Added: 1 year ago
From: OneTwoSC
Views: 4,762
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  • Coud you make a new WASD movement tutorial? Couse it doesn't work anymore... Or is it just me?

  • I think you could actually make it for 15 players or so by creating a global array unit variable "hero X" for the dark templar and refering to "the trigering player" rather than player 1, 2, 3, ...

    It would then be: "hero ( player number of ( triggering player ) )"

    It is just an idea how to save time during scripting. I used similar system in warcraft 3 and it worked fine, no need to make 15 versions of everything :D

  • Your conditions around 7:58 look like a haiku lawl

  • I just wanted to express my thanks for you taking the time to make this series. I am an aspiring map maker, and currently you really have to dig around for solid tutorials. Even then if you find one sometimes it's a little off between beta and retail versions. I was able to recreate your map through your 4 videos without any bugs (I was shocked too). One thing I noticed is sometimes you go a bit fast, I had to rewind a lot for some of the triggers to get "correct syntax". I look forward to more!

  • those will be useful,thanks a bunch,also hell of a head ache after 3 video,had took break every video D:

  • U are my hero. I am making a new map and when I´m done I will make a credit page for u on my home page!! Thank u so much for these GREAT and PRO tutorials!

  • At 7:50 you made an "and" condition. The "and" condition isn't required. All condition has to pass the test (as you said) before it goes on. Place the "and" inside an "or" condition for it to make sense.

    Also, for the best response on the movement, set the periodic timer to 0.02. This will make the trigger run every 1.2 frame, instead of every 6th. I guess you could set it to 1, but that would be a waste of calculations.

    I'll write some more when i find anything :)

  • @ShrEadHunterN Oh, if you set the periodic timer to 1.2 sec, make sure that it's set on "real time seconds".

  • @ShrEadHunterN Oh I was under the assumption that it might default to OR if I didn't put the AND in there. Good to know. The response on movement was good enough for me not to justify making it be 0.02 or faster. Either way, good info :D

  • @OneTwoSC Weird, when i tried to make a move system, i also tried 0.1, but the response was to slow :S

    I sat it to 0.02 after that. (Might be because i used realtime, instead of gametime.)

    Nice stuff btw :D

    Could you also make a tutorial on how to make units, actors, spells, and all those data things? I spent more time on creating a Zealot i could control, than i did on making the triggers XD (I spent about 1.5 hrs on that frigging unit O___O)

  • @ShrEadHunterN Haha I've avoided the data editor like the plague in my tutorials for a reason :D But my next tutorial will be an advanced tower D and I do some good stuff

  • @OneTwoSC I see, smart move XD

    To me at first, it looked like a giant wall of text. Now, it's a little more manageable for me to look through.

    But i'm still having a hard time setting the children's parent :P

    I would also try to record if my adobe premier would stop turning my videos gray :/

    And WMM is not an option, it doesn't support widescreen ._.

    You got an idea to what i can use instead?

  • @ShrEadHunterN Oh, nvm the wmm, found out. It's under advanced in the options :)

  • Thaaaaaaaaaaaaaaaankyou sir

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