Added: 10 months ago
From: gubid
Views: 2,119
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  • Not sure if I'm posting on the right tutorial, but is there anyway to edit the Super Guard ability through a script event in-game?

  • @BIOHAZARDDEATH You can yes. However, you will need to be a bit more specific about what it is you are asking.

    Technically you could write your script, then put it in quote tags, then run an eval command to import it when your ready to have it applied.

  • PLEASE PLEASE PLEASE make a side battle system (basic if possible) with changes to the hp bars and ext. would make me a happy pappy

  • Just a bit curious, if you plan on using numbers as the key, why not just use an Array?

    No offense, just seeing if there is a specific reason or a speed difference or whatnot.

  • @GameGuysProjects

    Being that we dont know that all weapons should change the class we cannot assume that the index will match the order in which you enter the 'weapons'. Allowing you the ability to have a 'key' to the results is a much more clean method for reading the code, but it is less efficient when compared to normal array. Management wise, it is better to follow as I did, but if you can do it otherwise, then great. Saving a milisecond is not a huge concern to me.

  • @gubid Ah yes thank you. I would've simply checked to see if the index existed or not and went from there. Thanks for the reply.

  • @GameGuysProjects

    You would have had to fill the index on creation or something to ensure that every weapon had a place holder and that the index associated could relate back via ID.

    Thanks for commenting!

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