have been nice though.

  • A good conversion IMO, really smooth gameplay.

  • Looks like a crappy Atari ST port !

  • Man, this looks awful. I had moved on from the Amiga by the time this came out and was enjoying the awesome Sega Mega CD port (which is actually BETTER than the arcade version). But for 4 months solo work it was a pretty good achievement, and the into music was also pretty cool :)

  • Man, you've got my respect - to be able to actually complete this crappy conversion.

  • When a play this game in my A4000/040 , it has slowdowns.Someone tell me why ?

  • Final fight arcade rom program was full of hardware calls..... without finding the memory map, would have been hard to understand what is doing what......

    

  • Hm, curiously abusive bunch you are.

    Well, another 20 years maybe you'll be over the trauma. I'll go read something else in the meantime.

  • @drtune

    Dont worry about Barbon, he was blocked for being an idiot ;)

    

  • Comment removed

  • I do love teh interwebs, such lovely people and kind words. It's like being lynched by a mob of 7-year-olds. ;-)

    Back when this came out (~20 years ago), reviews were mixed but positive. It didn't get 5-stars, and reviews noted that it would've been better with in-game music and that the gameplay is a bit thin, and that's fair enough.

    Reviewers liked the big sprites and "original size" graphics.

    Strangely, people seem much more offended by it nowadays. Perhaps you should get outside more?

  • The last boss's name is supposed to be Belger, not just Boss, haha.

  • This version looks much easier than the arcade and SNES versions.

  • lol look at when hagar turns the enemy upside down before he pile drives them , the shadow is still under, or i should say above, their feet lol shite programming

  • This just looks exactly the same as the Atari ST version.

  • This was for Amiga too?!

  • Someone should had dragged the programmer out from his home and executed him for this insult to the real arcade Final Fight.

  • @2010Barbon I'm right here, swing on by anytime. Maybe a cup of tea will calm you down.

  • I was very happy with this conversion

  • Seems quite playable and the graphics are decent for a home computer conversion.

  • The original arcade version uses the CP System aka the CPS-1 arcade board. That board's main CPU was a 68000 @ 10Mhz this game technically should have been identical too the arcade original or as close as possible. Also, where's the music? Damn, I hated U.S. Gold back then and I still dislike them to this day, they royally screwed up many arcade conversions on damn near every platform! Yes, i'll admit this looks decent for 512k RAM kept in mind BUT still, lack of in-game music is suckage. :(

  • @Chaniyth

    No, since a game system isn't only the CPU, but also the graphics and sound hardware. While it could be argued that 8 FM channels plus 1 PCM channel are inferior to 4 PCM channels (frankly, it depends on the composer), the CPS-1 has clearly the superior graphics hardware. 3 Parallax layer, 512 colour entries per layer, 512 colour entries for sprites.That's 2048 palette indexes!

    Final Fight could have been done better on the Amiga, but never ever equal to the original arcade version.

  • Lol, Abigail is renamed Andore Jr. in this game. What tard decided to do that when they made this game?

  • Pit Fighter was a good arcade conversion for the Amiga :)

  • This didnt use the amigas extra 1mb of upgradable ram.All later games would use it as standard,they wouldnt work without it.With better programers and that extra memory this would have been great.

  • where's the music? would have made this more bearable... these are not the amiga games i remember...

  • Ha ha. This looks like a sick joke. Amiga had some great games. I even liked the Double Dragon series on the Amiga. Some of the later games like this and Street Fighter II are shit though lol.

  • That programmer should be embarrased to show his face at the end of this piece of shit. He has done nothing that merits any kind of ego trip.

  • This amiga games were intended to appear on magazines,where you saw the screenshots and you said 'oh my god! looks like the arcade',but then you try it,and it plays like shit.

  • This is a complete shit, like Amiga's "SFII". The only thing I can think watching this is that I was lucky because I hasn't the disgrace of have these "things". The program work is a total failure and the music is disgusting (when it sounds).

