amazing game, i can´t understand yet how they could do it, i just played on my gtx460 and this thing consumes 300mb of video ram and uses around 30-40% of gpu, WTH, i will tell you what this is, sorcery
@maurocds Well that is the only way it can work... the thing generates the textures and sounds from automated algorithms, and fills up the memory with the final results. The game actually is 300Mbytes, but with a very small starter EXE file. If i wanted to be a bit evil, i said (and i wouldn't lie) it is just an illusion. Of course it's hard to do, but this can be said for illusionists too. Their trick is easy to think of but hard to execute. (also the 3d is simply handled by DirectX)
@AMYuntold As long as the content is 96 kbs, and can be distributed via relatively slow means (such an internet connection) as such, it's an useful illusion.
After all, there are practically no (gaming) computers today with less than 2 gb's of RAM.
I never knew those shader effects could be written in less than 100kb. I mean, there's Bloom effect, Dynamic Lightning, texture-based shadows, dull surface reflections and whatnot...
If this is only 96KB Why are games like crysis 10GB A more better question. Why were developeres moaning about lack of RAM in consoles, when this is around?
@johntrevy Because they don't know how to program efficiently ; D This uses procedural generation. Basically letting the computer do the predefining according to specific algorithms instead of the source code.
Um, the same amount of RAM is used with this 96kb demo, because this RAM space is occupied by the textures generated by a set of formulas. The impressive thing about this demo is that they can generate so much with only 96kb of data, but after the game is loaded, it takes the some processing power.
@TheoMW2 You should try to understand what a 96KB is. That's not a real game. You can't compare it, as a whole, to games even from before 2006 (although it's a great 96KB game!) Average Quake ]|[ weapon sound is about 50KB in size (they are just 16bit 22kHz mono samples). If you ever played Quake 3 or Quake Live you have definitely seen jump pads. Single texture for a jump pad is about 40KB in size. Textures and sounds of Quake 3 (w/o music) combined give >96MB that's 1000 copies of .kkrieger
@MrTvshowclips Did you even fucking play this before you made that comment?
This game has real time lighting and shadows, bump maps, textures that are more detailed than what you can find in today's console games, and physics! All that in 96 kb. You probably never played quake 2 if you state this is how quake 2 looked like...
my laptop runs this at the same speed it does cod 4 its uber slow on my comp but it works awesomly cod4 is getting boring i have the textures down on the lowest setting and it still lags i need a new graphics card for my laptop
Wow, just wow, that is awesome to have been built with just 98 KB overall :D. I think that there has been some assisted proceduaral generation going on here as well, so that is awesome :D.
Look, this is not about how "cool" this game is. It's about the fact that the entire game takes only 96 KB. That's KILO not mega or gigabytes! In other words, this would fit on ONE floppy disk, in fact almost 15 times! A FLOPPY, dude - do you even remember what that is??
This is an awesome demo of programming technique. Good job guys!
As a prospective game designer, this game is rather interesting in how it was made... Granted, it's not revolutionary in it's play-style (which is much akin to classic Doom and Quake, however... A game with these graphics, and playable at such a small size is awesome. Can you imagine a game the size of your normal FPS, using this method? It'd probably be astounding, graphically.
What is brilliant about this game is not the game itself, rather the technique that is use in it's making. Procedural generation is considered hard at best all the textures, the models, everything is produced with algorithms.
This game is the Shake and Bake of computer science i.e the foundation has been made but the actual product comes to fruitition when one uses the product.
dude. if it's the world's smallest pizza, then i don't think it was meant for eating. only a retard like u would try to eat it lol xD. world's smallest pizza is meant for record purposes only, it's not meant for you, the fatty that you are, to eat it. just like this game. this game was made for a contest and not for your enjoyment. now go and play your SNES games instead of posting idiotic comments on youtube. ppl like u jjust spam the place.
