8 i'm pretty sure is the best distance for powered tracks moving empty carts, you can have it a bit higher to stay at top speed with storage/riden carts tho
@RolanDecoy1 Yeah, it's been a long time since booster carts worked. At the time this video came out, both still worked, and there was a lot of dismay about how much weaker powered rail is compared to booster carts.
@TaviRider im not sure um mabey you could make a video explaning how the booster cart works? or have you already made that kind of video cuz i dont know how the booster cart works : /
@TaviRider oh that suck anyway i have a problem with my minecraft i tried installing the portal gun mod and after that when i log in the screen gose black? is there a fix my minecraft verstion 1.8.1
I read on minepedia that about 35 spaces between powered rails is adequate to maintain speed on flat tracks. Uphill, you really need it about every other block. Although, they have been made more powerful, so I have to do some research on it again.
@tpeasetiger Everything changed when 1.6 came out, because powered rail became more powerful. Unfortunately I think I know who posted the information on the Minepedia, and his testing methodology was flawed. I'm working on a much, much more thorough investigation of the optimal placement of powered rail... just stay tuned to my video channel and you'll get better info.
@TaviRider Yeah, they have updated the page. Now it says "A single powered rail on flat ground against a stop block gives an occupied cart enough momentum to travel 80 rail tiles on a flat surface, or 8 tiles for an unoccupied cart"
@kulter20 You need to do something to tell it which way it should boost. Either put the powered rail on a slope or put a solid block (not lightstone or glass) at one end of the powered rail. And of course you have to power the powered rail... Put a redstone torch next to it.
@TaviRider I use levers to power them, But I found out a block after them is necessary , en I've made a video about Powered Rail boosters, Maybe you want to see it. I'll post it on this video if you don't mind, just a few changes and its just like the old boosters because the booster glitch isn't working anymore.
That's because the booster glitch makes both carts reach maximum speed instantly, whereas booster rails take MUCH more time and space to get one minecart to maximum speed. ;)
for manned carts, i put every 20 blocks, that way it gives u time to get out of the cart and retrieve it before it hits the next booster. i havent fully tested unmanned carts, as i dont have a need for them yet.
@TaviRider any idiea how i could bring my minecart u from deep in my mine? it starts like 10 blocks before it goes at like a 45 degree (slanted slope) and goes this way till surface. I tried 1 and 2 booster carts near each other but could only go halfway up
@TaviRider any idiea how i could bring my minecart u from deep in my mine? it starts like 10 blocks before it goes at like a 45 degree (slanted slope) and goes this way till surface. I tried 1 and 2 booster carts near each other but could only go halfway up any suggestions? cud i wanna make a route via mine-my house
@TaviRider powered rails to launch booster carts, which in turn power regular carts. because we know, using the booster glitch gives the cart more energy. :D
Your videos are amazing! They take something that's really murky and have them make sense! Could you please please post all these maps that you've made? They are EPIC!
you are all missing the point! its not about how far you go or long you can go. notch has put these powerd rails one because it saves TONS of space and two because .. we cant keep using glitches in minecraft. he is probly trying to get us off the minecart bosters and onto bigger and better things. plus if you do the math the old booster (at least) would take up 4 blocks ( thats the circle booster). the new 1 that notch has given us only takes up 1. take distande/space and notch wins !! go notch!
Very great video. My launcher will still be my main choice. It will send me approx 5000 blocks and keep me going for about 15 minutes no matter what the terrain.
I've done tests where i've sent it from bedrock to the sky then straight a few hundred blocks and back and it just kept on chugging. It's a faily simple method too :)
I belive carrying weight has something to do with it, a good 'ol booster is a 2 carts holding hands which gives it a higher startweight to begin with thereby making it travel further. with the new booster tracks its always just the single cart unless something is in it. could this be a decent explanation why your tests went the way they did?
@pixartist They have a maximum speed, but they can also have a momentum higher than that. The easiest way to see this is to compare a short booster track with a long one. Both will bring your cart to the maximum speed very quickly. But with the longer booster track you'll stay at that maximum speed for a longer time before you start slowing down.
@SuperRandomdude12 I don't see how powered minecarts would help... They behave like empty minecarts, so they don't get much momentum. You can't climb into them. They're terrible for pushing other carts around.
The powered rail resets the momentum every time a cart passes over it, so really it's only useful to get yourself started, while the glitch boosters would be best for building speed, and of course boosting.
Tests with unoccupied carts aren't really that useful for real-life applications. According to MCW you can use 1 powered rail every 26 blocks to keep max speed or 1 every 30 with only 2.6% speed decrease. That means one stack of gold gets you about 1.5k blocks at full speed and that's reasonable. And if your cart runs away, you only have to walk 8 blocks to get it without complicated run away systems.
well this sucks i noticed the unrealistic conservation of momentum too it makes no sense that accelerating it one way will have less deceleration than another and i have skyrails where theres up to four cart boosters in between stops and to replace all of that with powerer rails would suck unless they become as effective as the original boosters
Here's some things about powered rails vs booster setups..
Space. The powered rails are integrated into the tracks.
