Added: 8 months ago
From: nikobroo
Views: 3,396
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  • Thank you for this helpful video, It was just the information I was looking for to use for my RDF intro project.

  • By the way, I will try to use this for 1 bit 3 bit binary CPU with multi core as shift registers for program storage or memory dump

  • Hey requimrar, it is possible to extend the line, by giving one tick to every last repeater for your new one (complicated)

    Say if the repeaters values were 0,1,2,3 so your repeater should be something like this...

    # are repeaters...

    +(output of the clock)#(value =1)#(value = 0)...

    So for 3 repeaters the first repeater will have 2nd tick, second repeater 1st tick and last repeater 0th tick... And so on...

  • Please show the wiring too!

  • This still works but only if the outputs are facing South or West

  • err... is it possible to extend the clock signal without messing up the timing? I need a 9-Bit number shifted for double-dabble but the signal keeps messing up...

  • @requimrar I'm not sure, but it probably is. I don't know the exact process of the double-dabble algorithm, so I'm afraid i can't say this with certainty!

  • isn't this just a d flip flop essentially ?

  • works like a charm, just what i needed thanks.

    

  • THIS DOESNT WORK ANYMORE STOP WAISTING YOUR TIME

  • Just asking, but did you already figured it out? I'm very curious!

  • can you make the same thing with a backwards swich? I will be very excited if you can get that working!

  • @Fishy07x That would be very interesting! I'm not sure how to do it though.... I have and will look into it!! :)

  • got it working, :) my clock was 2 fast and was burning out the mono cicuit torch xD

  • @The69Stalker Good :) Happy you got it working!

  • ARG! i just tried this out in a 7 segment display and for some reason the redstone keeps stuffing up and stops! in this thing my clock keeps running but the output stays on and the the next one doesnt reseive input :c HELP!

  • @The69Stalker Check if your clock is too fast... I'm not sure what speed you can have on your clock, but I think a 7 clock should do just fine. Hope this helps! :) You must also use a mono stable circuit

  • @nikobroo yea i thort it might have been too fast, so i made my own counter using a very simple snake thing of repeaters xD i did this for the seconds on my 24hr clock and the other displays 'minutes, hrs.' i had shift registers :) works great now :)

  • Very sexy! i needed this to make a counter in a 24hr clock im making and i couldnt find a compact way to make a counter. this helpz ALOT! :3 you just earned a subscriber and a like from me :D

  • Is it possible to not have the AND-gate because i didnt see one in your mob counter, was it hidden or what?

  • @rupluttaja If you want to make a base 10 counter, you will not need an AND gate. This is just to control whether data is looped back to the beginning; just for demonstration purposes in this specific example. So no, it's not needed, but it can be implemented between two shift registers to decide whether data is sent through.

  • @nikobroo So i built 10 of these and placed them into Decoder that counts seconds (I had 1 second timer) But for some reason the redstone "power" just simply disapear and whole screen goes off. Is there something wrong in your design because i did 100% same way as you did.

  • @rupluttaja I think you will have to either send me your world or make a video / screen shots of what happens. It may be that there is a problem with feeding the signal from the last shift register into the input of the last one. That's the only thing I can think of at the moment. Check that first, and then come back to me!

  • @nikobroo it works just fine for a while and just randomly the pulse disappears, if you know what would be wrong, please tell or you can see it at server where im making it, Pulse of 10 seconds doesnt disappear and its done exactly the same way. I can message you the ip, and if you come look it ask for rupluttaja

  • @rupluttaja Sorry, I don't play on servers. I could have a look at it if you send me a schematic/the save file. It has happened to me sometimes as well, in the beginning, but it has gotten better over time. It may also be a multiplayer glitch with torches burning out...

  • @nikobroo ok, i check if i get schematic

  • FUCKING REDSTONE HOW DOES IT WORK!

  • @jakeycool8899 with 1s and 0s

  • so basically its a fancy auto reseting rs-nor latch with a an implies gate?

  • @sirmatt316 That's a good way of putting it! :)

  • @nikobroo alright. i now understand this shift register thing.

  • what texture pack do you use?

    good tutorial btw

  • @GoesByUnknown I use Toon Grid

  • you sir are need more veiws

  • @TehCrafter *You sir need more veiws

  • @curvyback reach n, where n is a positive integer!

  • @nikobroo Thank you

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