This comment has received too many negative votesshow
Blah!!! Are you a gamer or a game programmer. I bet neither. I bet you sit up late typing in forums, giving your two cents, relying on other's comments to have some kind of chance in proving some ridiculous point that has little relevance on today's current games. Your not heard...maybe only by optimistic ramblings in the background of someone else's feedback. You seem like a childish poser looking for hope in a "valid point". "Record purposes, contest, game"... all words of pure contradiction.
What point? Don't forget who leaves comments on my feedback... I'm heard more than you sadly enough because everyone wants a chance to defend themselves.
Btw, I bet your always wrong. you look really sad saying that...LOL!
This comment has received too many negative votesshow
you guys just don't seem to get it. THERE IS NO PURPOSE TO GIVE A DAMN!!! come oooon! WHO CARES.... this meaningless hype only adds to the ridiculousness of it all. All I'm saying is that if I'm gonna play a game I'm gonna play a game. would you eat the worlds smallest pizza with the most amount of toppings cause its the worlds smallest pizza.....UM NO...i hope. then why care about this horrific piece of junk. at least the pizza would still taste good even if it was indeed just one bite.
.kkrieger was a CHALLENGE before being a video game! The goal of the developpers was to make a video game that was less than 1 MB. They did it successfully with 97KB.
Get your facts straight. It was made for a standard 96kb Game competition, as it is customary on many demoscene parties. 1MB was never the aim, 96kb was!
I cant believe your all giving in to this 98kb bullshit.... i mean, who gives a monkey's diarrhea shit. I don't care if its the most compacted, compressed intertwined what the fuck ever... ti stinks like a 1 year old's morning diaper. Get a life guys, come on. Play some decent games that...like...well anything but this rancid piece of mud fuck.
do you seriously think this game was made to be played for entertainment like a regular game? if so then ur a retard. this game was made for a contest for the best game packed into 98KB. this game won the contest. until u can make a better 98KB game, stfu.
Its called a tech demo. Most games play like shit when they started out. This was just made to show off technical feats. It is not suppose to be fun, asshole.
This comment has received too many negative votesshow
LOL..."high-end pc to play". Hate to tell ya bro, but those "specs" are easily executable with a low end pc. Plus, what's with the horrible sound effects. doesn't make any sense. i downloaded the game and i really thinks it's a solid game, but WTF?? PoW PoW...click click.. Bam Bam! HAHA!!!! Atari sounds from the past. Just because of this, I had to uninstall the game. It's my fault for trying a free game though...Bam Bam, HA hA
omg. you are a retard? ATARI??? what the hell are you talking about??? THIS IS A FUCKING 98kb game. try and fit a game into that size. and at the time when this game was made, this was considered high-end pc. so stfu.
Here's what I don't get: where does the game take its textures,sound, models, lighting,and shaders from? You're not trying to tell me that it's all packed into a tiny 96kb file, are you? I don't think file compression technology has gone that far yet, but I might be wrong.
I have no idea how this is possible, but it amazes me.
The key in all farb-rasuch and almost all demogroups coding is that everything is created in real time. Is nos about compression, it's about generation.
The difference between 'traditional' games and this is that in normal pc games you get all data previously encoded, generated, interpreted, (.jpgs, .mpgs, textures, .pngs, .mp3 and any other media file), but in Kkriegger the program has te code inside that indicates whats gonna be generated at the time by te program itself (KB -kebby- has made a great synthetizer and Chaos a great demo tool, the werkzeug3).
That's why there's no needing of another soft nor file download, but requieres a good system (Fast Processor, RAM Memory and a nice Graphic Card) for running this. In you want space you need performace.
The reason why it's so small is they made it using procedural techniques. Most games use up a ton of hard drive space to record all the models and graphics of a game, instead this one records only the 'history' or procedural knowledge of the models and graphics. It also uses minimal looping sounds ot save a lot of space. It saves a ton of space from models, graphics, and sounds in exchange for requiring a fast processor and graphics card.
