Thanks a bunch BelYo. I had no idea such a filter plug-in existed until I checked the vid description. Until watching this, the only way I could make normal maps was in maya via the tranfer maps method,and I'm rather new to that.
Got ma 3d model ready but not sure where to start from, I want to apply texture, normal map, opacity, specular and diffuse map, can any one please tell me what should be applied first? does normal comes first or the texturing n other maps?, I have finished unwrapping my model.
i just cannot find the filter in the photoshop after i installed the thing... is it because i have a ATI card? i heared on other forums that this is not the problem... any suggestions?
@91Gamalex then you got to personalize de installation, ( C:/ program files (x86)/adobe/photshop cs"X"/plugins, then you run the 32 bits version of photoshop....hope it help to you.
You should not blindly create a normal map like this. Stains that in the real world would not have any depth will get depth this way. And if creases are dark and the tiles are light your normal map will look reversed.
What you do is copy your difuse, desaturate it and work that desaturated texture till you feel the bumps are in the right place.
I want to learn how i can further improve my normal map skills thats why i came acros this. Imo, don't make tutorial of things you don't understand.
@madmenyo I agree to some extend. This method is better for simple textures like this tile floot as the filter can easily interpret it. For the textures you mentioned your approach is obviously the better one. I should have mentioned that. Oh and I think i know my stuff juuuuust fine.
Rule of thumb, never just normal map from a photosource. If you understand how the normal map plugin works you would know that.
Either way, this tutorial shows how to use the plugin but not how to create good normal maps.
If you want to make a good normal map from a brick texture you should copy it and play around with the levels to make good selections of what you want to pop and what not.
When in the preview window, you can control the light's position by holding down the CTRL-Key while holding the right mouse button and moving the mouse.
I downloaded the normal map filter and it's even in the photoshop plugins folder. But when I open the program it doesn't show up on the filter menu. I'm using Photoshop CS5 64 bit for windows if it matters.
@DigitalDilettante sorry for not answering. had been on board my unit hundreds of miles away from my computer :(. Yeah 64 vs 32 bits often leads to conflicts, nice that you found a solution!
Also pass auf. Ich hab ein riesen Problem mit dem Animate light, die Alpha map muss zu krass sein wenn ich es auf DXT5 abspeicher. Kannst du dazu mal was machen? Zu Alpha Maps?
If you save a dds and select the normal map settings you can find additional options for normal maps including the much important tangent space option. I don't know why they don't have tangent space option in the normal map generator. It's important for skinned meshes and terrain tilesets that get distorted by height maps.
DO NOT use nvidia plugin it's just and overpraised emboss filter that will give you a crap load of artifacts. ATI standalone normal map maker is much better or if you know how make them manually.
@shangynexiii I agree to some extend : the standard output is pretty weak but you can achieve some nice results by using several passes, blur etc. sure its not as powerful as crazy bump or spending a shitload of time creating them by hand or even better, creating a highres 3d mesh and baking the normalmap into a texture. But for simple textures its easy and fast.
@BelYo Sure it can be used for a simple texture like concrete, wher the texture itself is pretty grainy. I use ShaderMap pro and man the results are fantastic, you can't tweak the output much but considering the quality of the ending product you rarely feel a need for more tweaks. If you want i think i still have a link to the ...erm..."special" version.
@mcspank718 well, that depends where you want to use the normal map. Try .tga as it is lossless and quite popular as a texture format. But you can really use any format you like as long as it isn't too compressed (will give you artifacts) and supported by your application.
@huwgojones ' is cool mate. Unfortunately I simply cant get rid of that stupid accent! It's funny the German accent is the only one that sounds stupid in English. All the others like Spanish, Italian etc. sound way cooler...
@huwgojones huh. you lost me there. I have no idea what that means. I could mean "Unten schlafen" which means to sleep below. Are you referring to your home county or mine? You know, because they are on the opposite side of the planet? ;-)
Well, afaik it is based on the color variation, that is why it sometimes creates wrong bumps and dents. If you experience this, you can draw a black and white image based on your texture and then run the NVidia filter over that.
It ranges from black to white... If you have a black canvas and draw white lines on it then you'll see indentations.. The darker you go, the less bumpy it will be.
Well Done Sir. Yes Unreal Engine 3 just always looks good. until you get a guy who is a novice at working with materials and the like (I talking about me here) and then it just doesn't look good at all.
