the psg chip inside the genesis can only do 4bit dpcm voices but the yamaha can do 8bit voices,most company's rather do use 1bit voices becouse of saving space,power and speed to use it for other purposes!!!
i always thought chun li said stinning side dick!!!!! But im soo proud of treasure for really having the talent and balls to make these voice samples sound soooo clean and awesome.
i always thought chun li saig stinning side dick!!!!! But im soo proud of treasure for really having the talent and balls to make these voice samples sound soooo clean and awesome.
Makes me wonder why other games had crappy voice overs. Its crazy how Thunder Force II had better effects than III and IV. Capcom just did a horrible job with Street Fighter II... That game would have been so much better if it only had better SE and VO. Inspite of that I still liked it better than the Snes version for some reason...:)
I always assumed it was because of the storage limit. The disk space on carts were expensive, and the biggest commonly available was like 24 megs, if I remember correctly. For example, Street Fighter II SCE was 24 mega as it is (according to the box), so it had no space for samples at any higher quality.
I really don't have any proof of this being their reasoning, though, just a thought.
Those are really clear samples! some of the games that had more poor samples were possibly older games! and they just got better at getting the best out of the Megadrive later on.
great stuff,if i'm correct even skitchin used the dac for i'ts guitar and bass drum,they even tried to record samples from bands and load them into the dac.skitching sounds pretty good altought the guitar could have been a bit sharper.
yeah also you ahve to understand memory then was VERY expensive. So for the companys to put clear voices would take ALOT of memory. MP3 wasn't used then either so compression wasn't used much. So more wav files take up more memory. So They had to cut some where.
Yes. w/ games that have scratchy voices, I don't believe it had anything to do with low khz at all. It likely had something to do with the way they were streamed.
If you open a Genesis rom (one in .bin format) in a sound editor as 8-bit PCM unsigned, then you can sometimes find the sound samples used in the game & play them.
When you play them on the sound editor, they do not sound scratchy, whereas they do when you play that given game.
So, it's more of an issue w/ the sound driver/code.
For some reason the Americans were given (?) really bad sound drivers in comparison to what the Japanese had. Or am I wrong about that? I just don't see why Sega-Japan's sound programs they used for Mega Drive development wouldn't have been essentially the same as everyone else's. And why it isn't freely available now for the people at SpritesMind forums.
The Americans mainly used a sound driver called GEMS (I don't know how much this affects voice samples, so forgive me if I'm being xtremely off-topic), whereas the Japan, a country the size of Florida, they had like 100 different custom sound driver/softwares, each by company. I checked a list once. I don't know about Europe, but they never do anything good.
@stalepie13 "I don't know about Europe, but they never do anything good." you should check before saying bullshit, listen to Red Zone or Subterrania soundtracks using the Zyrinx sound driver and come say again that european coders never do anything good. You can also check some games using the Krysalis engine, Matt Furniss used it and made very good sound tracks (Alien 3, Puggsy, F15 strike eagle 2 etc..). Very good sound drivers were coded in europe don't talk about things you don't know.
good voice samples=expensive memory space used up in the cartridge. It was a matter of buget, and the size of the rom. rom/ram was more expensive back then.
Sega 16-bit was as good as the developers were capable. Road Rash = scaling Dynamite Headdy = clear voices ...Oh well, even the crappiest quality voices never stopped me from enjoying the games I liked, they ran smooth and hardly flickered.
Very interesting video! I never played most of the games from the good section. Before hearing them, I was among those who really thought the system was not capable of producing good voices.
You also forgot the "Operation completed" quote from Task Force Harrier EX and the "Rise from your grave" quote from Altered Beast as well as the evil laughter.
Actually, it has a great DAC. The Genesis is capable of digitized samples at up to 52 khz. However, of course, you won't find games w/ samples at a khz that high due to space limitations.
But scratchy voices/samples had NOTHING to do with low sample rates. It was more of a problem with the sound driver or code. Hence why people go on about "Genesis has a low quality DAC", etc (I used to be one of them!).
when really, it was a programming issue of the given game etc.
*Correction: the 52 khz value that I posted is for the YM2612/Genesis output itself.
Concerning digitized samples, I think the highest the DAC has been pushed to is 37 Khz. I have some Genesis rom files (in .bin format) that play music samples at that sample rate.
Well, it looks like my Sega Genesis and TurboGrafx-16 voice clip comparision I was planning to do in the future is ruined. Maybe. The audio file that I possess contains voice examples that were not featured in this video.