96 kb.... WOW!!!!!!! im sure that someone could easly make the same thing but probebly with more then 30 mb!!! thats insanely small. I have pictures bigger then that. I acualy thought it was some kind of lame joke when i read about it in gameinformer.
please re-read oberon79 posts, he said compacted, not compressed. the 96kb file is basically nothing but the blueprint for the game, literally everything gets built from scratch and loaded into memory when you launch it (which, of course, takes up a significant amount of time). The magic has a name: Procedural generation.
my task manager measured roughly 340MB of RAM occupied by pno0001.exe (kkrieger executable) after complete load.
oh wow are u kidding... i knew what kb was... kilobytes but i thought it meant something about the game not the literal size.... it's way too small HOLY SHIT!!
I tried running it, which resulted in my video card having a seizure and it went bsod.
ArtypNk 1 month ago
This has been flagged as spam show
@ArtypNk ROLFMAOOOO ahhaha XD it still doesn't work, I assume you tried again you posted this 5 days ago lol.
nikch1 1 month ago
they made use of DirectX for the textures and models in the game, but still it's an amazing work with only 96Kb.
MrSTAlc 1 month ago
i can get like 2 seconds of a song for 98 kb
UniversalHere 2 months ago
*headsploshion*
Lastoneremains 3 months ago
possibly the most amazing stuff i've seen in my whole life in computer science
AssMcTurd 3 months ago
the game looks fun
comandarshapard 4 months ago
but will it blend
Viratic 4 months ago
@Viratic It doesn't just blend, it has shaders as well
peterlavalle2 3 months ago
How is this even possible?
bettyroseharper 4 months ago
amazing game, i can´t understand yet how they could do it, i just played on my gtx460 and this thing consumes 300mb of video ram and uses around 30-40% of gpu, WTH, i will tell you what this is, sorcery
maurocds 5 months ago
@maurocds Well that is the only way it can work... the thing generates the textures and sounds from automated algorithms, and fills up the memory with the final results. The game actually is 300Mbytes, but with a very small starter EXE file. If i wanted to be a bit evil, i said (and i wouldn't lie) it is just an illusion. Of course it's hard to do, but this can be said for illusionists too. Their trick is easy to think of but hard to execute. (also the 3d is simply handled by DirectX)
AMYuntold 4 months ago
@AMYuntold As long as the content is 96 kbs, and can be distributed via relatively slow means (such an internet connection) as such, it's an useful illusion.
After all, there are practically no (gaming) computers today with less than 2 gb's of RAM.
Dovakhan 4 months ago
96kb of fucking awesomeness.
theplock99 6 months ago
Comment removed
903harman 7 months ago
i remember this god this was impressive why are games still so big now?
Tenken89 7 months ago
I never knew those shader effects could be written in less than 100kb. I mean, there's Bloom effect, Dynamic Lightning, texture-based shadows, dull surface reflections and whatnot...
pedronied 7 months ago
Beaten this game a few years ago, but I still can not understand HOW THE FU~(...)
xFLYBATx 8 months ago
AMAZING work!
Rhythmeister 9 months ago
i seriously never got the point of the 3rd weapon.
lilblake90 10 months ago
96kb you've gotta be shitting me O.O
Zellig 10 months ago
If this is only 96KB Why are games like crysis 10GB A more better question. Why were developeres moaning about lack of RAM in consoles, when this is around?
johntrevy 10 months ago
@johntrevy Because they don't know how to program efficiently ; D This uses procedural generation. Basically letting the computer do the predefining according to specific algorithms instead of the source code.
Zellig 10 months ago
@johntrevy
Um, the same amount of RAM is used with this 96kb demo, because this RAM space is occupied by the textures generated by a set of formulas. The impressive thing about this demo is that they can generate so much with only 96kb of data, but after the game is loaded, it takes the some processing power.
Naetrox 4 months ago
Dude, imagine if this were actually released during the age of floppies. I think it would have literally blown minds.
SergeantLuke 10 months ago
@SergeantLuke Computers weren't fast enough back then.
