Added: 2 years ago
From: FrontierVision
Views: 1,670
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (6)

Sign In or Sign Up now to post a comment!
  • What library you used for AR? And how did you implement the hand tracking? It looks like a reaction to the marker being blocked.

  • @marsrendezvous Hi, i developed my own C++ AR library. The hand tracking was based on a simply pixel classifier.

  • @FrontierVision Ok. Thanks for the answer.

  • Well, dont remember exactly what i done. First, you have to setup the matrix proj correctly. Second, you need to set the correct modelview matrix at every frame. My modelview matrix was obtained tracking a 2D marker. You have to setup the matrix at the top of the Opengl matrix stack...I update the camera in the renderme() method you can find in the DemoApplication.cpp file. Hope this helps!

  • Great ! Now I use Bullet Physics in Augmented reality too.But I have a problem in collision detection between triangle mesh(collision object). When 2 collision objects hit each other, rotation and translation not correct. So could you please suggest me or can you describe me about your collision code.

    Thanks,

    Tarinee

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more