Reliant Class is just a variant -on- the Miranda class anyways. But for it to be around at that time it would have had to be refit at least once anyways.
Hah! I suppose it is, at that. But then I looked through a bunch of ST episodes trying to isolate a JH ship's sound; the sound design in any given episode is so damn dense, it's nearly impossible to tell what a bugship actually sounds like.
Hello, you know what i tried to the opening of star trek 2009 like what you have done but i couldnt do it you are the first ive seen to recreate this i thinks really good well done...brill job.......
Nice 3d work! The tracking is a little off on the star in the background. I'm not sure how it works in Maya but in Cinema 4d you can export the scene into AE and it will have the lights in the project file so you don't have to worry about tracking.
@sporefrog Yeah I know what you mean. Supposedly there's a way to do the same thing with Maya but I haven't gotten around to working that out just yet. Thanks for the comment!
U can make similar torpedo effects directly from maya by using point lights with light glow(optical FX) and rendering it with software but usualy making these effects in comp is faster and u have alot more control, anyway GREAT JOB
@TheIcemanModdeler Thanks. Yeah, I played around in maya with the different light effects, but it's just too limited compared to what you can do with AE plugins... Trapcode and Video Copilot's stuff blows my mind.
@SLASHZ2000 Actually the torpedo effects were accomplished mostly in After Effects... I keyframed a sphere in Maya to get the motion correct, then tracked it in AE and used Video Copilot's optical flares plugin for the light effect.
WoW-Wee! thats some sexxy modeling! keep it up, im really intrested to see if you can get the lighting effects which are featured in the JJ.Abrams remake.
@sniper002 Thanks!! I'm gonna keep trying. I think to get that I'd have to completely retexture it, though, just because the maps don't hold up to super-close shots.
I love the torpedo sound effects. They even have the effect of getting louder closer to the camera. Even though, in reality you can't hear in space, but oh well. Still fun!
great lighting and attention to smooth detail
PaulGrantDesigns 1 day ago
if you created an enterior than it would be epix
timeofthelamb 3 days ago
Reliant Class is just a variant -on- the Miranda class anyways. But for it to be around at that time it would have had to be refit at least once anyways.
Anwho, nice job on the CG, its really well done.
CaitiVoltaire 1 month ago
Looks like a reliant class
rschaarman 1 month ago
...Must be a Miranda Class, no Reliant Class cruiser was ever named Nautilus. Yep, hull numbers confirm...
arromac 1 month ago
Auwsome
Phoenix67852 2 months ago
needs more lens flare ;)
t3hStorm 2 months ago
Awesome!!
BattlestarPacifica 2 months ago
its a miranda class refit not miranda class.
Takao71534 2 months ago
@Takao71534
Yeah, that's why it says "late 24th century."
matollen 2 months ago
:) pure awesomeness, but tell me, isn't the flyby sound effect of the Jem'Hadar bugs a bit Cylon? ;)
topasyout 2 months ago 2
@topasyout lol was thinking the same thing, however, great job man, looks amazing.
imkewls 2 months ago
@topasyout
Hah! I suppose it is, at that. But then I looked through a bunch of ST episodes trying to isolate a JH ship's sound; the sound design in any given episode is so damn dense, it's nearly impossible to tell what a bugship actually sounds like.
andrictheman 2 months ago
watched this video listening to the city reveal track from tron legacy and it was perfect.
tomparis37 3 months ago
Awesome! One of the best shots on youtube! A W E S O M E ! ! !
slighter 3 months ago
WOW its so life like
xchanticochulox 3 months ago
I totally love the Reliant class design. Sweet. :)
commanderkruge 4 months ago
Gotta love the Miranda Class Frigates
Beekman2684 4 months ago
Nice Render, but I don't really like the camera work. Thumbs up anyway.
EnterpriseKnight 4 months ago
I feel a fanfilm coming on! :D
TalesOfKrypton 4 months ago
Good work. Seriously Good. Trek Addiction: Satisfied. :)
krisvires 4 months ago
Oh, that's only THE BEST THING I'VE EVER SEEN..
JerahCallaghan 5 months ago
Hello, you know what i tried to the opening of star trek 2009 like what you have done but i couldnt do it you are the first ive seen to recreate this i thinks really good well done...brill job.......
PAULGANPAT 6 months ago
@PAULGANPAT Hey thanks! It was pretty challenging getting the camera to do what I wanted. I also wish I had made the textures and model higher res.
matollen 6 months ago
Very nice. Good to see a STII:TWOK-era Miranda-class starship again ;)
kb7rky 6 months ago
Nice Miranda class
MadMichigander1313 7 months ago
Impressive... most impr-- woah, wrong franchise !!!
Azakhiel 10 months ago
@Azakhiel
LOL
matollen 7 months ago
hot!
Draconis80 10 months ago
That's incredible, the details are amazing.!
ygvb1 1 year ago
@ygvb1 Thanks!!
andrictheman 1 year ago
@andrictheman
Love seeing a Miranda.
TheCastellan 10 months ago
HOLY FREAKING WOW!
vaasnaad 1 year ago
VERY well done!
thedarkarcon4 1 year ago
Nice 3d work! The tracking is a little off on the star in the background. I'm not sure how it works in Maya but in Cinema 4d you can export the scene into AE and it will have the lights in the project file so you don't have to worry about tracking.
sporefrog 1 year ago
@sporefrog Yeah I know what you mean. Supposedly there's a way to do the same thing with Maya but I haven't gotten around to working that out just yet. Thanks for the comment!
andrictheman 1 year ago
U can make similar torpedo effects directly from maya by using point lights with light glow(optical FX) and rendering it with software but usualy making these effects in comp is faster and u have alot more control, anyway GREAT JOB
TheIcemanModdeler 1 year ago
@TheIcemanModdeler Thanks. Yeah, I played around in maya with the different light effects, but it's just too limited compared to what you can do with AE plugins... Trapcode and Video Copilot's stuff blows my mind.
andrictheman 1 year ago
I like your work. How do you make a torpedo effect in MAYA? It is really interesting.
SLASHZ2000 1 year ago
@SLASHZ2000 Actually the torpedo effects were accomplished mostly in After Effects... I keyframed a sphere in Maya to get the motion correct, then tracked it in AE and used Video Copilot's optical flares plugin for the light effect.
andrictheman 1 year ago
WoW-Wee! thats some sexxy modeling! keep it up, im really intrested to see if you can get the lighting effects which are featured in the JJ.Abrams remake.
sniper002 1 year ago
@sniper002 Thanks!! I'm gonna keep trying. I think to get that I'd have to completely retexture it, though, just because the maps don't hold up to super-close shots.
andrictheman 1 year ago
I love the torpedo sound effects. They even have the effect of getting louder closer to the camera. Even though, in reality you can't hear in space, but oh well. Still fun!
JumbaChick85 1 year ago
@JumbaChick85 Heheh thanks, and that's true -- I was going for the Star Trek feel... they're not known for realistic sound effects. ;)
andrictheman 1 year ago