Added: 3 years ago
From: pentio
Views: 6,227
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  • that's rock! 

  • Any papers available on this, or still work in progress? :D

  • @3DMentional Nope, no papers. The state of the art on this has advanced quite a ways since I did this thing (almost 2 years ago). And there wasn't anything particular new about this, most of the stuff is already published by well known researchers. Natalya Tartarchuk is the only name I can cite offhand now though. You could probably check those out.

  • @pentio Thanks for the reply, yeah, I think I have some of Natalya's papers on my HDD already waiting. :)

  • nice to see the differents between the shaders

    but what is meant with "dynamic normals"?

  • @hardcoregamer3

    Just another level of bump-mapping, on top of the normals we get from the heightmap, in the correct orientation. I called it "dynamic normals" for lack of a better term.

  • @pentio ok thanks

    could you tell me the time necessary for computing of the effects?

  • @hardcoregamer3 Sorry for the late reply. I had the thing run at a fixed framerate of 60. It runs fine on my old 8800gtx. Don't really have any hard figures for you. Hope that helps.

  • Comment removed

  • nice!

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