Momentum. Yes, it may not have the sheer amount of momentum as a boosted cart, but a constant-motion booster setup using powered rails will not randomly stop.
Gold. Yes, gold. Y'know, that stuff that just clutters up your storage, useless for anything? This gives it a good use.
Reliability. You don't have to worry about a random mob running into your booster carts.
Braking. The booster rail setup is not stop-friendly. Sure, it's awesome at making things go, but it's useless when you want it to stop.
Speed control. If you can figure out the boost given per block, you can figure out how many to place over a distance to keep, perhaps, a speed suited to scenic tours.
Trains. These powered rails give one the ability to have a number of carts behind them in a train of sorts, complete with powered cart pusher to get them on the rails.
@ryerye2828 powered carts suck dick on booster tracks and normal track when they are not burning. I've been really sore about how useless power carts are since they were released. Alternating booster rail with normal rail will not push a powered minecart.
@LeviJones9000 ..Did I say that you'd be using them as proper propulsion? No, I didn't. What you would use them for is one or two bits of coal to nudge the train into the booster tracks, then return to where it started from.
This idea is to allow for trains to be kicked off without needing to place each cart against a wall. The alternating is for speed management when you hit top speed, not for moving the powered one.
I'm sorry, i've asked a hundred people this same question, and i always forget the answer before i go to download, but wht is the name of that inventory mod again?
boosters are far more cost effective because gold is far harder to come across than iron. also how come detector rails have wooden connection joints between the two rails on the track but there is no wooden items used in the crafting recipe? i am confuse.
@Ricktard1010 I've diluted this minecart 10,000,000,000:1. The resulting fluid doesn't have a single atom of minecart, but the water has retained the essential essence of a minecart.
@LordSariel42 I plan on doing some of that tonight, and discovering the optimal distance between powered rails to maintain top speed. From my understanding of the Minecraft physics engine and some of the comments I've read, I think uphill tests will show similar results: That booster carts and powered rails give you the same speed, but booster carts give you much much more maximum momentum... and you need lots of momentum to get up hills.
@TaviRider I was getting tired of the two carts boosting each other so I made a local server and used the give command to spawn a 3+ km rail made entirely of booster rails .
Power rails are not suppose to stack, you're suppose to put them at about every 8 blocks to keep them going or replace your normal rails with power rails completely. When you play minecraft legtimately, it's not suppose to be easy, you can't expect to have an easy rail track by minimum material requirement, power rails are suppose to be collectively used, not just used for the beginning of a track. I'm not fond of this idea, I would much prefer the use of coal to make steam trains.
@Gabbos I doubt it would make a difference. When two minecarts are side by side they start interacting in a way that either repels them or causes their speed to rapidly reach maximum, and their momentum to rise past any normal limits. The important details are how long they are side by side, because that determines how high the momentum gets. This has nothing to do with the booster cart's speed or momentum.
@TaviRider What you need to compare is, say, a 10 long old-style booster compared to placing 10 powered rails out on the track, since thats how they're designed to be used. Now what would be an interesting experiment is to see how many blocks apart the powered rails should be out on the actual track for optimal distance/speed/etc.
@TaviRider you totally missed that the point of the powered rail is to spread out the powered rails out over the ENTIRE minecart track rather than having a single long booster at the start. You're not using them as they're designed.
@TaviRider The impression I got from this video is "The new boosters suck, here is me showing you why. Oh but if you really want to use the new ones anyway you need to put more further down."
Maybe I misunderstood, but I'd bet others probably did too in that case, judging by some of the comments on reddit.
Every video on youtube using the powered tracks seem to show how to do it the wrong way. We need some videos out showing how they're meant to be used, so people can start using them.
@AndreasTPC One of my next couple of videos will be all about how to make good use of powered rail. I'm about halfway done with a nice new fully automated minecart station. The addition of powered rail will make the player's experience better, make some parts less complex, and take up less room.
@senorjuaquin As I understand it, the moment you get two carts together their previous momentum is pretty much irrelevant. They will interact very very rapidly and either repel or gain a whole lot of momentum. I doubt using the powered rail loop to get a booster cart moving would make a difference.
awesome video, I did a little testing myself to see the best method and I found that it works pretty well if you place one every 16 blocks, it may not get you at top speed the full way but it does keep you moving fast enough. And it saves you a lot of gold if you're doing everything legit. Thanks for the video I was waiting for someone to post some testing :)
Pretty sure that the only differences you were seeing with more than two power rails simply had to do with the fact that the non-boosted section started farther down the track.
Basically if you took the traveled distance as the distance between the end of the booster and when the cart stopped there wouldn't be any gain at all from additional boosters in a row.
It looks like the best way then to handle minecarts with the new boosters is in small groups spread out. At least they don't take up much space, you can bury the torch under the track or use a detector rail even.
@ligyro I play in different ways at different times. My original minecart station video is in a 100
percent legit world. I really enjoy it. But it's not suited to making demo videos for other players. I already invest a lot of time in making videos, and if I had to spend three times as long just gathering resources before making the video, the video wouldn't get made.
@bubbagreen29 I've seen that quoted a number of times, but I think it's all coming from the same source. Going from just 32 to 64 seems like a very big jump...
