Nice work when you deform the mesh do you have to deform the uv's if so how would you do a vec2 * mat4
viper08v10 6 months ago
@viper08v10 AFAIK No, but you do have deform the normals.
david52875 2 months ago
Can u make it open source? I'm researching skeletal animation to work with my university project, to control a human-size robot.
vdarkn 1 year ago
Can you put up a link for the goblin model? I am trying to write my own engine but I suck at animation/graphics desgine and having a fuctioning 3d model with animations would be great(collada file type)
Slibt 3 years ago
if you have an exporter from 3ds max.. can you send me the exporter and sdk for it? (include files)
spider853 3 years ago
it's collada model exported from 3ds max with ColladaMax exporter.
evilf123 3 years ago
thanks
Nice work when you deform the mesh do you have to deform the uv's if so how would you do a vec2 * mat4
viper08v10 6 months ago
@viper08v10 AFAIK No, but you do have deform the normals.
david52875 2 months ago
Can u make it open source? I'm researching skeletal animation to work with my university project, to control a human-size robot.
vdarkn 1 year ago
Can you put up a link for the goblin model? I am trying to write my own engine but I suck at animation/graphics desgine and having a fuctioning 3d model with animations would be great(collada file type)
Slibt 3 years ago
if you have an exporter from 3ds max.. can you send me the exporter and sdk for it? (include files)
spider853 3 years ago
it's collada model exported from 3ds max with ColladaMax exporter.
evilf123 3 years ago
thanks
spider853 3 years ago