Luego de ver este y la otra animacion tuya del mismo lugar noté que al principio parece estar ligada la iluminación a la cámara, ya que cuando se mueve la cámara, la iluminación varía notablemente. Esto estaría bien tratándose de reflejos, pero no de luces. Ese sería el único detalle.
El modelado es excelente y muestra las bondades de un buen usuario tras un programa de modelado 3d de bajo nivel. Te felicito.
Lo siento de que sólo ahora acabo de ver tu mensaje---
Gracias -- las sombras si se mueven, eso lo hice de proposito. Claro que nunca se lo verría en la realidad.
El problema es que la iluminación en SU está ligada al la escena-- si hay dos escenas adyacentes, y hay una differencia en la iluminación entre sí, ella se cambia de repente -, eso se peude ver al moverse la cámara por la puerta de la teraza. Debería, a mi juicio, cambiarse gradualmente, yendo de la una escena a la otra.
Nah...haven't spoken Spanish for 15 yrs, since I worked in Buenos Aires.
Yeah, software issue... all they'd have to do is change the shadow brightness by the difference in illumination divided by the number of frames per second per frame (that make sense?) . Three years after I brought this to their attention-- nothing. That's what getting bought by Google does for you!
Lo divertido es que se deben haber ahorrado varios días de trabajo, (y de energía), en relación a quien intente hacer esto mismo con la basurita llamada autocad...!
Thanks--to change the shadows, just alter the shadow/sun position between two scenes. When you export an animation, SU will automatically move the shadows for you. I'll be posting another video of this later today using an experimental rendering technique...
Well, first off, I wouldn't touch Max or Viz with a bargepole ;0) -- but if you check out my other videos you'll see an HDRI render of this done with Cheetah3D - a $129 package.
Well..sort of...I've had to eyeball it all from photos. The building has fascinated me since I was a student...I thought the only way to really understand it was to model it!
Although now, I've managed to get hold of some (very small) plans & sections -- I can see what needs to be done, where I've gone wrong in the model. Check out the other pics on my site.
Thanks...it's taken me two years this far -- the model was eyeballed from photos, so every time I discover something new about it, it's back to the drawing board...
check out the other stuff at vizarch dot blogspot dot com!
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architks 2 years ago
Yes, let's, and while we're at it, you can stop posting your inane wank on my account.
Shouldn't you be over at Push-Pull Bar?
timdanaher 2 years ago
i love it
djeverettwm 2 years ago
Está muy bueno el trabajo.
Luego de ver este y la otra animacion tuya del mismo lugar noté que al principio parece estar ligada la iluminación a la cámara, ya que cuando se mueve la cámara, la iluminación varía notablemente. Esto estaría bien tratándose de reflejos, pero no de luces. Ese sería el único detalle.
El modelado es excelente y muestra las bondades de un buen usuario tras un programa de modelado 3d de bajo nivel. Te felicito.
mmctuner 3 years ago
Lo siento de que sólo ahora acabo de ver tu mensaje---
Gracias -- las sombras si se mueven, eso lo hice de proposito. Claro que nunca se lo verría en la realidad.
El problema es que la iluminación en SU está ligada al la escena-- si hay dos escenas adyacentes, y hay una differencia en la iluminación entre sí, ella se cambia de repente -, eso se peude ver al moverse la cámara por la puerta de la teraza. Debería, a mi juicio, cambiarse gradualmente, yendo de la una escena a la otra.
timdanaher 2 years ago
No sé quantas veces ya me he quejado a SketchUp por eso (desde al menos versión 4), pero nunca hacen nada, ¡los bastardos perezosos!
En los renderings de Cheetah del mismo edificio, si se varia gradualmente.
God my Spanish is fucking shit!!!!!
timdanaher 2 years ago
It´s not bad at all! I wrote you in spanish ´cause I tought it was your native language.
All in all, the shadows problem is a software issue then?
Keep up the good work!
mmctuner 2 years ago
Nah...haven't spoken Spanish for 15 yrs, since I worked in Buenos Aires.