  • @UltrakupraRebirth for sure!! some of the amiga games looked the shit, but allso played like it aswell

  • @UltrakupraRebirth

    Yeah because the Amiga got only one Button :(

    Snes 6, Genesis 3/6. So take a Game like Street Fighter and put it on the Snes but just with One Button, and you got the same Shitti Controls :D

  • Oh my god! This version looks even worse than the snes version, and where the hell is the freakin´music??

  • The Snes version was much better than this. Don't even compare them dude.

  • i dont undertend how made this on a greatest computer like AMIGA capable to do ARCADE like sharp x68000 version or better,how mutilate a game?just call U.S. Gold U.S. Gold always thinking in GOLD...

  • lol another dreadful conversion from U.S. Gold - (was) probably the worst software house, in the world...

  • It could have been a hell of a lot worse, thank god for people like Richard Aplin that gave a shit about what they were doing. Imagine if it had been done by those other stalwarts of US Gold, Tiertex!!!!!!

    Doesn't bear thinking about.

  • lol Tiertex is still around and producing games: frightening thought...

  • Its more than frightening, genuine talent like Graftgold is left by the wayside, and it seems utter mediocrity is celebrated.

    Tiertex, if a job needs to be done half arsed and in a rush, then they are the chaps to call. Fuckers!

  • The graphics are mostly faithfull to the coin-op,but the gameplay is a far cry from the arcade.

  • very bad amiga version. i remember playing this after i enjoyed the great snes version ;)

  • So there's no music aside from the title?

    Also, lol @ the bosses having really bad AI and Wong Who being misspelled as "Wong Hu".

  • The game has lots of more unforgivable failures to be taking care of a misspelling. This is not a game, this is a total crap.

  • It doesn't look that bad.

    I mean, it could be Street Fighter 2 on the Commodore 64, after seeing a vid of that.

    You have to remember, the Amiga had more limited memory capacity than consoles of its time.

  • This doesn't have nothing to do with the memory capacity. The game wasn't programed well. The problem is the dudes who made it were a bunch of amateurs and didn't know anything about making games, that's all. I'm sure if Capcom had made this game conversion, it would had been very close to the original, even with the Amiga limitations.

  • I heard the port was made in a single weekend by just one person - Richard Aplin.

  • Comment removed

  • legend

  • winner's don't use drugs

  • Great classic game!

  • Yeah, sure a "great classic game", totally fucked up.

  • Why there is not a longplay of the great game Rubicon?

  • Haggar is a monster! his piledriver is devastating

  • Actually I didnt get paid for doing the music on this but I'm still happy people liked it. Thanks for the nice comments everyone!

  • Yeah the intro music is fantastic - hopefully someone at the amigaremix com community does a remix of it :)

  • @cubex55 I could make a nice dance beat with the melody from the intro.

  • @zakkattakk89

    Yeah do it and submit it to the amigaremix site :)

  • is this the original music for the amiga?

  • my ALL TIME FAV GAME!!!! loved playing guy

  • This was my first game when I was younger. I didn't even know what the hell I was doing. I just ran around randomly going the opposite direction...I miss this game.

  • I think this might be an Atari ST to Amiga conversion of Final Fight due to a lack of music and bad gameplay.

  • Being on the train was my favourite level. I think my 3rd disk had a bug though, Incidently there were a lot of retards in this game. And why did he go into a boxing ring to vent his frustration then destroy someones car???

  • mm I think on this one Jolyon actually got paid, unlike the incredible music on amiga Double Dragon 2 about which I think there was a screwup. Nowadays I do boring stuff in the mobile industry (not games) but still do the occasional bit of fun geeking (e.g. 'Dragonfly V2.5' or 'Bikeophone' in my published videos).

    Heh thanks for the memory. Just today I found a youtube vid of a PSX game I'd completely forgotten I wrote. ;-)

  • looks like a very fucked up conversion.

  • Does anyone know where I can get the intro tune for this? The amiga intro had the best music.