I also think it's not complete information. It's very rare to have a perfectly flat minecart line. I want to come up with a formula that says you'll need another powered rail in N meters to keep your minecart at full speed after travelling X meters horizontally and Y meters vertically.
@TaviRider yes. Very big jump fromin order to keep MAX velocity. the minecart needs to hit a booster every 32 blocks. if you get every 64 or less you will get a slower ride. and im pretty sure vertical movements HARDLY slow down minecarts
@bubbagreen29 Uhh... the biggest complaints about powered rail have been that they are very weak when facing uphill sections. I haven't tested this enough to present scientific results, but what I've seen so far confirms it.
Yes, it's so unethical for him to run TESTS using mods. I'd much rather him spend 2 hours farming for those materials so he can show us how the game works.
@ligyro When people want to do solely building projects or do tests like this, they're going to cheat. To do a building project and have to collect all that wool is unnecessary. If you decide to play survival, you just just unload the mod.
@ligyro For the same reason that the original 'Classic' mode was popular before Survival was put in--some people just want to use Minecraft to *build* stuff, rather than going through all the gaming motions of collecting all the materials they need and such. Powered rails being a fine example--they're a nice thought, but have you bothered to think about the sheer amount of gold ore they'd require in any sort of large system?
Haven't tried it, but i heard 1 booster every 32 will keep the cart at top speed, one every 64 will keep you going at a slightly slow speed. Id love to see a video of you testing various spacings.
What im planning on doing is using powered rail as launchers which go into boosters. And then placing powered rail before/on uphill slopes. Should be the best of both worlds.
@ArlanTLDR I read that as well regarding 32 and 64. It's hard to test max speed accurately, but I'll give it a shot.
I also think the best stations will use a mix of boosters and powered rail like you described. For the initial launch, powered rail is superior. But next you need a booster for a runaway cart detector, so you might as well give a big momentum boost at the same time. For arrivals, powered rail works fine and is simple and compact.
@TaviRider I understand about it being hard to judge speed. The only way i can think of would be to set markers at regular intervals, and then count how many pass in a set amount of time. Which sounds a little time/effort intensive.
@ArlanTLDR As soon as a old-booster powered minecart hit's the powered rail, it's momentum will be reset even if it's on. It will keep going, but only as if it had been powertrack boosted from there. If you read the wiki article again (the same one that says 32 and 64) they mention this.
@LecelaKiciaIcuha Too Many Items lets you select items from the right side to put them directly in your inventory. Or you can set up prearranged inventories. That's the "Load" buttons on the left side. I set up a few different loadouts before the video.
@Kelkesh123 Unlike Single Player Commands it updated quite quickly to support 1.5. Luckily 1.5_1 didn't break compatibility with the 1.5 version of TooManyItems.
@frenchy641 Use a powered rail to launch a booster cart? I like the idea. It's still slower than pushing the minecart you're in using powered rail directly, because the booster cart has to accelerate and come alongside your minecart.
your testing with out passengers in the cart. the reason the booster track doesn't go as far booster sections is on purposes you don't have far to chase an unmanned cart very far.
Is it just me or should detector rail come in both a wooden and stone pressure-plate version? Alot of my minecart stuff involves both unoccupied chest-carts and occupied carts, and a way to sort those to each go to the proper place would be much more useful than the current situation.
@pokepat460 The biggest advantage I've seen is that powered rail boosts you immediately. I think it makes for a more satisfying start at a minecart station.
Comment removed
SuperMyagi 3 weeks ago
8 i'm pretty sure is the best distance for powered tracks moving empty carts, you can have it a bit higher to stay at top speed with storage/riden carts tho
Devera510 2 months ago
boosters work again in RC2.... haven't tested in 1.0 yet, i'm about to though
California292292 3 months ago
@California292292 According to @SethBling they stopped
working just two days later.
TaviRider 3 months ago
try boosted and power rails combined
Johnadude3 4 months ago
In 1.8.1 booster no longer work, at least not in SPS. I think they shrunk the width of the carts to a little less than 1 block.
RolanDecoy1 4 months ago
@RolanDecoy1 Yeah, it's been a long time since booster carts worked. At the time this video came out, both still worked, and there was a lot of dismay about how much weaker powered rail is compared to booster carts.
TaviRider 4 months ago
You sound like Marc Martel.
skipplet 4 months ago
will u be posting more of these kind of videos? cuz im a new viewr
MegaxAAx 5 months ago
@MegaxAAx Absolutely! Do you have any suggestions for topics I should cover?
TaviRider 5 months ago
@TaviRider im not sure um mabey you could make a video explaning how the booster cart works? or have you already made that kind of video cuz i dont know how the booster cart works : /
MegaxAAx 5 months ago
@MegaxAAx Sadly, booster carts no longer work. They exploited a bug that Notch fixed.
TaviRider 5 months ago
@TaviRider oh that suck anyway i have a problem with my minecraft i tried installing the portal gun mod and after that when i log in the screen gose black? is there a fix my minecraft verstion 1.8.1
MegaxAAx 5 months ago
@MegaxAAx I don't know. Is it compatible with 1.8.1? You may want to start over with a clean, un-modded minecraft.jar.