Timei 10 months ago
@SergeantLuke I dont think they had the tech back then :/
Mandaramaster 8 months ago
Looks good for a 2006 old game but , sounds are like.. ewww
TheoMW2 1 year ago
@TheoMW2 You should try to understand what a 96KB is. That's not a real game. You can't compare it, as a whole, to games even from before 2006 (although it's a great 96KB game!) Average Quake ]|[ weapon sound is about 50KB in size (they are just 16bit 22kHz mono samples). If you ever played Quake 3 or Quake Live you have definitely seen jump pads. Single texture for a jump pad is about 40KB in size. Textures and sounds of Quake 3 (w/o music) combined give >96MB that's 1000 copies of .kkrieger
marshad82 1 year ago
@marshad82 As a developer and artist for MechWarrior: Living Legends (and a demo-scene follower since the 90's), I still find this impressive.
For reference, my .psd's for a single battlemech texture tend to run around 250MB: the final texture rendered to .tif is still 12MB.
b3s13g3d 11 months ago
6 people failed to realize this game is only 96k in size.
CALAdmin88 1 year ago
this games graphs are just as good as quake 2 only 96kb DAMN
MrTvshowclips 1 year ago
@MrTvshowclips Did you even fucking play this before you made that comment?
This game has real time lighting and shadows, bump maps, textures that are more detailed than what you can find in today's console games, and physics! All that in 96 kb. You probably never played quake 2 if you state this is how quake 2 looked like...
MrDevlance 1 year ago
do a screenshot during you play it, it will be bigger than the game itself
weleusernamegod 1 year ago 25
@weleusernamegod christ you're right wtf O.o
Zellig 10 months ago
my laptop runs this at the same speed it does cod 4 its uber slow on my comp but it works awesomly cod4 is getting boring i have the textures down on the lowest setting and it still lags i need a new graphics card for my laptop
GamerMGO 1 year ago
I wish all games were this small :P. I'd have so many more games on my comp :D.
But WHOA, 98KB!?, ive played this before (before i knew what a kb was), it lags like hell if you dont have a high end computer :P.
TheAAAbridgers 1 year ago
WOAH! Only 98kb... and that amazing....
FOGoticus 1 year ago
As if. You could generate a entire galaxy for something with that kind of space using procedural generation.
MegaKlund 2 years ago
Imagine this technique but on a full 50 gb disk...
IbeeejayI 2 years ago 3
@IbeeejayI that game would have more content then most MMO's
GamerMGO 1 year ago
Wow, just wow, that is awesome to have been built with just 98 KB overall :D. I think that there has been some assisted proceduaral generation going on here as well, so that is awesome :D.
rpickering7 2 years ago
games dont need 50gb suck it bluray
ceddybea588 2 years ago
There is a video describing this game and everything. Does anybody have the link to it?
gamer6592 2 years ago
96 KB, that's puny compared to the actual game being pretty good-looking. :-)
350Productions 2 years ago
How is it even possible with those textures?
supermot34 2 years ago 3
the textures are made by prosedural generation. the game gives the computer instuctions on how to make it
blaster395 2 years ago
It just appeared to me that the textures were too good that have been procedurally generated.
supermot34 2 years ago
read it on wikipedia.
gbatemper123 2 years ago
Look, this is not about how "cool" this game is. It's about the fact that the entire game takes only 96 KB. That's KILO not mega or gigabytes! In other words, this would fit on ONE floppy disk, in fact almost 15 times! A FLOPPY, dude - do you even remember what that is??
This is an awesome demo of programming technique. Good job guys!
u7u8er 3 years ago 104
@u7u8er And it's amazing that the game conventionally is 200-300 MB, Imagine the future of gaming, we can turn a 2GB game into 100MB!
LuigiKat11 1 year ago
@u7u8er hell ya i do
landdemon99 7 months ago
lol:D
it's like doom
Technoboy1000 3 years ago
demoworld
way2muchNFO 3 years ago
decompiling.
Iyno 3 years ago
its still in kbs and it has 360graphix, are you freakin kiding me,
the game looks horrible though but i give the creaters some props
rockstrr9619 3 years ago
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Download link or fake
Neoxym 3 years ago
tinyurl[dot]com/mn8ck
creaothceann 3 years ago
Dude, awesome. :>
Neoxym 3 years ago
lol gooooooooogleeee, use it
sosadreg 3 years ago
Does it have online play?
smit900 3 years ago
No.