Well that is until today, Been taking materials and textures a lot more seriously now.
well I can't wait to see more tutorials from you. Thank you for the help BTW...
It turned out really shiny ingame. How do i prevent that?
ludvig1008 1 week ago
@ludvig1008 by using a custom specular map.
BelYo 1 day ago
Worked for me, thank you!
TiMickQC 1 week ago
Seems that I solved my problem by installing the 32-bit version on my 64-bit OS.. It works now!
eduardo945x 2 weeks ago
thanks, i have 64bit windows7 but i use 32bit Photoshop7 & 32bit plugin worked fine... :)
saurabhmaybach62s 1 month ago
Thanks!
How do you make the specular?
cra0kalo 1 month ago
Thank you :)
lunatorra 1 month ago
Grossartig! Vielen Dank fuer dieses Tutorial! :)
raccooncitizen 1 month ago
noob question : how can i create normal maps to use them for parallax occlusion mapping (3d textures) ? for example in cryengine 3 ?
x3netterblaster08 1 month ago
Thanks a bunch BelYo. I had no idea such a filter plug-in existed until I checked the vid description. Until watching this, the only way I could make normal maps was in maya via the tranfer maps method,and I'm rather new to that.
FrozenAura1982 2 months ago
short video?!?!?!?!?
12terabyte 3 months ago
@12terabyte 6 minutes is long for you? kill yourself, seriously
bezoro2008 3 months ago
@bezoro2008 Lol, that's funny right there, kudos to you :)
MTZTayko 2 months ago
Hi, I am using Adobe Photosop cs2, and I keep getting an error with this plugin.
The error is "Could not complete the normalmapfilter command because of a program error"
If anyone knows how to fix this please reply. Thank you!
arabujr 5 months ago
@arabujr just buy photoshop cs5 dude , it really helps !
FXnoobsProductions 1 month ago
Whats the song in the Begining?
WWIIAustrailianTroop 5 months ago
thanks
findmeprr 5 months ago
plugin is only for Windows though. Should make a better tutorial for both platforms.
10chadjordan01 5 months ago
Thanks a lot...I really appreciate the link to the plug in and the excellent tutorial.
Cadmium77 5 months ago
LOL As you can see i loaded texture to ANGRY TOURNAMENT.
Thanks for the tutorial you saved me tons of money. No need to buy crazy bump or other texture genarators.
haney9 5 months ago
LOL As you can see i loaded texture to ANGRY TOURNAMENT
haney9 5 months ago
Thank you so much, this was totally useful!
Croblji 7 months ago
thanks for texture link.
Do you use any other texture site?
Akila96 7 months ago
great tutorial man, keep up the good work.
CrimeToBeMade 8 months ago
Thanks for the help. Your English is good too
LCaaroe 8 months ago
Your english is top notch for me :P
jamievfx 8 months ago
m super confused what should be added first ? should we first apply textures/diffuse map or other maps on the model before applying normal map ?
sabz2011 9 months ago
This has been flagged as spam show
Got ma 3d model ready but not sure where to start from, I want to apply texture, normal map, opacity, specular and diffuse map, can any one please tell me what should be applied first? does normal comes first or the texturing n other maps?, I have finished unwrapping my model.
sabz2011 9 months ago
Good video
SeeThatitsYou 9 months ago
thanks :)
prayingmantis00 9 months ago
This has been flagged as spam show
Do they have this for mac?
CadenBurleson 9 months ago
UDK :) Not unreal tournament thats a game :P
PermaFrostStudio 10 months ago
Nicht schlecht :) danke, dein Englisch war sehr gut zu verstehen! Großes Lob =D
Abboniert <3
FreakeSport 10 months ago
Thanks man
meetajhu 10 months ago
Very helpful
AkimaAzuki 10 months ago
thank you for making this vid dude
jock0man 10 months ago
thanks BeIYo for this tutorial. I'm going to make goo duse of it. :)
Anhslaught 11 months ago
The plugin gives me loads of opacity when I do it with the same options as you. Makes me wonder if it works.. :S
francismori7 11 months ago
eeeeeehhhhh......
NukeBomB3000 11 months ago
i just cannot find the filter in the photoshop after i installed the thing... is it because i have a ATI card? i heared on other forums that this is not the problem... any suggestions?