  • I think I have the intro tune as mp3.. I have been converting alot of old mods (and other various exotic amiga game tunes formats) into mp3. :P

  • Oh btw, the tune is called 'Lost in time'..

  • Cool thanks man.. I'm guessing it's not on any of the other Final Fight games?

  • No.. the intro tune on Final fight for Amiga is only in the Amiga version.

  • You can find it on ww amigamusic com :)

  • @cubex55 Sad How It Only Has one Song in the game

  • Haggar doesn't have his signature piledriver in this version. Its actually Adores move. I like that it had the grab railings inside the train which were missing in the snes version along with other things. Its that kinda detail that finishes the game off.

  • Very mediocre conversion of the arcade game with horrible choice of colours, not to mention the extremely bland backgrounds.

    One reason for its inferior quality might be the fact that it was done by just one (inexperienced) programmer. That was a bad decision, especially for such an important conversion...

    Well, it's still playable, somehow...

  • heh - not inexperienced, busy! I wrote the Amiga and ST versions in 4 months on my own, from scratch, in 68000 assembler and extracted and converted all the graphics from the arcade board. The choice of colours was always going to be a problem- the arcade board had much better h/w. Technically I was pleased with it (loading in background, used extra ram, 2nd drive etc) But yes, sorry, the gameplay was pretty bad. As for the hidden video.. heh I still cringe. ;-)

  • Hehe, i work in the industry too, and it seems it hasnt changed at all, tight schedules ruins games, what a shame :P

    Good work for a 4 month job - something i always wondered was: Who did the awesome Amiga intro tune "Lost in Time"?

    Also, what hidden video?

    And you still work in the industry today?

  • "Lost in Time" was composed by "The Judge" aka Jolyon Myers.

    It was taken from the Amiga music disk "Amazing Tunes II" by SAE.

    @drtune

    Well, nice to see you commenting here. ^^

    And sorry about assuming that you were "inexperienced".

    Anyway, I think this version could have been at least something close to the MegaCD-version (minus some colors and the CD soundtrack).

  • Ah thanks for the info Amiganer :)

  • Nevermind, saw the hidden video, is that you? ;)

  • Never tried to look at the original code, which was also written for the 68000?

    Btw, I think it's a good conversion. Most people don't really know what is possible and impossible to do on the Amiga.

  • @porcorosso81 this is the worst conversion I've ever seen.Amiga can do much better

  • If that is the worst conversion for you, then you ain't really seen much. The game has large sprites, the graphics are directly taken from the arcade roms, and the frame rate isn't too bad either. There's only so much you can do with 512K. Everyone touting this as "WAAHHH, WORST CONVERSION!!!" is ridiculing himself.

  • @porcorosso81 yes,the game has large sprite,too bad this is the only good thing...graphic is very semplified and use only 16 colours, lot of animations and details are missing,playing is a shit, sound ridiculous...look at MORTAL COMBAT 2 or GOLDEN AXE if you want to see a good conversion (and G.A. use only one disk!) Look at BODYBLOWS, SHADOW FIGHTER, ELFMANIA too see what is possible to do with an amiga ecs..

    Are you a programmer of this shit?

  • As I said, the game was converted in 1990 with 512K in mind. While a conversion could have been done better (especially with more memory), it's nowhere near being "the worst conversion" of an arcade game on the Amiga. Some of the games you cite where specifically designed for the Amiga (Elfmania, which may look great, but isn't a good game IMHO), others, like Mortal Kombat 2 are decent, but also nowhere near perfect.

    Looking at other pre-1990 fighting games for the Amiga, Final Fight is decent.

  • @porcorosso81 Please, dont say stupid things.Amiga hardware is powerfull enough to do a perfect conversion of this game.But US GOLD never did right his work.You have to think that this conversion would not be the same if psygnosis had programed it.Maybe it could be even better than arcade was.I am a spanish coder, and i know what i am saying.

  • @hankillo1

    The only person saying stupid things is you. It shows you don't know anything about the Capcom CPS hardware (the original Final Fight hardware), which is way more powerful than what the Amiga can do. I'd like you to see squeezing full screen sprites and three full 256 colour parallex layer at 384x224 resolution out of the hardware.