Aelfredus26 3 years ago
That's how you put Crysis on a diskette!
speedaddict2008 3 years ago 46
As a prospective game designer, this game is rather interesting in how it was made... Granted, it's not revolutionary in it's play-style (which is much akin to classic Doom and Quake, however... A game with these graphics, and playable at such a small size is awesome. Can you imagine a game the size of your normal FPS, using this method? It'd probably be astounding, graphically.
riodragon 3 years ago
What is brilliant about this game is not the game itself, rather the technique that is use in it's making. Procedural generation is considered hard at best all the textures, the models, everything is produced with algorithms.
This game is the Shake and Bake of computer science i.e the foundation has been made but the actual product comes to fruitition when one uses the product.
Ruslakall 3 years ago 3
I bet you use spell check often!
rhythmicgrooveEX 4 years ago
To all the haters:
Think about it like this...
...the game can fit into an old NES CART.
Or like this:
Remember pokemon red? This game is just over 7 times SMALLER than the WHOLE of that classic gameboy game.
...bit of a nintendo theme going on here, but you get the idea.
deadlokIV 4 years ago
Or even better, the size of this game is comparable to an 8 page WORD DOCUMENT.
xorn21 4 years ago 2
Hahaha a crazy-better example.
Loves it
deadlokIV 4 years ago 2
There are cool demos(not tech demos) made by demoscene in 64k,4k,1k and even in bytes. The guys who made kkrieger are also making demos(farbraush).
Jumpseri 3 years ago
It can also fit as a mobile game! It's shorter than a s40v1 gameloft game!
speedaddict2008 3 years ago
make 1mb gears of war game
quake4ever2007 4 years ago 3
this game is a revolutiot!!!
well, it's bad but see, it so small
1SkyWard1 4 years ago
Wow, 98kb and playable :)
Haven't seen this kind of progress in the scene since well since never.
I loved it for what it was, though it has the bugs you said they had. amazing though how this has been made!
MasenkaNL 4 years ago
The game "PREY" kinda looks like this
quake4ever2007 4 years ago
yeah i have one..
it impressed me in the graphics., there's a specular reflection etc man!
but the sound is tickling me, 8-bitted sound in such a graphics it destroy the quality..
make it 400kb game with the middle quality sound and it'll be much more spectacular Best 400kb game..
but i wonder.. 98kb.. how come..
bayulebih 4 years ago 3
dude. if it's the world's smallest pizza, then i don't think it was meant for eating. only a retard like u would try to eat it lol xD. world's smallest pizza is meant for record purposes only, it's not meant for you, the fatty that you are, to eat it. just like this game. this game was made for a contest and not for your enjoyment. now go and play your SNES games instead of posting idiotic comments on youtube. ppl like u jjust spam the place.
setoman1 4 years ago
This comment has received too many negative votes show
Blah!!! Are you a gamer or a game programmer. I bet neither. I bet you sit up late typing in forums, giving your two cents, relying on other's comments to have some kind of chance in proving some ridiculous point that has little relevance on today's current games. Your not heard...maybe only by optimistic ramblings in the background of someone else's feedback. You seem like a childish poser looking for hope in a "valid point". "Record purposes, contest, game"... all words of pure contradiction.
rhythmicgrooveEX 4 years ago
lol. my point is proven. and if i wouldn't be heard, you wouldn't be here typing your crap.
btw, i'm never wrong.
setoman1 4 years ago
What point? Don't forget who leaves comments on my feedback... I'm heard more than you sadly enough because everyone wants a chance to defend themselves.