TaviRider 5 months ago
@TaviRider how do i do that?
MegaxAAx 5 months ago
im 18
justynB16 5 months ago
jesus man you are really taking your minecraft testing seriosly
\
damnlazypeople 7 months ago
You sound like an announcer from Discovery Channel. I mean this as a complement :D Very sciencey (which it is).
masterimbecile 7 months ago
How did you get your inventory that way? What mod?
kassdra 8 months ago
@kassdra TooManyItems
TaviRider 8 months ago 2
The difference? about 6 gold bars and a redstone :p
MrGoatflakes 8 months ago
how do you always have a flat area? is it a mod or do you build it that way. it is really neat for testing things.
L2SDR 9 months ago
@L2SDR I either use Tyken's Test World, or I make it myself using MCEdit.
TaviRider 9 months ago
@TaviRider lets beg notch to make cart boosters work on 1.7.4 :D
paweles882 7 months ago
They just wanted to give a use to worthless gold ingots :P
Hoatboiztard 9 months ago
I read on minepedia that about 35 spaces between powered rails is adequate to maintain speed on flat tracks. Uphill, you really need it about every other block. Although, they have been made more powerful, so I have to do some research on it again.
tpeasetiger 9 months ago
@tpeasetiger Everything changed when 1.6 came out, because powered rail became more powerful. Unfortunately I think I know who posted the information on the Minepedia, and his testing methodology was flawed. I'm working on a much, much more thorough investigation of the optimal placement of powered rail... just stay tuned to my video channel and you'll get better info.
TaviRider 9 months ago
@TaviRider Excellent! I will stay tuned! Great video by the way!
tpeasetiger 9 months ago
@TaviRider Yeah, they have updated the page. Now it says "A single powered rail on flat ground against a stop block gives an occupied cart enough momentum to travel 80 rail tiles on a flat surface, or 8 tiles for an unoccupied cart"
tpeasetiger 9 months ago
Although, powered rails go upward and are more compact (I still like the other kind though)
TheMunchkinDude 9 months ago
Why aren't my minecarts driving away when I put them on a powered rail, They just stay until I walk to them.
kulter20 9 months ago
@kulter20 You need to do something to tell it which way it should boost. Either put the powered rail on a slope or put a solid block (not lightstone or glass) at one end of the powered rail. And of course you have to power the powered rail... Put a redstone torch next to it.
TaviRider 9 months ago
@TaviRider I use levers to power them, But I found out a block after them is necessary , en I've made a video about Powered Rail boosters, Maybe you want to see it. I'll post it on this video if you don't mind, just a few changes and its just like the old boosters because the booster glitch isn't working anymore.
kulter20 9 months ago
BTW Notch said that in Beta 1.6 booster rails will boost the minecart a bit more than in 1.5_01. :)
maxidimov 9 months ago
That's because the booster glitch makes both carts reach maximum speed instantly, whereas booster rails take MUCH more time and space to get one minecart to maximum speed. ;)
maxidimov 9 months ago
for manned carts, i put every 20 blocks, that way it gives u time to get out of the cart and retrieve it before it hits the next booster. i havent fully tested unmanned carts, as i dont have a need for them yet.
dusterssixteen 9 months ago
why do you say hey kids
o0AWAX0o 9 months ago
@o0AWAX0o 'cuz I'm old. And everybody's gotta have a tagline, right?
TaviRider 9 months ago 8
@TaviRider you're old? How old? You don't sound very old.
snati4 9 months ago
@snati4 39... feels old to still be playing video games at this age.
TaviRider 9 months ago
@TaviRider my 45 year old step dad plays games like CSS.
snati4 9 months ago
You need to put the boosters at the end of the distance. The games speed is capped at 8 blocks a second.
JTS11d6 9 months ago
What you need to do is space out the power rails on the track.
JTS11d6 9 months ago
i dont really care about the speed of an unmaned cart.
need more gold for powered rail now
6ch6ris6 10 months ago
Get in the carts. It'll be different
DaVaidrRaidr 10 months ago
@DaVaidrRaidr That's exactly what I did in the next couple of Minecart science videos.
TaviRider 10 months ago
@TaviRider any idiea how i could bring my minecart u from deep in my mine? it starts like 10 blocks before it goes at like a 45 degree (slanted slope) and goes this way till surface. I tried 1 and 2 booster carts near each other but could only go halfway up
Venomhide 9 months ago
@TaviRider any idiea how i could bring my minecart u from deep in my mine? it starts like 10 blocks before it goes at like a 45 degree (slanted slope) and goes this way till surface. I tried 1 and 2 booster carts near each other but could only go halfway up any suggestions? cud i wanna make a route via mine-my house
Venomhide 9 months ago
powered minecarts to run booster carts?
PyroFire232 10 months ago
@PyroFire232 Huh?
TaviRider 10 months ago
@TaviRider powered rails to launch booster carts, which in turn power regular carts. because we know, using the booster glitch gives the cart more energy. :D
PyroFire232 10 months ago
@PyroFire232 Except booster carts will be going away. tinyurl dot com /boostercarts
TaviRider 10 months ago
Nicely done!
mmillss 10 months ago
Extremely well made!