If I were to make it something like this, I wouldn't use "LOLOLOLOLOLOLOLOLOL!!!!" or "ROTFLMAO!!!" when a character is laughing, but "HAHAHAHAHA!!!" or "*Laughs evily*" instead (kinda like what you did for the Dynamite Headdy laugh). It was quite well done, nonetheless. What cool music that plays during the messages!
the psg chip inside the genesis can only do 4bit dpcm voices but the yamaha can do 8bit voices,most company's rather do use 1bit voices becouse of saving space,power and speed to use it for other purposes!!!
johneymute 1 week ago
Them the brakes???
qmto 3 weeks ago
That digitized voices comes sometimes from the YM2612 but the first ones comes from the PSG, thats why they sound terrible
Mr1p0d 1 month ago
wtf..
ImprobusProductions 2 months ago
Where's "See my power"
"We'll teach you the maning of justice"
"Thank you, wonder man!"
:)
KollisionBR 4 months ago
@KollisionBR What game is that?
Joeredother 4 months ago
@Joeredother Captain America and the Avengers!
KollisionBR 4 months ago
@TheKombatGamer89 Whatever you say.
Joeredother 6 months ago
i always thought chun li said stinning side dick!!!!! But im soo proud of treasure for really having the talent and balls to make these voice samples sound soooo clean and awesome.
Chepito2846 7 months ago
i always thought chun li saig stinning side dick!!!!! But im soo proud of treasure for really having the talent and balls to make these voice samples sound soooo clean and awesome.
Chepito2846 7 months ago
He should've put the sports talks game on here that announcers talks his ass off.
Da1shocker 7 months ago
Impressive
Ostnizdasht206 10 months ago
Makes me wonder why other games had crappy voice overs. Its crazy how Thunder Force II had better effects than III and IV. Capcom just did a horrible job with Street Fighter II... That game would have been so much better if it only had better SE and VO. Inspite of that I still liked it better than the Snes version for some reason...:)
kirgeez 10 months ago
@kirgeez
I always assumed it was because of the storage limit. The disk space on carts were expensive, and the biggest commonly available was like 24 megs, if I remember correctly. For example, Street Fighter II SCE was 24 mega as it is (according to the box), so it had no space for samples at any higher quality.
I really don't have any proof of this being their reasoning, though, just a thought.
D313370r 9 months ago
Pulseman got really good voice samples, too.
"Let's go !"
"Be careful !"
Sandalkiki 11 months ago
You forgot the "Excellent!" and "Aaaaah!" from Robocop vs. the Terminator.
-KT
kibjohn 1 year ago
Genesis Does!!!
danielwcas 1 year ago
can someone explain how these voice samples were recorded and put into the games? I would like to know how it's done technically
murphy341 1 year ago 2
PERFEK-SHET BRRRRRRRR GET!
PivotMugen 1 year ago
Well then GENESIS DOES digitized voices perfectly well ;)
sybnios 1 year ago
lol i have 3 sega genesis
cLaRkDamn 1 year ago
The speech from Dynamite Headdy sounds incredible.
Lumpytoast 1 year ago
Those are really clear samples! some of the games that had more poor samples were possibly older games! and they just got better at getting the best out of the Megadrive later on.
katakisLives 1 year ago
@katakisLives
Space Harrier II was a launch title.
Deokishisu 1 year ago
Where is "LEESS KII TJEEL" from Hyperstone Heist?
Mrster 2 years ago
great stuff,if i'm correct even skitchin used the dac for i'ts guitar and bass drum,they even tried to record samples from bands and load them into the dac.skitching sounds pretty good altought the guitar could have been a bit sharper.
aryinc 2 years ago
COMMENCE OPERATIONS!!! Boy do I remember that game.
troyoda1990 2 years ago
Paul Bunyan!?!??!???!?
BillyCauseyjr 2 years ago 11
"LOLOLOLOLOLOLOLOLOL"
ROFL hjahaha
fanoultimatev2 2 years ago 8
Pete Sampras Tennis had nice voices imo (announcer anyway), although for some reason whenever he spoke it always had this thumping rhythm going on.
bilalsheikh 2 years ago
JAJAJJAJA! Is true!!!! Thanks! You must do another video showing the semi-scaling and rotation on the Genesis!!! =)
pablopares 3 years ago
Mate - that was excellent, thanks!
stoysville 3 years ago
yeah also you ahve to understand memory then was VERY expensive. So for the companys to put clear voices would take ALOT of memory. MP3 wasn't used then either so compression wasn't used much. So more wav files take up more memory. So They had to cut some where.
raptor2569 3 years ago
actually, the bad sampling is more because a certain bug/mistimming problem of the Z80 than to actually save space
some of the "good examples" sound clearly really low khz to save space, but they still sound better than the badly programmed ones
DirtyRodent 3 years ago
True dat!
raptor2569 3 years ago
Yes. w/ games that have scratchy voices, I don't believe it had anything to do with low khz at all. It likely had something to do with the way they were streamed.
If you open a Genesis rom (one in .bin format) in a sound editor as 8-bit PCM unsigned, then you can sometimes find the sound samples used in the game & play them.
When you play them on the sound editor, they do not sound scratchy, whereas they do when you play that given game.