91Gamalex 11 months ago
@91Gamalex do you use a 32 or 64bit OS?
BelYo 11 months ago
@BelYo a 64bit Win7
91Gamalex 11 months ago
@91Gamalex yeah seems like the filter isnt compatib le to 64bit
BelYo 11 months ago
@BelYo thanks man!
91Gamalex 11 months ago
@BelYo There seems to be a recent update that allows support for 64-bit now =)
jinmunsuen 11 months ago
@jinmunsuen Awesome! I'm planning to upgrade to 64bit in a couple of months. Really great news!
BelYo 11 months ago
@91Gamalex then you got to personalize de installation, ( C:/ program files (x86)/adobe/photshop cs"X"/plugins, then you run the 32 bits version of photoshop....hope it help to you.
esteban026 11 months ago
You should not blindly create a normal map like this. Stains that in the real world would not have any depth will get depth this way. And if creases are dark and the tiles are light your normal map will look reversed.
What you do is copy your difuse, desaturate it and work that desaturated texture till you feel the bumps are in the right place.
I want to learn how i can further improve my normal map skills thats why i came acros this. Imo, don't make tutorial of things you don't understand.
madmenyo 1 year ago
@madmenyo I agree to some extend. This method is better for simple textures like this tile floot as the filter can easily interpret it. For the textures you mentioned your approach is obviously the better one. I should have mentioned that. Oh and I think i know my stuff juuuuust fine.
BelYo 1 year ago
@BelYo
Rule of thumb, never just normal map from a photosource. If you understand how the normal map plugin works you would know that.
Either way, this tutorial shows how to use the plugin but not how to create good normal maps.
If you want to make a good normal map from a brick texture you should copy it and play around with the levels to make good selections of what you want to pop and what not.
madmenyo 1 year ago
Thank you Belyo. You've got good tutorials. Is that not possible to have them in German?
aikido661 1 year ago
When in the preview window, you can control the light's position by holding down the CTRL-Key while holding the right mouse button and moving the mouse.
jreicher 1 year ago
deadmau5?
tamere216 1 year ago
@tamere216 uh, what?
BelYo 1 year ago
@BelYo the song in the intro remind me of hey baby from deadmau5
tamere216 1 year ago
Awesome Tutorial m8, Thanks :P
LolFishFail 1 year ago
Excellent tutorial, and your english was better then you give yourself credit for :)
Driadon0 1 year ago
I downloaded the normal map filter and it's even in the photoshop plugins folder. But when I open the program it doesn't show up on the filter menu. I'm using Photoshop CS5 64 bit for windows if it matters.
shikamaru5608 1 year ago
@shikamaru5608 The plugin doesn't exist for 64 bit. Only 32 bit.
arcaneminded 1 year ago
Yo man, I've downloaded and installed the plug-in but its not showing up in my filters within photoshop, any ideas?
DigitalDilettante 1 year ago
@DigitalDilettante I have the same problem... But the plugin is in the plugin folder... don`t works
niklas1723 1 year ago
@niklas1723 I figured it out, it doesn't work in 64 bit version, had to load up the normal 32 bit and it works fine.
DigitalDilettante 1 year ago
@DigitalDilettante sorry for not answering. had been on board my unit hundreds of miles away from my computer :(. Yeah 64 vs 32 bits often leads to conflicts, nice that you found a solution!
BelYo 1 year ago
@DigitalDilettante Yup, I have a 64bit system but I run the plugin in normal 32bit, works like a charm!
apoxalex 1 year ago
Nevermind, you cannot have layers present when generating the map.
Ikimono 1 year ago
Comment removed
Ikimono 1 year ago
Also pass auf. Ich hab ein riesen Problem mit dem Animate light, die Alpha map muss zu krass sein wenn ich es auf DXT5 abspeicher. Kannst du dazu mal was machen? Zu Alpha Maps?
Weintraubeheld221 1 year ago
@Weintraubeheld221 hmm ich bin im moment beim bund und habe daher fast keine Zeit. Ich werde mir das problem aber mal anschauen!
BelYo 1 year ago
Man hört ihn sofort... den Deutschen...
Weintraubeheld221 1 year ago
@Weintraubeheld221 ja, leider. Egal wie viel man übt, den deutschen akzent wegzubekommen ist echt schwer.
