Check out my latest video, it contains a link with the entire Mega Man 9 soundtrack remade. The entire soundtrack is not 100% perfect ..more like 95%. I tried my darndest..but you might want to check that out if you want to hear how everything sounds coming from real NES hardware.
Yeah.. actually it's all the problem with the S3M format. The slides are all Amiga based which are not linear, but logarithmic depending on pitch of the tone, and sample length..When notes get high, pitch bends / vibratos get very sensitive.
Another problem is the 50% square wave effect in the intro, it's gone because I couldn't do the effect fast enough due to an S3M to NSF problem..where the software doesn't cut notes one frame before the next note plays, like it does in every other NES sound system. This causes two separate notes (if they're the same pitch) to sound like they're one long note..which kills the effects .. (it's also why I have SCx's everywhere in the S3M)
Very good.
Bisqwit 3 months ago
My mind has been blown.
danooct1 3 years ago
awesome!!!!!
xiocx1 3 years ago
Almost perfect! Wish I had your skills
BadDudeGiovanni 3 years ago
Check out my latest video, it contains a link with the entire Mega Man 9 soundtrack remade. The entire soundtrack is not 100% perfect ..more like 95%. I tried my darndest..but you might want to check that out if you want to hear how everything sounds coming from real NES hardware.
tssf 3 years ago
the echos near 0:40 sound slightly off
shalpp 3 years ago
Umm... it sounds EXACTLY like the original. >__>
IshidaTheQuincy 3 years ago
That slide around 0:34 isn't spot-on, but everything else seems pretty darn accurate.
JosephCollins 3 years ago
Yeah.. actually it's all the problem with the S3M format. The slides are all Amiga based which are not linear, but logarithmic depending on pitch of the tone, and sample length..When notes get high, pitch bends / vibratos get very sensitive.
tssf 3 years ago
Another problem is the 50% square wave effect in the intro, it's gone because I couldn't do the effect fast enough due to an S3M to NSF problem..where the software doesn't cut notes one frame before the next note plays, like it does in every other NES sound system. This causes two separate notes (if they're the same pitch) to sound like they're one long note..which kills the effects .. (it's also why I have SCx's everywhere in the S3M)
tssf 3 years ago
Good job! :-)
THROBiX 3 years ago 2