Added: 2 years ago
From: vishy2511979
Views: 25,546
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  • excelent how can I do the dark smoke of lost with fume?

  • this effect is beautiful. What is your Graphics card?

  • isnt this in a hindi movie "aladin"???

  • Can you do building explosion? its a freelance work.

  • if something like that were to happen in my room at night, i would shit my pants...

  • "Hi,

    I'm interested on your 3D animation

    I'm looking to make a movie. I'm from Italy.

    Would you be available to make a 3D animation for my movie?

    If it's possibile reply.

    Waiting for an answer,

    Contact me at: fanclubboy@hotmail.it"

  • tutorial man plz

    thnx

  • can u plz make a tutorial plz plz plz

  • wow O_o 5/5/ like XD

  • its like a ghost

  • this is really good man...i'm going to give it a try

  • That was really awesome, I love using Fumefx, what are the specs on your system for doing somethong this complex(re: the sim)

  • @lincolnsmithtbp its a dual core Xeon with 16 Gb of RAM

  • @vishy2511979  O_O 16gb i have only 2gb wow .

  • this is good man! really good!

  • Comment removed

  • Wow this is amazing, how did u get the particles to form a person using fumefx? how do u make the particles interact with the object?

  • @SamGD021 its very simple just make the particles stick to the the object in particleflow using positionObject node and check Lock to Object and Animated Object Parameters.

    Hey i am lookin for a JOB right now does anyone know of any studio requiring FX artists.

  • @vishy2511979 how did you achieve to make the model appear? did you animate the transperancy or it was just showed up because the smoke was stopping?

  • @vishy2511979 Yes maybe. still looking?

    "Hey i am lookin for a JOB right now does anyone know of any studio requiring FX artists."

  • @deadzen yes

  • is this an animation? and if it's not a animation, can this software be used to simulate bridge distructions?

  • @raikadoygo u can use rayfire to simulate bridge destruction

  • dude, thats breath taking. I would do anything if you made a tutorial for this

  • simulation took around 24 hours, maybe more than that. Ok heres the settings maybe this should help you. Max file unit scale 1unit=10cm. Units display in meters. Fumefx width=80m height=80m length=80m. Spacing=0.2m. Quality=5 maximum iterations=300 simulation steps=2 advection stride=0.5 cubic interpolation=ON TimeScale=2 Gravity=1 Bouyancy=0.1 Vorticity=0.6 damping=0 Turbulence=0.035m Noise scale=5m Frames=5 Detail=5 Blockin sides=both Ingnitin=50 burn rate=20 variation=.1 expansion=1

  • @vishy2511979

    Very nice. Yeah those sim times are a real !@#$%. How much memory was used in simulation?

  • insanely good, i have a question about the settings on the gravity? or how u got it to drag towards the floor and out so fast

  • @obs301 its not the gravity, its the inverted vortex, like an inverted twister, pushing fluid downwards and outward.

  • that was awesome! I have a problem with fumefx's memory. everytime i try to simulate smoke it closes max down half way through saying unhandled exception. im not going to overboard with the particles or anything either. my specs are ati radeon hd2400xt graphics card, intel dual core processor, 2 gb's ram running windows 7 32 bit. thanks for your help

  • how did u achieve this? do you set an animated object as the emitter

  • hi, no i did not set the animated object as the emitter. The smoke is actually emitting from particles. I used pflow to generate partciles over the animated surface, and those particles are emitting smoke. the reason for doin this was coz i think particle sources are much faster than object source.

  • Great work!!!

  • absolutely amazing.

  • very impressive 5 stars!

  • It really doesn't get much better than this!....4 Now! ;P Your on the money!. ^_^

  • thanks buddy, worked really hard on that one...

  • awesome work! big!

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