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From: ulillillia
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  • mmmmh, i think i don't really understand traps utility :S

  • Quick Question; Does 2 Count as Prime for the purposes of Math Skill?

  • 2 is prime. It's the only even number that is prime. A prime number is a number that is divisible only by 1 and itself (fractions are not allowed). You'll only make use of 2 being prime for exp (from a starting value or through stealing exp) and height.

  • @ulillillia Ok, thanks, I'm afraid I didn't make myself clear in my above post however, what of 14 and the like, for purposes of Math Skill is any number not divisible by 3, 4, or 5 considered prime, sorry about the confusion on that, and I do not currently have a copy I can try this out on, though I am considering picking this up for PSN.

  • 14 cannot be targeted, the lowest number that cannot be targeted (22 is the next lowest). My FAQ on GameFAQs, I think, explains this. For the most part, you really only need to go through the options to find what targets the most enemies without getting your own characters (faith excluded, of which can and should get everything). You don't need to know what a prime number is or how to tell if a number is divisible by 3, 4, or even the easy 5 to use math skill. It's just counting.

  • Ok I get using math skills I use it about the same way you do minus the exp stealing I was also already using yell to get ramza's speed up to 50. I use quick as well. your pretty good at math too XD

  • Math is my strong point. I draw using calculations - I calculate fog, transparency (only if on something not transparent), lighting (this is very complicated), and an assortment of other things. My book's cover shows this to a great degree. The game I'm making, Platform Masters, uses parallax scrolling in a way to very closely mimic a real 3D game, even though it's purely 2D in design.

  • Hope it helps.....In your guide

  • I found a guide for MA raise...... It was actually from the FFT:Lion Wars guide in Gamefaqs website.

    It was stated that Reis the dragoneer can raise her MA.

    An alternate ways is mime.I'm not really sure bout this........

  • Mime indeed raises MA, but it's very slow. Since the mime can't equip "gained exp up" or even "move-gain exp", it takes far longer to gain levels so I tend to stop at level 74 or so (the nearest level immune to math skill), since, by then, it takes 4 actions to gain a level. Normally, it'd be 2 actions. The guide needs updating as well. I'm focusing on raising Ramza's speed (done using the Ninja). It also seems that downleveling as a ninja then upleveling as a magic user raises MA.

  • Won't that effects your speed tremendously??

  • The mime seems to have no effect on speed as far as I can tell. I just turn the mime into a frog then have the frogged mime attack the chickens and frogs that are enemies. 2 damage is hardly anything but clear until the mid or upper 50's for the level (higher when attacking a high-level enemy). The ninja is best for speed. Ramza's MA went down about 5 or 6 from what it was, but speed is clear up to 21 for his natural value, up 8. I'm going further, clear until 40 or so. Expect a video....

  • Comment removed

  • @ulillillia omg teleporting is way more effective why didn't I think of that! O_O

  • ahh my head it hurt to many numbers. math is not my fav. subject. so i'll leave that to u nick since your the brains and follow what u say lol

  • Do you know the formula for teleport to work at distances greater than the character's "move" stat? Say, for your Bard's move of 4 being 100%. % of working 5 spaces away, 6 spaces away, 7 spaces away, ...

    If you don't know, how do you think you would you go about testing it?

  • I don't know the formula because I haven't bothered testing it. Testing it is easy though - repeatedly move 5 spaces instead of 4. Do it 100 times and count how many successes and failures there are. Repeat this for 6, 7, 8....

  • The teleport formula is:

    success% = min(100, (100 - 10 * (teleport_distance - move)))

    Essentially, teleporting the distance of the characters move value (or less) is 100% success. For each square beyond the characters move value, subtract 10% from the chance for success. This info is in the Battle Mechanics Guide at Gamefaqs.

  • You are making me want to play FFT again. I enjoy the original's mechanics better than the Advance series (both of which are good but not great).

  • Man, I never thought of the 'add up the digits, if it's a multiple of 3 the number is a multiple of 3' thing. It even works when you get into higher numbers of digits, i.e. 102 is a multiple of 3 and so is 1002

  • I have a detailed list that explains how something like even 48 and 11 can be done. I have something for a lot of numbers, some you'd otherwise never thought existed: 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 15, 16, 18, 20, 22, 24, 25, 30, 32, 33, 36, 40, 44, 45, 48, and many others, including any power of 2 and those that involve combinations. My site (in the tips and tricks section) explains this.

  • The interesting thing, I think, is that if we used a different base for our numeric system we'd have entirely different tricks. I wonder what kind of base leads to the most interesting properties with regards to this; even, odd? big, small? prime or composite?

  • With base 27, the add-digits-and-reduce method works for 27, of which doesn't work for 9. Base 81 has similar properties.

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