BelYo 1 year ago
@Weintraubeheld221
This was exactly my first impression. ^^
But its still interesting... strange, that the GIMP(i hate that prog) plugin seems to work more efficiently than the NVIDIA one. :S
NeoWargun 1 year ago
you should do voice acting dude :D
also thanx real helpful
X0m81um 1 year ago
3:10 this normal map may not have enough death :D
veryfuck 1 year ago
@veryfuck That's right! it's a frikkin killer normalmap! Don't f*ck with it.
BelYo 1 year ago
If you save a dds and select the normal map settings you can find additional options for normal maps including the much important tangent space option. I don't know why they don't have tangent space option in the normal map generator. It's important for skinned meshes and terrain tilesets that get distorted by height maps.
Adovid 1 year ago
Thanks a lot BeIYo! Really needed this.
GuitarHeroRulez321 1 year ago
DO NOT use nvidia plugin it's just and overpraised emboss filter that will give you a crap load of artifacts. ATI standalone normal map maker is much better or if you know how make them manually.
shangynexiii 1 year ago
@shangynexiii I agree to some extend : the standard output is pretty weak but you can achieve some nice results by using several passes, blur etc. sure its not as powerful as crazy bump or spending a shitload of time creating them by hand or even better, creating a highres 3d mesh and baking the normalmap into a texture. But for simple textures its easy and fast.
BelYo 1 year ago
@BelYo Sure it can be used for a simple texture like concrete, wher the texture itself is pretty grainy. I use ShaderMap pro and man the results are fantastic, you can't tweak the output much but considering the quality of the ending product you rarely feel a need for more tweaks. If you want i think i still have a link to the ...erm..."special" version.
shangynexiii 1 year ago
with what format do you use to save this document?
mcspank718 1 year ago
@mcspank718 well, that depends where you want to use the normal map. Try .tga as it is lossless and quite popular as a texture format. But you can really use any format you like as long as it isn't too compressed (will give you artifacts) and supported by your application.
BelYo 1 year ago
@BelYo k thanks. video is great, helped me a lot!
mcspank718 1 year ago
Ah, very cool, I did not know about that plug-in. Thanks for the tips.
SkinnyMan3000 1 year ago
I could understand you just fine..Oh and great tutorial, I'm using this to make texture mods for the game Just cause 2. Thanks!
Insidious1 1 year ago
haha sorry buddy, i was just trying to say something that sounded german
huwgojones 1 year ago
@huwgojones ' is cool mate. Unfortunately I simply cant get rid of that stupid accent! It's funny the German accent is the only one that sounds stupid in English. All the others like Spanish, Italian etc. sound way cooler...
BelYo 1 year ago
@BelYo haha german sounds okay... chinese talking english is much worse
huwgojones 1 year ago
'UNDEN SCHLAFFEN!!! xoxoxox
huwgojones 1 year ago
@huwgojones huh. you lost me there. I have no idea what that means. I could mean "Unten schlafen" which means to sleep below. Are you referring to your home county or mine? You know, because they are on the opposite side of the planet? ;-)
BelYo 1 year ago
i dot get it, how does this plugin know were to put the height and were to put the depth of your textuture?
EpicUnreal 2 years ago
Well, afaik it is based on the color variation, that is why it sometimes creates wrong bumps and dents. If you experience this, you can draw a black and white image based on your texture and then run the NVidia filter over that.
BelYo 2 years ago
It ranges from black to white... If you have a black canvas and draw white lines on it then you'll see indentations.. The darker you go, the less bumpy it will be.
CJCartoons 2 years ago
cool thx
EpicUnreal 2 years ago
Big Thanks 500/5*
DennisH2010 2 years ago
you're welcome :)
BelYo 2 years ago
please put a link with the texture...in the clip.
Zac89nG 2 years ago
@Zac89nG I updated the description
BelYo 2 years ago
Thanks! Your steps were easy to follow, you've been a great help. :)
darthdoull 2 years ago
glad to have helped! :)
BelYo 2 years ago
Well Done Sir. Yes Unreal Engine 3 just always looks good. until you get a guy who is a novice at working with materials and the like (I talking about me here) and then it just doesn't look good at all.
Well that is until today, Been taking materials and textures a lot more seriously now.
well I can't wait to see more tutorials from you. Thank you for the help BTW...
ninjabuntu 2 years ago