ICEWOLFJMAN 10 months ago
What inventory mod with the load outs is that?
TheBadunka 10 months ago
@TheBadunka It's Too Many Items.
TaviRider 10 months ago
Covered both velocity and momentum... very nice!
edwlee78 10 months ago
Your videos are amazing! They take something that's really murky and have them make sense! Could you please please post all these maps that you've made? They are EPIC!
rafaelloaa 10 months ago
Quote from Notch on bytejackers /watch?v=rqUDam_KJno 08:00 "Kinda my stand on bugs is, if their fun then their probably not bugs."
Boosters are here to stay.
DominateKiller6 10 months ago
@DominateKiller6 While I like the quote, Notch has said directly in his twitter feed that booster carts will not work in the final product.
TaviRider 10 months ago
@TaviRider Then that kind of... makes his comment a lie, doesn't it?
Akeche 10 months ago
i was wondering, how do have unlimited amounts of every when you open your inventory?
XXXlux1992XXX 10 months ago
@XXXlux1992XXX I use two mods together: Too Many Items and Single Player Commands.
TaviRider 10 months ago
The other real difference is that Booster carts will eventually be fixed, and no longer work.
divineagent 10 months ago 10
@divineagent Quote from Notch on bytejackers /watch?v=rqUDam_KJno 08:00 "Kinda my stand on bugs is, if their fun then their probably not bugs."
DominateKiller6 10 months ago
@divineagent Quote from Notch on bytejackers /watch?v=rqUDam_KJno 08:00 "Kinda my stand on bugs is, if their fun then their probably not bugs."
DominateKiller6 10 months ago
This has been flagged as spam show
@divineagent Quote from Notch on bytejackers /watch?v=rqUDam_KJno 08:00 "Kinda my stand on bugs is, if their fun then their probably not bugs."
DominateKiller6 10 months ago
you are all missing the point! its not about how far you go or long you can go. notch has put these powerd rails one because it saves TONS of space and two because .. we cant keep using glitches in minecraft. he is probly trying to get us off the minecart bosters and onto bigger and better things. plus if you do the math the old booster (at least) would take up 4 blocks ( thats the circle booster). the new 1 that notch has given us only takes up 1. take distande/space and notch wins !! go notch!
happypappy97 10 months ago
Very great video. My launcher will still be my main choice. It will send me approx 5000 blocks and keep me going for about 15 minutes no matter what the terrain.
I've done tests where i've sent it from bedrock to the sky then straight a few hundred blocks and back and it just kept on chugging. It's a faily simple method too :)
IxSPAWNxKILL 10 months ago
@youtabeer Read about the silliness called homeopathy and you'll understand.
TaviRider 10 months ago
I belive carrying weight has something to do with it, a good 'ol booster is a 2 carts holding hands which gives it a higher startweight to begin with thereby making it travel further. with the new booster tracks its always just the single cart unless something is in it. could this be a decent explanation why your tests went the way they did?
Slajm 10 months ago
Test completed. Continue testing...for science.
adoSegnarOekiLI 10 months ago
I feel that the powered rail isn't meant to give more power, I think that it is meant to reduce the size of minecart systems.
M5GamingInc 10 months ago
nice job
davesnipe360 10 months ago
Wow...we need to get notch to see this asap.
reconJeff 10 months ago
minecarts have a maximum speed, that is why more than a few powered rails in a row won't affect the outcome...
pixartist 10 months ago
@pixartist They have a maximum speed, but they can also have a momentum higher than that. The easiest way to see this is to compare a short booster track with a long one. Both will bring your cart to the maximum speed very quickly. But with the longer booster track you'll stay at that maximum speed for a longer time before you start slowing down.
TaviRider 10 months ago 6
it may not work with empty minecarts, but you can use powered minecarts for the empty ones. powered rails for players..
SuperRandomdude12 10 months ago
@SuperRandomdude12 I don't see how powered minecarts would help... They behave like empty minecarts, so they don't get much momentum. You can't climb into them. They're terrible for pushing other carts around.
TaviRider 10 months ago
Although they don't go as far, powered rails make minecart stations a whole lot easier
nonsenseical 10 months ago
The powered rail resets the momentum every time a cart passes over it, so really it's only useful to get yourself started, while the glitch boosters would be best for building speed, and of course boosting.
Misterunnamed 10 months ago
@Misterunnamed That's not true. Powered rail does not reset momentum. My next video will demonstrate this.
TaviRider 10 months ago
just make a whole minecart station out of powered ones XD but the normal ones for turning
destroyer1356 10 months ago
try again compare distances with animals inside minecart such as: cow, pig, sheep, chicken, btw nice video :D
DanioOFP 10 months ago
I've been having trouble getting my booster rails to go uphill. I pretty much have to put every single rail on the hill as a powered rail.
prepositionalpoet 10 months ago
u should have combined the two methods.
e.g. : are the rails slowing down the minecart booster
onm4ss 10 months ago 3
Don't know if this has been said but how about trying powered booster cart?
sangheili117 10 months ago 2
@sangheili117 I've just added that to my next video. Hopefully I'll get that uploaded soon.