Btw, I bet your always wrong. you look really sad saying that...LOL!
rhythmicgrooveEX 4 years ago
dude, go try and make a game with such good grafics and try to stuff it into a 98KB file. until u have done that, stfu.
setoman1 4 years ago
This comment has received too many negative votes show
you guys just don't seem to get it. THERE IS NO PURPOSE TO GIVE A DAMN!!! come oooon! WHO CARES.... this meaningless hype only adds to the ridiculousness of it all. All I'm saying is that if I'm gonna play a game I'm gonna play a game. would you eat the worlds smallest pizza with the most amount of toppings cause its the worlds smallest pizza.....UM NO...i hope. then why care about this horrific piece of junk. at least the pizza would still taste good even if it was indeed just one bite.
rhythmicgrooveEX 4 years ago
then why are you commenting if you "dont give a damn"
Pucker7 4 years ago
This comment has received too many negative votes show
cause it's fun fucking with people like your pathetic ass
rhythmicgrooveEX 4 years ago
Yay keep comparing pizza with video games -_-
.kkrieger was a CHALLENGE before being a video game! The goal of the developpers was to make a video game that was less than 1 MB. They did it successfully with 97KB.
Quartrez 3 years ago
Get your facts straight. It was made for a standard 96kb Game competition, as it is customary on many demoscene parties. 1MB was never the aim, 96kb was!
fuckutube64 3 years ago
This has been flagged as spam show
I cant believe your all giving in to this 98kb bullshit.... i mean, who gives a monkey's diarrhea shit. I don't care if its the most compacted, compressed intertwined what the fuck ever... ti stinks like a 1 year old's morning diaper. Get a life guys, come on. Play some decent games that...like...well anything but this rancid piece of mud fuck.
rhythmicgrooveEX 4 years ago
do you seriously think this game was made to be played for entertainment like a regular game? if so then ur a retard. this game was made for a contest for the best game packed into 98KB. this game won the contest. until u can make a better 98KB game, stfu.
setoman1 4 years ago 3
Its called a tech demo. Most games play like shit when they started out. This was just made to show off technical feats. It is not suppose to be fun, asshole.
SidepocketPro 4 years ago 4
LMAO! That might be true in the near future! XD
FargoJ02 4 years ago
Yeah but the graphics are wayy better than something like super nintendo and even smaller than most games. You gotta give em credit lol.
Dangerousd777 4 years ago
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No ....i wont! LOL
rhythmicgrooveEX 4 years ago
This comment has received too many negative votes show
LOL..."high-end pc to play". Hate to tell ya bro, but those "specs" are easily executable with a low end pc. Plus, what's with the horrible sound effects. doesn't make any sense. i downloaded the game and i really thinks it's a solid game, but WTF?? PoW PoW...click click.. Bam Bam! HAHA!!!! Atari sounds from the past. Just because of this, I had to uninstall the game. It's my fault for trying a free game though...Bam Bam, HA hA
rhythmicgrooveEX 4 years ago
omg. you are a retard? ATARI??? what the hell are you talking about??? THIS IS A FUCKING 98kb game. try and fit a game into that size. and at the time when this game was made, this was considered high-end pc. so stfu.
setoman1 4 years ago 4
This comment has received too many negative votes show
your a dork..... go actually buy some GOOD games you cheap beastards...HAHAHA!
rhythmicgrooveEX 4 years ago
incredible...
UguuUGX 4 years ago
This comment has received too many negative votes show
nice shadow and lights but the game suck
filzonfire 4 years ago
Film is too long, but game is quite good , but it takes 300 MB of memory - i check it !!
tom3k42 4 years ago
Excellent!!simply Excellent :D
agent0sephiroth 4 years ago
This is amazing!
I'm out of words...
When i make a calculator it is three times bigger than this game,even my "hello world" is bigger than this.
I can't belive my eyes,look,the shadows are visible too,light reflections!
Congratulations to the man who made this.
PARTYzaNOVAC 4 years ago 3
The reason why this game ran so slow is because your computer had to procedurally generate everything before the rendering even took place
Ehal256 4 years ago
Here's what I don't get: where does the game take its textures,sound, models, lighting,and shaders from? You're not trying to tell me that it's all packed into a tiny 96kb file, are you? I don't think file compression technology has gone that far yet, but I might be wrong.
I have no idea how this is possible, but it amazes me.
