Added: 1 year ago
From: sonicpacker
Views: 16,075
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  • BANJO MUST BE A TINY BASTERD!

  • Comment removed

  • Tiny huge land : Banjo Kazooie

  • Super mario parkour ? xD

  • download link :D please.

  • 0:26 to 0:32 EXTREME MOONWALK!!!!

  • Mario doin crazy shit o.O

  • Compared to the level''s geometry, Mario is too big.

  • Brings back memories :'(

  • This is NOT mario. This is BANJO KAZOOIE

  • yeah.....least amount of glitches

    

  • lol what a clusterfuck

  • Great level!

    I think it possible to fit the whole in correctly by getting rid of the sand at the outer area. Then scale it larger afterward.

    It might not work but it worth a try.

  • A Giant Mario?

  • 69 lifes. Classic

  • Mario did the moonwalk! WIN

  • Mario has a seizure on the bridge XD

  • @SonicPacker, I know I am responding to an old video but I wanted to say that I know a way of fixing the collision fall through's.

  • i loved the fying part (1:12 - 1:20

  • Damn, Mario. Lay off the shrooms; you're going mach speed..XD

  • I like everything, except this ridiculous TAS-related gameplay

  • MAN!! MARIO SURE CAN MOONWALK!!

  • NICE one! Does Mario ever walk anymore in freeruns?

  • was the crazy moonwalk a glitch cuz of the level?

  • just walk areound the level jeez lol

  • Good thing Mario and Banjo were never in a game together. Mario's giant!

  • All I can say is Mario's pretty damn fast at moonwalking.

  • 0:25 YAHOOHOOHOOHOOHOOHOOHOOHOO!

  • 0:27-0:34, Michael Jackson!

  • Yeah, please release it =)

  • nice job man, I'll sub you now! Can i ask you how you imported the level with every texture? I've ripped freezeezy peaks and it has perfect scaling and no boundaries in the way, but when i import it with frauber's obj importer, it doesnt support the textures. It acts as if the "Don't use textures from obj" is enabled. And i wanna make a vid of it before you XD I even have custom music for frezeezy peaks

  • Im japanese but I was removed! Why dont you release?

    I want you to

  • bet ur fingers are bleeding badly after that

  • Where can I play this level?

  • @1303iv4o

    I never released it.

  • if i was playing bajo as mario id kick grutys butt !

  • its mario on steroids!!!!!!

  • Mario does not deserve to be in this level!

  • Cuando Mario tenga ganas de ir al baño, te llama a ti, para que lo lleves rapido xD

  • 0:27 The best Moonwalk ever

  • 1:10 i was WTF then LOL :D

  • 0:26 Moonwalk.

  • I… just can't look at it, shink Mario then :/

  • 0:27 MOON WALK!!!

  • okay, i understand the size of the level, but may i ask why theres not water?

  • You did the parts when mario were jumping n stuff

  • @Liezorz ...

  • How do you make this please reply.

  • Some of it's wrong like the course is too small, there is no lighthouse, no water, the course start is to close and, there is a big hole on the top where the lighthouse should be.

  • 0:27 ^^ moonwalk ^^

  • Have you made any other levels of Banjo 64 in the ROM hack? Since you already did 2 levels a long time ago, I'm wondering if there's a third :D:D

  • I like the music of the stage from the original game. Also, Mario somehow ran as fast as Sonic.

  • My eyes had to strain to catch up to Mario!

  • ily

  • only genius xD

  • 0:58

    At the same spot in the original game theres a flying Platform XD

    The level is really great :D

  • no, wait, nahoc did up to 0:57, you did the rest?

  • I´m guessing here, but did you do up to 0:57?

  • oo hot

  • thus was very entertaining

  • props!

  • Iz very nice.

  • Mario 64 levels should be 10x bigger. Hmm... if it can be hacked somehow...

  • This is very great, even with the small size! (Banjo-Kazooie being my favorite video game ever... ever... "ever"... "EVER"...."EVARRRR!!!" :P) Anyway, you used Bottle's Glasses to do this, right? I would, but for some reason I can't download the latest version and the other versions don't work at all. :S

  • that's too small, world is too small

  • @Diosukekun

    Can you not read?

  • @Diosukekun Either that or banjo is really tiny ;)

  • Awesome!

  • Scale shmale

  • @Mario64Masters

    shemale? :D

  • @sonicpacker plzno

  • is this called super mario messed up world

    LOL

  • And now, I can finally die in peace. Goodbye and thank you.

  • Glitchtastic!

  • Awesome. : O I never played Banjo Kazooie but I'm gonna be a captain obvious and say that this is obviously based on a level in it. While I never played it, I have to admit that the level looks fun and I would love to play it in the future.

  • I want to see the map of... The desert! :P

  • Fucking best freerun to date.

  • lol, the world's about as well scaled as my World Map in Geo xD

    Banjo's got nothing on Mario.

  • @Bretaigne94

    You not playing one of the greatest games ever created.

  • @Bretaigne94

    I'm sorry.

  • lol win

  • fucking sick

  • What the...

    This... this just doesn't look right together. XD

  • I liked 2:07

  • @Shadowpower7

    I too enjoy the recommended videos.

  • @sonicpacker

    No I don't like the reccomended videos.

    I like 2:07 cuz the TAS ended.

  • @Shadowpower7

    Love you too.

  • @sonicpacker

    I'm serious. Just didn't like it. 

  • Its like a treasure trove toy set! :P

    Nice job! I'm loving the hacked banjo freeruns.

  • @sonicpacker gasp

  • omg awesome level and awesome freerun. like it.

  • Is the music actually in the game or did you copy-paste it in?

  • is it possible to add water?

  • @oligi3008

    maybe now, but definitely not at the time when I made this ROM.

  • @sonicpacker YOU MADE THIS WHAT THE FRIES

  • @sonicpacker Yeah, the functionality was added in the newest importer version. (It actually has an interface now)

  • @oligi3008 I assume it is, but since there already are holes in the ground which takes you under the course, I think that will fuck the whole thing up.

    This is not nessesarily right, since I'm not a hacker, but it's pretty logical :p

  • *just finished watching* awesome

  • Nahoc did 0:00 - 2:13 and SP did the rest, am i right?

  • @sonicpacker 2:13? No?

  • @elliletsplayer

    exactly...

  • @sonicpacker What were the times? I want to guess who did which.

  • Cool

  • I would help you with this problem and make the correct scaling =)

  • @SuperMario9080

    It doesn't matter, the level was too glitchy and bland to do anything fun when it was big. Making it the correct scale wasn't really difficult.

  • @sonicpacker What I'm trying to say is, if you started off with a thick block first, then you're just fine. I would fix those glitches problems because I probably know what's causing it.

  • @SuperMario9080

    I just took the .obj directly from Banjo.. But anyway, I made this ROM back in January with Frauber's old .obj importer that ran with scripts, not his new one with a GUI. I really don't remember anything about doing it.

  • @sonicpacker If you have the google sketchup file and wanted to fix the "falling through floor" part, then get rid of the textures on the bottom because that's probably what happens. The rest about getting stuck in some places I can't help you with, probably because you used up many polygons. So overall if you have textures below the ground, then get rid of it. because I could see the textures on 1:46 so hoped this helped =)

  • @SuperMario9080

    Again, all I did was rip the .obj was BK then import to SM64.

  • FIFTH AND A HALF

  • SEVENTH

  • FIRST

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