TaviRider 10 months ago
Also, if you get stopped by a mob midway, it's very easy to recover and get going again - you don't have to walk 100s of blocks to the next booster.
DerClaudius 10 months ago
@DerClaudius or you build your track two blocks off the ground
LeviJones9000 10 months ago
Tests with unoccupied carts aren't really that useful for real-life applications. According to MCW you can use 1 powered rail every 26 blocks to keep max speed or 1 every 30 with only 2.6% speed decrease. That means one stack of gold gets you about 1.5k blocks at full speed and that's reasonable. And if your cart runs away, you only have to walk 8 blocks to get it without complicated run away systems.
DerClaudius 10 months ago
well this sucks i noticed the unrealistic conservation of momentum too it makes no sense that accelerating it one way will have less deceleration than another and i have skyrails where theres up to four cart boosters in between stops and to replace all of that with powerer rails would suck unless they become as effective as the original boosters
77josh77 10 months ago
Here's some things about powered rails vs booster setups..
Space. The powered rails are integrated into the tracks.
Momentum. Yes, it may not have the sheer amount of momentum as a boosted cart, but a constant-motion booster setup using powered rails will not randomly stop.
Gold. Yes, gold. Y'know, that stuff that just clutters up your storage, useless for anything? This gives it a good use.
Reliability. You don't have to worry about a random mob running into your booster carts.
Continued--
ryerye2828 10 months ago
--Here.
Braking. The booster rail setup is not stop-friendly. Sure, it's awesome at making things go, but it's useless when you want it to stop.
Speed control. If you can figure out the boost given per block, you can figure out how many to place over a distance to keep, perhaps, a speed suited to scenic tours.
Trains. These powered rails give one the ability to have a number of carts behind them in a train of sorts, complete with powered cart pusher to get them on the rails.
Just a few--
ryerye2828 10 months ago
--thoughts I have on the matter. Dang you, character limits!
ryerye2828 10 months ago
@ryerye2828 powered carts suck dick on booster tracks and normal track when they are not burning. I've been really sore about how useless power carts are since they were released. Alternating booster rail with normal rail will not push a powered minecart.
LeviJones9000 10 months ago
@LeviJones9000 ..Did I say that you'd be using them as proper propulsion? No, I didn't. What you would use them for is one or two bits of coal to nudge the train into the booster tracks, then return to where it started from.
This idea is to allow for trains to be kicked off without needing to place each cart against a wall. The alternating is for speed management when you hit top speed, not for moving the powered one.
Next time, read into it to get what I mean.
kthxbai, have a nice day.
ryerye2828 10 months ago
I still my prefer my triple booster....
CalabusDabus 10 months ago
should definitely do more tests using occupied carts
justintib9 10 months ago
brilliant study... thank you for the insight
leobert07 10 months ago
I'm sorry, i've asked a hundred people this same question, and i always forget the answer before i go to download, but wht is the name of that inventory mod again?
coolimabob 10 months ago
@coolimabob TooManyItems. If you pause the video at the right time you'll see the name along the top somewhere.
TaviRider 10 months ago
@TaviRider thanks ive got it this time so i dont have to annoy anyone else :0)
coolimabob 10 months ago
boosters are far more cost effective because gold is far harder to come across than iron. also how come detector rails have wooden connection joints between the two rails on the track but there is no wooden items used in the crafting recipe? i am confuse.
Alfee94 10 months ago
TIL Minecraft players perform better experiments than homeopaths
Ricktard1010 10 months ago 21
@Ricktard1010 I've diluted this minecart 10,000,000,000:1. The resulting fluid doesn't have a single atom of minecart, but the water has retained the essential essence of a minecart.
TaviRider 10 months ago 34
@TaviRider
wat
youtabeer 10 months ago
Thanks for making this, but is there anything on up hill track yet? Same? different?
LordSariel42 10 months ago
@LordSariel42 I plan on doing some of that tonight, and discovering the optimal distance between powered rails to maintain top speed. From my understanding of the Minecraft physics engine and some of the comments I've read, I think uphill tests will show similar results: That booster carts and powered rails give you the same speed, but booster carts give you much much more maximum momentum... and you need lots of momentum to get up hills.
TaviRider 10 months ago
@TaviRider I was getting tired of the two carts boosting each other so I made a local server and used the give command to spawn a 3+ km rail made entirely of booster rails .
RedBig117 9 months ago
I applaud your adherence to the scientific method.
TheDeadlyKind 10 months ago
Power rails are not suppose to stack, you're suppose to put them at about every 8 blocks to keep them going or replace your normal rails with power rails completely. When you play minecraft legtimately, it's not suppose to be easy, you can't expect to have an easy rail track by minimum material requirement, power rails are suppose to be collectively used, not just used for the beginning of a track. I'm not fond of this idea, I would much prefer the use of coal to make steam trains.
BokoNOM 10 months ago
Sorry if its been asked, but what about using powered rails in a traditional booster? Make the old boosters more powerful?