    Fanboys like you are delusioned that their preferred system is the best around and that everything else is inferior.

    PS: I am also an Amiga coder.

  • @porcorosso81 Pffffff.No, It shows that you dont know anything about amiga hardware .There were a lot of companies that made amiga games programing only its 68000 cpu, and forgeting its custom chips.(US GOLD and SIERRA for example).The original final fight hardware was a system 16 with a 10 mhz 68000 cpu and a Z80 chip for sound, so please, it was not really powerfull.An ECS amiga ,could easyly shit on that hardware, and we are not going to talk about aga machines.

  • @hankillo1

    Are you an imbecile? The Amiga has a 7,16 Mhz 68K CPU. It operates on Bitmaps on a shared memory bus, which stalls the 68K even more. The arcade hardware easily whips out full three scrolling layers in 256 colours with a TON of eaily controllable hardware sprites at a higher resolution (384 horizontal pixels, instead of 320).

    If you think you can win a technical discussion on what the Amiga can or can't do, ob boy, you have picked the wrong guy. Come on, humour me! ;)

  • @porcorosso81 tu lo que eres es un subnormal de mierda gilippollas:Search this on a diccionary asshole.I did not insult you.

  • @hankillo1

    I didn't insult you either. You did it perfectly by yourself, by citing the 10 Mhz 68000 and a separate (!) Z80 CPU dedicated for controlling the sound of the CPS as inferior to a single 7,16 Mhz 68000 CPU of the Amiga. You shouldnt have bragged about being a coder, when it is so obvious that you are just shooting your mouth off, and know hardly anything about both the CPS and the Amiga.

    Thanks for proving your incompetence. At least I have learned some Spanish today. ;)

  • @porcorosso81 Ok,your opinion is that amiga is only a computer with a 7,16 Mgz 68000 cpu.This discussion has no sense.

  • @hankillo1

    Seems that, in addition to your complete lack of technical understanding, you also need some serious work on your english skills, since you fail to understand even the first sentence from my previous post: "No, since a game system isn't only the CPU, but also the graphics and sound hardware."

    With you, any kind of discussion is indeed devoid of any sense. Tech me some new Spanish insults instead, which seems to be more suited to your sensibilities. ;)

  • @porcorosso81 I had not read your previus post, becouse i have more things to do than reading all the things you write,Mr Queen:) even though and looking weird , is a decent comment and the more sensible words you have written.

    PS: Inglish is not my native language , i think you could not have a discussion in spanish, could you.

  • @hankillo1

    English isn't my native language either, and I also doubt you could discuss with me in my native German.

    You still have to answer me how you would squeeze out three parallax layers, each having an INDIVIDUAL 512 colour palette, at 384x224 and lots of 32x32 sprites out of the Amiga. According to your Amiga knowledge, it shouldn't be a problem, since an ECS Amiga, let me borrow a word from you, "shits" all over the CPS. And don't forget that the game has to run at 60 fps all the time

  • @drtune I bought this game back in the nineties, when I was a little kid, and was pretty satisfied with it. I think it is a remarkable feat considering it was a one-man project, delivered in such a little time, having the intro, arcade quality graphics and a two player option. It was much better than Double Dragon 3.

  • @drtune Hey man! Nice to find someone to tell the story behind the amiga arcade ports! In your oppinion, if you had more time, maybe a team of a few people, was the amiga hardware capable of doing any better? Anything closer to the arcade?

  • @onetunafish clearly the gameplay could've been better. I ripped everything I could from the original ROMs (the hard way, no help from capcom). The CPS h/w was much more specialized than the Amiga; they had a faster CPU and lots of ROM space but most of all h/w sprites, h/w playfields + more colours. I think Amiga FF could've been more fun, but I don't think you can do a lot better graphically. I looked at porting the original gameplay code (from rom dumps!) but had to rewrite it instead.