So, it's more of an issue w/ the sound driver/code.
ChryslerCruiser 3 years ago
For some reason the Americans were given (?) really bad sound drivers in comparison to what the Japanese had. Or am I wrong about that? I just don't see why Sega-Japan's sound programs they used for Mega Drive development wouldn't have been essentially the same as everyone else's. And why it isn't freely available now for the people at SpritesMind forums.
stalepie13 2 years ago
The Americans mainly used a sound driver called GEMS (I don't know how much this affects voice samples, so forgive me if I'm being xtremely off-topic), whereas the Japan, a country the size of Florida, they had like 100 different custom sound driver/softwares, each by company. I checked a list once. I don't know about Europe, but they never do anything good.
stalepie13 2 years ago
@stalepie13 "I don't know about Europe, but they never do anything good." you should check before saying bullshit, listen to Red Zone or Subterrania soundtracks using the Zyrinx sound driver and come say again that european coders never do anything good. You can also check some games using the Krysalis engine, Matt Furniss used it and made very good sound tracks (Alien 3, Puggsy, F15 strike eagle 2 etc..). Very good sound drivers were coded in europe don't talk about things you don't know.
Kimujix 1 year ago
very nice
distr0ia 3 years ago
Nice clips, lots of memories
DreamcastGuy 3 years ago
good voice samples=expensive memory space used up in the cartridge. It was a matter of buget, and the size of the rom. rom/ram was more expensive back then.
VideyoJunkei 3 years ago
wow nice job, five stars
towys007 3 years ago
You know that Barney's Hide and Seek has decent quality voices; it's just that it's well...Barney.
sega31098 3 years ago
Don't forget the many clear samples in Jurassic Park. I enjoyed listening to them(in sound test mode) when I was a kid.
Thanks for the vid :D
Arnoud64 3 years ago
Sega 16-bit was as good as the developers were capable. Road Rash = scaling Dynamite Headdy = clear voices ...Oh well, even the crappiest quality voices never stopped me from enjoying the games I liked, they ran smooth and hardly flickered.
stringanime 3 years ago
Space Harrier II and Dynamite Headdy's voice samples blow me away. =P
CollisionCat 3 years ago
Nicely done.
bdb08 4 years ago
Very interesting video! I never played most of the games from the good section. Before hearing them, I was among those who really thought the system was not capable of producing good voices.
Ragtime4 4 years ago
You also forgot the "Operation completed" quote from Task Force Harrier EX and the "Rise from your grave" quote from Altered Beast as well as the evil laughter.
Ebb1993 4 years ago
sadly, the MD's DAC isn't the best quality.
realcatgirllover 4 years ago
Actually, it has a great DAC. The Genesis is capable of digitized samples at up to 52 khz. However, of course, you won't find games w/ samples at a khz that high due to space limitations.
But scratchy voices/samples had NOTHING to do with low sample rates. It was more of a problem with the sound driver or code. Hence why people go on about "Genesis has a low quality DAC", etc (I used to be one of them!).
when really, it was a programming issue of the given game etc.
ChryslerCruiser 3 years ago
*Correction: the 52 khz value that I posted is for the YM2612/Genesis output itself.
Concerning digitized samples, I think the highest the DAC has been pushed to is 37 Khz. I have some Genesis rom files (in .bin format) that play music samples at that sample rate.
ChryslerCruiser 3 years ago
The music is from 'Vapor Trail'.
watchtube900 4 years ago
The cleanest voices seem to be on dynamite headdy.
jedw 4 years ago
Well, it looks like my Sega Genesis and TurboGrafx-16 voice clip comparision I was planning to do in the future is ruined. Maybe. The audio file that I possess contains voice examples that were not featured in this video.
OceanBlueKirby 4 years ago
If I were to make it something like this, I wouldn't use "LOLOLOLOLOLOLOLOLOL!!!!" or "ROTFLMAO!!!" when a character is laughing, but "HAHAHAHAHA!!!" or "*Laughs evily*" instead (kinda like what you did for the Dynamite Headdy laugh). It was quite well done, nonetheless. What cool music that plays during the messages!
OceanBlueKirby 4 years ago
Music is from the first level of the possibly good, but probably mediocre shmup Vapor Trail.
burr1aj 4 years ago
I see that another user has mentioned it already. Still, it sounds pretty cool, and I didn't expect it to be from a shooter. Thanks for telling me.
OceanBlueKirby 4 years ago
Best video on YouTube? Possibly.
SegaUranus 4 years ago 2
ROFL, great video! What'd you use to create it?
"Them the breaks!"
(Aarzak)
SuperAdventures 4 years ago
This was all done in Final Cut Pro.
Joeredother 4 years ago
Radical video!
Keranu 4 years ago
i l0l'd :D
tatsujincorp 4 years ago
Cool video...I'm thinking about doing a video featuring awful Genesis samples...
6581r2 4 years ago 2