Gabbos 10 months ago
@Gabbos I doubt it would make a difference. When two minecarts are side by side they start interacting in a way that either repels them or causes their speed to rapidly reach maximum, and their momentum to rise past any normal limits. The important details are how long they are side by side, because that determines how high the momentum gets. This has nothing to do with the booster cart's speed or momentum.
TaviRider 10 months ago
@TaviRider oh you don't need to have them every 5-6 carts if you're riding in them, thats just for empty carts. The number is more like every 30-60.
AndreasTPC 10 months ago
@TaviRider What you need to compare is, say, a 10 long old-style booster compared to placing 10 powered rails out on the track, since thats how they're designed to be used. Now what would be an interesting experiment is to see how many blocks apart the powered rails should be out on the actual track for optimal distance/speed/etc.
tl;dr you're doing it wrong
AndreasTPC 10 months ago
@TaviRider you totally missed that the point of the powered rail is to spread out the powered rails out over the ENTIRE minecart track rather than having a single long booster at the start. You're not using them as they're designed.
AndreasTPC 10 months ago
@AndreasTPC I say right at the end that you have to use regularly spaced powered rail. That was the whole point of doing the science.
TaviRider 10 months ago 6
@TaviRider The impression I got from this video is "The new boosters suck, here is me showing you why. Oh but if you really want to use the new ones anyway you need to put more further down."
Maybe I misunderstood, but I'd bet others probably did too in that case, judging by some of the comments on reddit.
Every video on youtube using the powered tracks seem to show how to do it the wrong way. We need some videos out showing how they're meant to be used, so people can start using them.
AndreasTPC 10 months ago 2
@AndreasTPC One of my next couple of videos will be all about how to make good use of powered rail. I'm about halfway done with a nice new fully automated minecart station. The addition of powered rail will make the player's experience better, make some parts less complex, and take up less room.
TaviRider 10 months ago
It's because the booster carts effect the momentum value more, but they both have about the same speed value.
MitchellMcFarlane 10 months ago
What happens if you use the powered loop as a booster (instead of actually riding that cart)?
senorjuaquin 10 months ago
@senorjuaquin As I understand it, the moment you get two carts together their previous momentum is pretty much irrelevant. They will interact very very rapidly and either repel or gain a whole lot of momentum. I doubt using the powered rail loop to get a booster cart moving would make a difference.
TaviRider 10 months ago
awesome video, I did a little testing myself to see the best method and I found that it works pretty well if you place one every 16 blocks, it may not get you at top speed the full way but it does keep you moving fast enough. And it saves you a lot of gold if you're doing everything legit. Thanks for the video I was waiting for someone to post some testing :)
flamefreak01 10 months ago
Pretty sure that the only differences you were seeing with more than two power rails simply had to do with the fact that the non-boosted section started farther down the track.
Basically if you took the traveled distance as the distance between the end of the booster and when the cart stopped there wouldn't be any gain at all from additional boosters in a row.
Stetrain 10 months ago
@Stetrain Every one of the tests left the boosting section right at the white wool line.
TaviRider 10 months ago
@TaviRider Whoops, you're right, I see that now.
It looks like the best way then to handle minecarts with the new boosters is in small groups spread out. At least they don't take up much space, you can bury the torch under the track or use a detector rail even.
Stetrain 10 months ago
You've earned a Like... For Science!
HypocriticalElitist 10 months ago 2
This comment has received too many negative votes show
ill never understand why ppl cheat at minecraft. so pointless. im talking about inventory editor
ligyro 10 months ago
@ligyro ok, you go mine 500 gold, 1000 iron, 2000 redstone and make 1000 sticks then come back. OH WAIT.
xshadowajx 10 months ago
@ligyro because they like building stuff more than getting it? Hurp le durp
cocoman2121 10 months ago
@ligyro So he could make this informative video easily?
Texgasm 10 months ago
@ligyro I play in different ways at different times. My original minecart station video is in a 100
percent legit world. I really enjoy it. But it's not suited to making demo videos for other players. I already invest a lot of time in making videos, and if I had to spend three times as long just gathering resources before making the video, the video wouldn't get made.
TaviRider 10 months ago 12
@TaviRider every 32 for max speed. 64 spaced for a slower ride. every 7 for empty carts :P for fastest
bubbagreen29 10 months ago
@bubbagreen29 I've seen that quoted a number of times, but I think it's all coming from the same source. Going from just 32 to 64 seems like a very big jump...
I also think it's not complete information. It's very rare to have a perfectly flat minecart line. I want to come up with a formula that says you'll need another powered rail in N meters to keep your minecart at full speed after travelling X meters horizontally and Y meters vertically.
TaviRider 10 months ago
@TaviRider yes. Very big jump fromin order to keep MAX velocity. the minecart needs to hit a booster every 32 blocks. if you get every 64 or less you will get a slower ride. and im pretty sure vertical movements HARDLY slow down minecarts
bubbagreen29 10 months ago
@bubbagreen29 Uhh... the biggest complaints about powered rail have been that they are very weak when facing uphill sections. I haven't tested this enough to present scientific results, but what I've seen so far confirms it.