Yeah, software issue... all they'd have to do is change the shadow brightness by the difference in illumination divided by the number of frames per second per frame (that make sense?) . Three years after I brought this to their attention-- nothing. That's what getting bought by Google does for you!
timdanaher 2 years ago
Are you and architect? If you're not, become one. NOW
Dodighead01 3 years ago
Yes, I studied architecture -- but I can't take credit for this. It's by Austrian architects Coop Himmelb(l)au.
timdanaher 3 years ago
but.... did u do this sketchup model???Coops are hard
altrerose 3 years ago
Yep. Modelled in SketchUp.
Check out the two animations posted as video reponses... these can be viewed as high-quality videos. Hopefully you'll see a bit more detail.
timdanaher 3 years ago
wow, good job man!
are you using Beziel curves for the animation or a separate program/software?
projectcardinal 3 years ago
Lo divertido es que se deben haber ahorrado varios días de trabajo, (y de energía), en relación a quien intente hacer esto mismo con la basurita llamada autocad...!
domportu 3 years ago
Claro, ya había intendado varias veces con otros softwares, como LightWave y Form*Z..y había gastado MUCHO tiempo....sólo lo logré con SketchUp!
timdanaher 3 years ago
excelente modelo!, para que callen todos los que dicen que sketchup es muy limitado.
mikelocejo 3 years ago
Assolutamente spettacolare, bravo.
Wonderful!
vonlichten 4 years ago
Grazie!
timdanaher 4 years ago
Awesome project!! 5*
throught it deserves be developed in a more professional 3D package.
Congratz
bognarrules 4 years ago
Thanks -- I see you've already seen the radiosity rendered animation. Hope it's 'more professional' ;0)
timdanaher 4 years ago
It is in fact.
But the model work its perfect.
gratz on the work.
En 3d studio con un v-ray bien puesto se veria pocas pulgas hehehe.
greenarcangel 4 years ago
No estoy totalmente seguro de que te entiendo...;0P
¿Porqué no hechas un vistazo al rendering HDRI (hecho con Cheetah) bajo mis otros videos?
timdanaher 4 years ago
really, its better than the other(what I thought impossible). the way that the shadows changed was a cool effect. I need to learn about that.
fsmdf 4 years ago
Thanks--to change the shadows, just alter the shadow/sun position between two scenes. When you export an animation, SU will automatically move the shadows for you. I'll be posting another video of this later today using an experimental rendering technique...
timdanaher 4 years ago
rendering techinique?? with artlantis? I'd like to make rendered animations but I'm still learning
fsmdf 4 years ago
How did you make such nice curves on the roof. And do ou know how to make cars with it??
GangstaGoran 4 years ago
Curves on the roof? Draw a closed shape with a curved edge -- extrude it, delete everything except the curved surface.
Cars? No, sorry...
timdanaher 4 years ago
Great detail here, lovely work.
holmination 4 years ago
Wow...That's just awesome. I like especially the details of the ceiling.
However, I've got 2 questions :-).
-->where is this building located?
-->how did you animate your model? (I'm familiar with SketchUp but I don't really see how you can animate a model..
mamsoupenpol 4 years ago
Thanks!
Building is in Vienna (on Falkestrasse)...
Animate -- set up different scene views...File > Export > Animation. SU will 'tween the scene views to create anim.
timdanaher 4 years ago
Ok, I see. Thanks for your answer :-)
mamsoupenpol 4 years ago
dude, what can you about exporting the sketch up to 3d max or studio viz for realistic rendering?
alfieagunoy 4 years ago
Alfie --
Well, first off, I wouldn't touch Max or Viz with a bargepole ;0) -- but if you check out my other videos you'll see an HDRI render of this done with Cheetah3D - a $129 package.
timdanaher 4 years ago
its like you know this building off by heart then
callumshaun 4 years ago
Well..sort of...I've had to eyeball it all from photos. The building has fascinated me since I was a student...I thought the only way to really understand it was to model it!
Although now, I've managed to get hold of some (very small) plans & sections -- I can see what needs to be done, where I've gone wrong in the model. Check out the other pics on my site.
timdanaher 4 years ago
Wow!How long did it take you?
Keep up the good work! :)
TheClosetMonkey 4 years ago
Thanks...it's taken me two years this far -- the model was eyeballed from photos, so every time I discover something new about it, it's back to the drawing board...
check out the other stuff at vizarch dot blogspot dot com!
timdanaher 4 years ago