@Splugger This is not "done with java", this is done with OpenGL and can be done with any language... (by the way, one guy has made a pure java software renderer and you can achieve something like this in that thing, still having reasonable fps - and that might be a thing hard to believe in, but it happened)
Lags quite badly so far, music jumps sometimes, movement isn't very good, it stops too much. It'll be good to see how this progresses, but I don't think Java is very good for this sort of game due to it being a memory resource hog. :-)
Those graphics are absolutely stunning! ...And all with java? Unbelievable! That was surely an amazing work of art. All of the other videos didn't have graphics NEARLY as good as the ones you have there.
Hello DaVince! Please make sure you run it through Sun's Java, not gcj as your error stacktrace shows in your Happypenguin comment! :-) It should run!
Yup, I got it to work now, but it's immensely slow with my ATI hardware. Better try again when there's better ATI support (or whenever I'm in Windows).
Just for the record Java3D uses either DirectX or openGL if they are available. (No need to make different versions, compile once run anywhere).
JMonkeyEngine(JME) uses LWJGL which uses openGL, openAL, jInput, also JME has a physics API which uses ODE. You could make a game equal to the current comercial games standards with all that. I hope to see more Java games from now on!
This game would never run good even on the High Detail requirement hw of RuneScape. This one is heavily using opengl of JMonkeyEngine. I would recommend a minimum config of geforce6200 and equivalent and a minimum of 300MByte RAM for jcrpg.
wow
TheViper1122 3 months ago
This looks amazing! I can't believe this is all done with java!
Splugger 4 months ago
@Splugger This is not "done with java", this is done with OpenGL and can be done with any language... (by the way, one guy has made a pure java software renderer and you can achieve something like this in that thing, still having reasonable fps - and that might be a thing hard to believe in, but it happened)
xKeray 3 months ago
that looks like minecraft the 2030 version
blackiceshadow 5 months ago
Your still working on this? 3 years have been passed since you last showed this, I wonder how it looks now.
amantashvili 6 months ago
3D game programming in C++ is a real pain in the you know what. (I know from experience)
I hope that Java and jmonekyengine makes things easier on the developers end.
autonomous2010 1 year ago
Lags quite badly so far, music jumps sometimes, movement isn't very good, it stops too much. It'll be good to see how this progresses, but I don't think Java is very good for this sort of game due to it being a memory resource hog. :-)
Dar1066 1 year ago
Those graphics are absolutely stunning! ...And all with java? Unbelievable! That was surely an amazing work of art. All of the other videos didn't have graphics NEARLY as good as the ones you have there.
How long did this take? Was it difficult?
mcgarrybd 2 years ago 5
Very nice. I wish it would work on my PC.
DaVince21 4 years ago
Hello DaVince! Please make sure you run it through Sun's Java, not gcj as your error stacktrace shows in your Happypenguin comment! :-) It should run!
keveskeves 4 years ago
Yup, I got it to work now, but it's immensely slow with my ATI hardware. Better try again when there's better ATI support (or whenever I'm in Windows).
DaVince21 4 years ago
What kind of ATI card do you have? Try lower detail settings in jcrpg's config.properties.
keveskeves 4 years ago
He's using the J3d API, still very limited. Nothing compared to DirectX or OpenGL.
matt1746 4 years ago
EDIT: Still nicely done, I like the bloom effect, unless that is from the poor video quality.
matt1746 4 years ago
wrong there. this is jmonkeyengine, fully opengl because it's using lwjgl. Read before posting!
keveskeves 4 years ago
Just for the record Java3D uses either DirectX or openGL if they are available. (No need to make different versions, compile once run anywhere).
JMonkeyEngine(JME) uses LWJGL which uses openGL, openAL, jInput, also JME has a physics API which uses ODE. You could make a game equal to the current comercial games standards with all that. I hope to see more Java games from now on!
jTomygun 3 years ago
the people who made Runescape are lazy if Java can make graphics this good
tornadotech 4 years ago
This game would never run good even on the High Detail requirement hw of RuneScape. This one is heavily using opengl of JMonkeyEngine. I would recommend a minimum config of geforce6200 and equivalent and a minimum of 300MByte RAM for jcrpg.
cheers,
Author of jcrpg
keveskeves 4 years ago
So far, Runescape has always used software rendering, while this uses hardware acceleration. Besides, applets do ask more of your computer.
DaVince21 4 years ago
Simply Awesome + Amazing!!
Hope there are lots of games created from this fantastic tool!
GruesomeTruth 4 years ago
Oh my gosh! That's amazing!
I pretty much got into Java just so I could figure out how to make a wizardry-styled game.
Is it going to be customizable? I'd LOVE to fulfill my dream of creating a wizardry clone. :)
Cpryd001 4 years ago
It is a framework, so it will be a tool to create games. It is much away from completion, but yeah, maybe you will be able to do some clone!
cheers,
author
keveskeves 4 years ago
all of you, thanks for commenting and the kind words! :-)
keveskeves 4 years ago
Simple awesome... :) We're waiting for rivers, animals, monsters, ... :) So go on... :)
jattila 4 years ago
Great video! I can't wait to see the rivers! ;-)
shintostar 4 years ago
Ql!
k0cka 4 years ago