Added: 10 months ago
From: FrozenbyteGames
Views: 4,007
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  • Inspired by Wolfire?

    OVERGROWTH!

  • Took a week for the 3D guy?

    Thats just... rofl

    Im studing gamedesign now and making that model wouldnt take more than 1h.

    Putting in into Zbrush and sculpting a bit and put the rendered textures back on the low poly doesnt take a week. I dont get it

  • Awesome. Love when devs make these "making of" videos.

  • Epic.

  • What's your modeling software called? It looks a lot like Maya and Max but it doesn't seem to be any of those.

  • @warhawksuper We predominantly use LightWave for modeling, but also Maya for some things.

  • Comment removed

  • But it seems highly possible that this might be even Modo.

  • @randomukko You're right, this probably is after all, we do use that as well (and seems to read so at the top too, heh). :)

  • @FrozenbyteGames - it is modo.

  • c++, openGL, SDL?

  • @pixelr0 We use C++ and DirectX on the Windows side. OpenGL for Mac/Linux of course, and I think SDL is used for something as well. - Joel/Frozenbyte

  • @FrozenbyteGames thank you :) you're awesome, i can't wait to buy the game on Ubuntu from the software center :-)

    btw, why not OpenGL on the windows version?

  • @pixelr0 Heh thanks. :) I think we use DirectX on the Windows (and I think X360 is close) side because we're familiar with it and the driver support is probably better... I got a funny look from the programmers when I tried to ask this so I couldn't really find out why. :)

  • @FrozenbyteGames same thing happened to me at some Ubisoft trainings when i've mentioned OpenGl on windows :))) oh well, thanks for this youtube channel it's nice to see how games are made :) cheers

  • Awesome =D

  • Thank you for this.

  • Can't wait to see more :)

  • I approve of this video sessions, and your inspiration. :)

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