Added: 1 month ago
From: gamercal101
Views: 590
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (19)

Sign In or Sign Up now to post a comment!
  • Ooh! Almost forgot! Fun fact about the hot lava level from the original Mario64 game:

    The fella who does most of the music for the Mario games, Koji Kondo, was given a direction from Shigeru Miyamoto. After hearing Kondo's piece, Miyamoto told him that it was exactly how he imagined it. That was the first time Miyamoto ever said that to Kondo.

    -Source: Nintendo Power (I believe).

  • You showed some real skill in this episode. Don't ever let anyone tell you you're bad at video games, Cal :-)

    And thanks for the shout-out.

  • 16:42 "Ha, Ha, Ha, Ha, Ha, Ha". It sounded like Mario was laughing at you.

  • @Nanospark5 Ha ha! So true! My favorite part of the episode!

  • Hey cal are you now recording this game on your new rig? yet

  • For the record, I will not hesitate to delete comments which I deem blatant trolling/flaming. As we've seen here. I have no time to waste on idiots, and it ruins the mood for those who actually want to comment with something useful.

    This is different from real criticism though. Stuff like AGrayPhantom did at the start of the LP is welcome, pointing out "redundancies" that were almost entirely showing stuff off/finishing thoughts is not.

    Trolls will be blocked from commenting. No exceptions.

  • Oh, never mind, I suppose it could've been in SMRPG as well.

  • @HozukiHangetsu: Kib also told me it was Magma Mountain from Mario Party. I guess the two songs are just really similar, since it sounded like SMRPG to me. I think you're right though.

  • The level music = Magma Mountain from Mario Party 1.

  • I kind of dig how the levels are pretty compact, actually. It's like every area and section is meaningful in some capacity.

    Also lava rising is pretty rad

  • @raocow Layer 2 action, Mr. Raocow? ;-)

  • oh you did that for me? you're much nicer than any girlfriend i ever had <3!

  • @Almisael1: Whilst I'm not generally into the whole "taking requests" thing, this one had an actual benefit for me as well. That was probably not what you intended from your suggestion, but when I thought about it I saw the usefulness it could potentially have. SO I figured I might as well :P

    As I said in the description, I typically do listen to feedback/requests, it's just I don't always implement the requests unless it will in my opinion improve the series. Like here.

  • @gamercal101

    'this one had an actual benefit for me as well. That was probably not what you intended'

    to be honest: it was, because i counted the seconds it took you to get the 1up in the hub-room after each death and i thought it would help you if you didn't have to do that again. And it helps the 'gameflow' of the LP!

  • @Almisael1: Indeed... and most of those were the "best" runs of getting that life too - back when I was doing course 12 it often took me 3-4 times the number of attempts to get that extra life. With the way the walls are there, it is tricky to get a handle on the direction you have to wall-kick in to get up there.

  • FIRST!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more