Added: 5 years ago
From: theflamingjamiesan
Views: 16,610
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  • omg, what a piece of shit hahaha

  • thats a big ass

  • Looks really good. I've been doing something similar with that tutorial but I can't seem to be able to get sliding collision detection like you have in your game...just the basic "yes or no" collision detection. Any chance you could give a hint to how you did it : ) Did you use an algorithm of your own or did you make use of JigLibX. For two weeks I've been at it and it's been driving me crazy. Anyways, any help would be much appreciated. Cheers.

  • @MrDannyOConnor I cheated a little because the map is a square grid. When the character moves, I stored the Before and After co-ordinates. If the After was 'inside' a building, then I'd compare the co-ords to see if it had gone into the building from the X or Y axis, then nudge the character back out on that axis only, so they would still slide forward on the other axis. On a proper 3D game where the map isn't all squares, you need to do some maths using the normal of the edge.

  • nice man,what you should do next is you want the character to move/run/jump step by step do the script/coding

  • Impressive. It shouldn't be too difficult now to get the character to come down after a jump. That should be your next step. That, or get a proper character. But for a test, well done.

  • @pascbjumper2 avatar looks like a lesbian...pm me ur source code for character movement

  • Is her ass big enough, or what?

  • @EXPLOSIVEEGG @pascbjumper2 avatar looks like a lesbian...pm me ur source code for character movement

  • Omg, I would SO buy that game

  • I've seen that flight sim before. Also that game looks terrible.

  • bullshit

  • the model your using has spiked hair and a fat ass!!!

  • Looks like you got your basic collision and physics down, good job. I'm still fucking up addition programs in Netbeans.

  • @CH3BURASHKA that makes us two

  • serious awesomeness :P.

  • i am wondering wether i should learn C# or just use the IOQUAKE3 engine that is written in C (my language of choice :P) and start modding it perharps make a total conversion

  • I would start learning XNA because C# is quite expansive. XNA isn't extremely easy either, but it beats the hell out of having to read a 2000+ page book (I seriously have a 2000+ page book on C#...not a fun read...)

  • dude i just found out a few days ago about a new language named D that is going to make even C# look like crap (allegedly)

  • D mainly for system programming and its old.

  • dont need to know everything mostly classes, functions, arrays, and the basics for games unless your going to the most super powered game for you early stuff.

  • plain old C is a system language

    C# for applications, would be alot easier to use C# or even the hell thats C++

  • ha well it seems more simple to use XNA then use steams Source SDK to make games ^_^

  • can you create a game for the first xbox

    not xbox 360 but the first xbox that came out.

  • its getting to be a wheres waldo type thing now

  • I don't think so, at least not with XNA 3.0.

    When coding you can retrieve 'buttonstates' and see if they are pressed or not.

    Within the list of buttons (A,B,X,Y,START, LEFTBUMPER, etc.) there is no White or Black button.

  • free program? or no....

  • Free devolpment software and free to play games on the computer. $100 a year if you want to play your games on the xbox 360. If you do that I suggest you make a bunch of games and buy a $40 4 month subscription and transfeer all the games over(I think that works anyway)

  • wheres the download???

  • how did u make the models

  • awsome.....dude...could you help me out with one minor thing? i suppose your char turns using mouse.....how did you do that?.....i keep trying and it doesnt come out good.......could you mail me a suggestion at dahgutfather at yahoo dot com?

  • Thats cool, I wish I was good at XNA. I am just starting to get into it.

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