@3DMentional Nope, no papers. The state of the art on this has advanced quite a ways since I did this thing (almost 2 years ago). And there wasn't anything particular new about this, most of the stuff is already published by well known researchers. Natalya Tartarchuk is the only name I can cite offhand now though. You could probably check those out.
Just another level of bump-mapping, on top of the normals we get from the heightmap, in the correct orientation. I called it "dynamic normals" for lack of a better term.
@hardcoregamer3 Sorry for the late reply. I had the thing run at a fixed framerate of 60. It runs fine on my old 8800gtx. Don't really have any hard figures for you. Hope that helps.
that's rock!
ilserk 3 months ago
Any papers available on this, or still work in progress? :D
3DMentional 11 months ago
@3DMentional Nope, no papers. The state of the art on this has advanced quite a ways since I did this thing (almost 2 years ago). And there wasn't anything particular new about this, most of the stuff is already published by well known researchers. Natalya Tartarchuk is the only name I can cite offhand now though. You could probably check those out.
pentio 11 months ago
@pentio Thanks for the reply, yeah, I think I have some of Natalya's papers on my HDD already waiting. :)
3DMentional 11 months ago
nice to see the differents between the shaders
but what is meant with "dynamic normals"?
hardcoregamer3 1 year ago
@hardcoregamer3
Just another level of bump-mapping, on top of the normals we get from the heightmap, in the correct orientation. I called it "dynamic normals" for lack of a better term.
pentio 1 year ago
@pentio ok thanks
could you tell me the time necessary for computing of the effects?
hardcoregamer3 1 year ago
@hardcoregamer3 Sorry for the late reply. I had the thing run at a fixed framerate of 60. It runs fine on my old 8800gtx. Don't really have any hard figures for you. Hope that helps.
pentio 1 year ago
Comment removed
hardcoregamer3 1 year ago
nice!
xxxxxxxz 3 years ago