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  • The best part is that you got rid of the wimpy Sega CD music.

  • WTF ? nuh uh !

    Really??

    Ive seen alot of videogame shit in my life but not this lol.

    I want one !

  • Lords of Thunder released at NA only?

  • The music on the first level sounds a lot like "Gates of babylon" by Rainbow (dio's old band...)

  • man it has been a while since i can here

  • Awesome, and you're even watching Robotech in the background ;)

  • how dare you make the sega cd logo bigger than the Super CD logo? shame! :p

  • Humor aside, the layout combines the Sega-CD and PCE discs. Sega liked to stamp "SEGA CD" across each disc bigger than the game titles on the average Turbo/PCE CD. :P

  • That is extremely cool!

  • Haha - that label you made for the CD looks awesome :D

  • Thanks, I meant to put together a video like this back when you unveiled the disc. Something this special hasn't received the attention it deserves.

  • Good Good! I like your comparisons

  • Thanks. I hate being confused. :)

  • Ah, I just read the video description. I noticed when it played in the Sega CD the sound effects remained unchanged. I am assuming that they are chip generated and that can't be changed?

  • Only the streaming CD audio is shared, the actual game data which includes all in-game sfx is exactly the same as the original game.

    The sfx are all PCM samples, fm and maybe some PSG. Even when Sega/Mega-CD and Turbo/PCE-CD games (like Snatcher) stream sfx, it's still usually (AD)PCM.

    It's easy enough to swap out the CD tracks from most 16-bit CD games and you could make your own Sega-CD LoT with the Turbo/PCE music. But the game in the video is obviously taking it much further. :)

  • How is it possible to have BOTH versions load up respectively on each system? On one hand you have poorer soundtrack and sfx on the Sega CD, then with the same disk in a PC Engine Duo-R you get, well, the PC Engine version with its rockin' soundtrack and awesome mind-blowing sfx. I am so confused.

  • CD games take up very little space, it's only the CD quality music that fills them out. So Tomaitheous cut out the Sega version's CD tracks except for one or two that worked better for the cinema(s) and tweaked the data.

    Apparently because they use different boot methods, it's possible to have each game's 'flag' to tell the hardware to recognize the disc.

  • wow, that is awesome!! Excellent upload! I've heard about this on the forums, but never actually seen it!!

    AWESOME AWESOME!!

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