NightSilencer 4 years ago
it uses fractal and other algorithms to generate them when game starts
neowired 4 years ago
First, maybe the .exe is packed with farb-rasuch packing tool (kkrunchy), but not to far as 15 MB to 65 kb (is not the real deal).
zeritoheat 4 years ago
The key in all farb-rasuch and almost all demogroups coding is that everything is created in real time. Is nos about compression, it's about generation.
zeritoheat 4 years ago
The difference between 'traditional' games and this is that in normal pc games you get all data previously encoded, generated, interpreted, (.jpgs, .mpgs, textures, .pngs, .mp3 and any other media file), but in Kkriegger the program has te code inside that indicates whats gonna be generated at the time by te program itself (KB -kebby- has made a great synthetizer and Chaos a great demo tool, the werkzeug3).
zeritoheat 4 years ago
That's why there's no needing of another soft nor file download, but requieres a good system (Fast Processor, RAM Memory and a nice Graphic Card) for running this. In you want space you need performace.
zeritoheat 4 years ago
The reason why it's so small is they made it using procedural techniques. Most games use up a ton of hard drive space to record all the models and graphics of a game, instead this one records only the 'history' or procedural knowledge of the models and graphics. It also uses minimal looping sounds ot save a lot of space. It saves a ton of space from models, graphics, and sounds in exchange for requiring a fast processor and graphics card.
Orthuberra 4 years ago 2
4:00 the monster enter in wall
DarkChewie 4 years ago
This comment has received too many negative votes show
The reason the game is so small is it has no AI, not that much coding, and a lot of things about it are missing.
The reason it looks so good is ALL it has is HDR.
Sudsmcgee 4 years ago
96kb? how can this be even possible?
MertezAad 4 years ago
Take more space*!
skullkid1996 4 years ago
How the friggin' hell do you compact that much into 98kb? My 2d gamemaker games take up more space?
skullkid1996 4 years ago
96 kb.... WOW!!!!!!! im sure that someone could easly make the same thing but probebly with more then 30 mb!!! thats insanely small. I have pictures bigger then that. I acualy thought it was some kind of lame joke when i read about it in gameinformer.
shtonton 4 years ago
i love the shader and effect on the game, it brings all the power of your graphic card
mikeccuk2006 4 years ago
96KB = 6 seconds of MP3 audio
96KB = 1 800x600 picture
this game has +- 250mb compacted in 96kb...
oberon79 4 years ago
250mb is not compressed to 96kb...they said that's is what a game like this would NORMALLY be.
MinotauroNog 4 years ago
please re-read oberon79 posts, he said compacted, not compressed. the 96kb file is basically nothing but the blueprint for the game, literally everything gets built from scratch and loaded into memory when you launch it (which, of course, takes up a significant amount of time). The magic has a name: Procedural generation.
my task manager measured roughly 340MB of RAM occupied by pno0001.exe (kkrieger executable) after complete load.
MarbleMind 4 years ago
340mb of RAM is actually quite a small amount of space for a game to use. I've gotten BF2 to use up to 1.3GB of RAM
Tomeis93 4 years ago
HOW THE FUCK IS THIS POSSIBLE?!?!?!?!
PSPmaster321 4 years ago 2
amazing graphics for a freeware game, but too bad it lags behing with weaponss, action, sound, and excitement. could be a LOT better
what does 96KB mean?
sircedric88 5 years ago
96kb is the size of the game; put it this way, the YouTube logo is 4kb. So 24 Youtube logo's would be equivalent in size to this entire game.
VOAFUBAR 5 years ago 5
oh wow are u kidding... i knew what kb was... kilobytes but i thought it meant something about the game not the literal size.... it's way too small HOLY SHIT!!
sircedric88 5 years ago
96 kb? wow! The shaders in the game are freakin awsome, how can it be 96kb!? Thats awsome man.
FrenchFriedPoop 5 years ago
Nice.
abhirao2001 5 years ago
96kb?!
Crlnh 5 years ago
it lags on my system ... i have the minimum requirements
Farry1 5 years ago
I have played this before. Monstrous system requirements for a 96kb game =).
Here's the site:
http://212.202.219.162/kkrieger
Afoxi 5 years ago
xelink is a fag
358816 5 years ago