TaviRider 10 months ago
@TaviRider Could you study uphill test? i love your vid and voice
crazystuffproduction 10 months ago
@TaviRider i was hoping theyd work on hills well
77josh77 10 months ago
@ligyro
Yes, it's so unethical for him to run TESTS using mods. I'd much rather him spend 2 hours farming for those materials so he can show us how the game works.
Valendros 10 months ago
@ligyro When people want to do solely building projects or do tests like this, they're going to cheat. To do a building project and have to collect all that wool is unnecessary. If you decide to play survival, you just just unload the mod.
Swerdman55 10 months ago
@ligyro For the same reason that the original 'Classic' mode was popular before Survival was put in--some people just want to use Minecraft to *build* stuff, rather than going through all the gaming motions of collecting all the materials they need and such. Powered rails being a fine example--they're a nice thought, but have you bothered to think about the sheer amount of gold ore they'd require in any sort of large system?
VulpisFoxfire 10 months ago
what about double boosters ?
MCmases 10 months ago
You should do all these tests again... with chickens.
gevulot 10 months ago 42
@gevulot Chickens don't react to powered rails.
TaviRider 10 months ago 3
Haven't tried it, but i heard 1 booster every 32 will keep the cart at top speed, one every 64 will keep you going at a slightly slow speed. Id love to see a video of you testing various spacings.
What im planning on doing is using powered rail as launchers which go into boosters. And then placing powered rail before/on uphill slopes. Should be the best of both worlds.
ArlanTLDR 10 months ago
@ArlanTLDR I read that as well regarding 32 and 64. It's hard to test max speed accurately, but I'll give it a shot.
I also think the best stations will use a mix of boosters and powered rail like you described. For the initial launch, powered rail is superior. But next you need a booster for a runaway cart detector, so you might as well give a big momentum boost at the same time. For arrivals, powered rail works fine and is simple and compact.
TaviRider 10 months ago
@TaviRider I understand about it being hard to judge speed. The only way i can think of would be to set markers at regular intervals, and then count how many pass in a set amount of time. Which sounds a little time/effort intensive.
ArlanTLDR 10 months ago
@ArlanTLDR I was thinking about it over lunch. I think I could set up loops and time how long it takes to make a specific number of laps.
TaviRider 10 months ago
@ArlanTLDR As soon as a old-booster powered minecart hit's the powered rail, it's momentum will be reset even if it's on. It will keep going, but only as if it had been powertrack boosted from there. If you read the wiki article again (the same one that says 32 and 64) they mention this.
LordThree 10 months ago
How are you giving yourself items? I know it is an inventory editor, but how do you do it?
LecelaKiciaIcuha 10 months ago
@LecelaKiciaIcuha Too Many Items lets you select items from the right side to put them directly in your inventory. Or you can set up prearranged inventories. That's the "Load" buttons on the left side. I set up a few different loadouts before the video.
TaviRider 10 months ago
@TaviRider Uh...how did you get TooManyItems working for 1.5? Or was there an update I missed?
Kelkesh123 10 months ago
@Kelkesh123 Unlike Single Player Commands it updated quite quickly to support 1.5. Luckily 1.5_1 didn't break compatibility with the 1.5 version of TooManyItems.
TaviRider 10 months ago
wwhy dont you just start you booster with booster trail
frenchy641 10 months ago
@frenchy641 Use a powered rail to launch a booster cart? I like the idea. It's still slower than pushing the minecart you're in using powered rail directly, because the booster cart has to accelerate and come alongside your minecart.
TaviRider 10 months ago
@TaviRider i tried to put a booster trail in the minecraft booster and it did not do much only one more block
frenchy641 10 months ago
@frenchy641 I also tried that test (see the video I uploaded this morning). I got the exact same results.
TaviRider 10 months ago
your testing with out passengers in the cart. the reason the booster track doesn't go as far booster sections is on purposes you don't have far to chase an unmanned cart very far.
eknight91 10 months ago
@eknight91 Unmanned carts getting away are indeed a HUGE and very REAL problem +1
LordThree 10 months ago
I like your videos a lot. One day scientists will be conducting physics experiments using Minecraft..... somehow.
blahblahblahblha303 10 months ago
@blahblahblahblha303 There's been advanced science in Minecraft for a while now: Check out spoonmonkeyuk's videos!
TaviRider 10 months ago
Is it just me or should detector rail come in both a wooden and stone pressure-plate version? Alot of my minecart stuff involves both unoccupied chest-carts and occupied carts, and a way to sort those to each go to the proper place would be much more useful than the current situation.
Elstohr 10 months ago
@Elstohr Absolutely. There should be wooden and stone detector rails.
TaviRider 10 months ago
@Tavirider Where did you upload you ultra secure security system world?
MiniCrafter 10 months ago
Whats the name of the mod that changes the inventory screen?
dam4rusxp 10 months ago
@dam4rusxp Too Many Items. It has already updated to support 1.5.
TaviRider 10 months ago
@dam4rusxp TooManyItems
lStolenBabiesl 10 months ago
Im just going to stick to booster carts. Powered carts are cool, but at least at the moment, underwhelming.
pokepat460 10 months ago
@pokepat460 The biggest advantage I've seen is that powered rail boosts you immediately. I think it makes for a more satisfying start at a minecart station.
TaviRider 10 months ago <