Added: 4 years ago
From: keveskeves
Views: 41,478
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (20)

Sign In or Sign Up now to post a comment!
  • wow

    

  • This looks amazing! I can't believe this is all done with java!

  • @Splugger This is not "done with java", this is done with OpenGL and can be done with any language... (by the way, one guy has made a pure java software renderer and you can achieve something like this in that thing, still having reasonable fps - and that might be a thing hard to believe in, but it happened)

  • that looks like minecraft the 2030 version

  • Your still working on this? 3 years have been passed since you last showed this, I wonder how it looks now.

  • 3D game programming in C++ is a real pain in the you know what. (I know from experience)

    I hope that Java and jmonekyengine makes things easier on the developers end.

  • Lags quite badly so far, music jumps sometimes, movement isn't very good, it stops too much. It'll be good to see how this progresses, but I don't think Java is very good for this sort of game due to it being a memory resource hog. :-)

  • Those graphics are absolutely stunning! ...And all with java? Unbelievable! That was surely an amazing work of art. All of the other videos didn't have graphics NEARLY as good as the ones you have there.

    How long did this take? Was it difficult?

  • Very nice. I wish it would work on my PC.

  • Hello DaVince! Please make sure you run it through Sun's Java, not gcj as your error stacktrace shows in your Happypenguin comment! :-) It should run!

  • Yup, I got it to work now, but it's immensely slow with my ATI hardware. Better try again when there's better ATI support (or whenever I'm in Windows).

  • What kind of ATI card do you have? Try lower detail settings in jcrpg's config.properties.

  • He's using the J3d API, still very limited. Nothing compared to DirectX or OpenGL.

  • EDIT: Still nicely done, I like the bloom effect, unless that is from the poor video quality.

  • wrong there. this is jmonkeyengine, fully opengl because it's using lwjgl. Read before posting!

  • Just for the record Java3D uses either DirectX or openGL if they are available. (No need to make different versions, compile once run anywhere).

    JMonkeyEngine(JME) uses LWJGL which uses openGL, openAL, jInput, also JME has a physics API which uses ODE. You could make a game equal to the current comercial games standards with all that. I hope to see more Java games from now on!

  • the people who made Runescape are lazy if Java can make graphics this good

  • This game would never run good even on the High Detail requirement hw of RuneScape. This one is heavily using opengl of JMonkeyEngine. I would recommend a minimum config of geforce6200 and equivalent and a minimum of 300MByte RAM for jcrpg.

    cheers,

    Author of jcrpg

  • So far, Runescape has always used software rendering, while this uses hardware acceleration. Besides, applets do ask more of your computer.

  • Simply Awesome + Amazing!!

    Hope there are lots of games created from this fantastic tool!

  • Oh my gosh! That's amazing!

    I pretty much got into Java just so I could figure out how to make a wizardry-styled game.

    Is it going to be customizable? I'd LOVE to fulfill my dream of creating a wizardry clone. :)

  • It is a framework, so it will be a tool to create games. It is much away from completion, but yeah, maybe you will be able to do some clone!

    cheers,

    author

  • all of you, thanks for commenting and the kind words! :-)

  • Simple awesome... :) We're waiting for rivers, animals, monsters, ... :) So go on... :)

  • Great video! I can't wait to see the rivers! ;-)

  • Ql!

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more