Yeah, let me know if you figure it out. I just tried putting a mesh and loading the texture on that. Everything works fine in the previewer but when it's launched for testing on the device the textures are black.
compressed it by 90%. No dice. Since UDK is always a bit bugy i'm going to create a mesh in Max real quick and see if placing it on a static mesh makes a difference
I watched what you did for the girl jumping next to the car and the channel change vids. Then I launched it to ipad2 for a test and the movie textures just appear black. When I played it in UDK it works fine but testing on the iPad itself yeilded no results. Just a black texture(or missing texture?).
Awesome tut but doesn't seem to work in mobile device. It works on the previewer in UDK but wont work on a deployed device. Even when you put the bink texture in the mobile base material slot
Yeah, let me know if you figure it out. I just tried putting a mesh and loading the texture on that. Everything works fine in the previewer but when it's launched for testing on the device the textures are black.
hangman057 7 months ago
compressed it by 90%. No dice. Since UDK is always a bit bugy i'm going to create a mesh in Max real quick and see if placing it on a static mesh makes a difference
hangman057 7 months ago
no, but i'll give it a sot real quick and let you know
hangman057 7 months ago
@hangman057 I'm off to work in moment so I'll check tonight and see how extreme I can go with compressing!
lexluthornumber1 7 months ago
I also used Bink video format
hangman057 7 months ago
@hangman057 Have you tried heavily compressing it in the bink and smacker tools, say like 50%......
lexluthornumber1 7 months ago
I watched what you did for the girl jumping next to the car and the channel change vids. Then I launched it to ipad2 for a test and the movie textures just appear black. When I played it in UDK it works fine but testing on the iPad itself yeilded no results. Just a black texture(or missing texture?).
hangman057 7 months ago
Awesome tut but doesn't seem to work in mobile device. It works on the previewer in UDK but wont work on a deployed device. Even when you put the bink texture in the mobile base material slot
hangman057 7 months ago
@hangman057
It does for me, what build of the editor are you using?
lexluthornumber1 7 months ago
@hangman057
I'll put a demo up this evening of it previewing in PC and mobile views!
lexluthornumber1 7 months ago
@hangman057
Ahh...do you mean it doesn't actually work on the iphone?
lexluthornumber1 7 months ago