  • @drtune I've heard a similar story for the amiga double dragon port. A couple of guys doing the job in a couple of weeks. I figure many games music or sound only due to the limited memory issue then (Ram and Disk) I love this behind the scenes stuff, never mind the trolls man. From your perspective, what would you say about games like shadow of the beast that had multiple scrolls, colorful sprites, smooth gameplay and etc. What kind of trick did they use to achieve such results on the amiga?

  • @onetunafish Most 'sexy' Amiga games designed the entire game+visuals around specific tricks that work well on the Amiga video h/w. Dual playfield and copper splits and h/w sprites can get you a lot of 60fps niceness, but if you want something they can't do, you're screwed.

    It's inaccurate to say "a couple of guys in a couple of weeks"; a lot more sweat goes into writing a game (back then and nowadays) than may appear. Try it ;-)

  • @drtune Oh I believe you :) But that was a true story. I can't remember their names, but it was on guy doing the graphics and another one doing everything else. They said thy had two weeks to finish the project. They had the arcade machine for a weekend to "copy" the graphics and "record" the sounds just like that. They took photos of the backgrouds, cleaned them and stuck them into the game. The sounds were recorded with a mic next to the speakers. They ran out of time to do the same with the

  • (cont) sprites. So they hand drawed billy and jimmy to the best of their skills. At the end of the day, for that game at least, it was literaly like that. A couple of guys in their garage for two weeks. The game had to fit into a single disk or they wouldn't get paid. The goal was not to have the best possible game, but to have another arcade port done and make some cash with it saying amiga had double dragon on it's game library.

  • @onetunafish I actually did the Amiga Double Dragon 2 port as well. People seem less crazed with grief and anger about that one ;-)

    I finished off Amiga "Double Dragon 1" as well, after the original programmer 'threw a wobbly' [technical term].

    Weirdest conversion was Amiga version of Sega's "Line Of Fire" where the original game relied entirely on hardware sprite scaling - virtually impossible on the Amiga.

  • @drtune DD 2 was a very good port! In my mind as a kid I kept wondering why the first DD was not like that at all. Now I wonder if there was any truth to that DD story I told you, I've read it on a site called double dragon dojo quite a few years ago. At the time I was like "AHA!! So that is why!!" LOL

  • @drtune god dude did you really programme this bullshit? I actually spent money on this!!!!

  • @onetunafish (cont) the most useful thing would have been to have had the source code from capcom. Being able to use the original gameplay code would have made my life much easier and the game would have been truer to the original. I disassembled ROM dumps for a week but it was too much work with a slim chance of success. With modern tools (IDA Pro) you could probably do it, but original code appeared to be mostly compiled C which is even harder to rework unless you have src. C'est la vie.

  • @onetunafish (cont again) The Amiga was a great all-rounder machine but was designed down to a cost; using unified memory architecture (chip ram) and a very minimal amount of custom silicon doing lots of tasks (Agnes, Denise, etc). The Amiga video h/w is very minimal/elegant but requires you to blit large amounts of data over the CPU bus. Everything is better if you also have Fast (uncontended) Ram, but nobody did in those days (the 512k expansion is not fast ram)

  • this game was a legend at the early 90s. especially at the arcade saloons.

  • nice playing this. It be better if we saw 2 players though

  • nice playing :)))

  • Great arcade game, mediocre conversion. The intro/menu music on the Amiga however is still one of my favourite old-skool tunes ever. :-)

  • I almost cried my eyes out when I saw the review of this in the Amiga Magazine, I will never forget the score of 66%, it was my favourite Arcade game and I had been following the Amiga conversion so closely (even drew some of the characters in deluxe paint, while waiting) I looked great in the screenshots, Man I was dissapointed

  • Amiga was powerfull compared to snes and megadrive yet programmers made conversions like this, rechid :(, but anyway good old days :)

  • that is a funny looking piledriver :)

  • The hidden video is cool! huahuauha! I remember that!

  • no sound

  • There is sound. The main game has no music on the amiga version though. Just sfx :(

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