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  • What if its armor. EnumMaterialArmor. I change that, and what more. Please reply!

  • So difficulty, but i manage to do it right at the end.

  • 1:48 - Ctrl + F then replace?

  • Thanks, great tutorial. I'm trying to learn how to use modloader because it would save me some time rather than modding without it like I used to. This really helped. ps. we use the same image manipulation program and pps. GUI is an abbreviation for Graphical User Interface and is not pronounced as a word :) only acronyms are pronounced such as laser: Light Amplification by Stimulated Emission of Radiation ;)

  • WHY DID NOTCH HAVE TO UPDATE THE JAVA CODING IT USED TO BE SIMPLE TO ADD ARMOR/TOOLS NOW ITS MORE COMPLICATED :(

  • @TheKman981 ikr right I thought I would take a break from coding and carry on when 1.0.0 was released, I was in for a big shock lol

  • Thank you. your using eclipse

  • p.s add alt to all the text  in /* */ which are commans

  • @Iodrome i am really desperate for a tutorial on generating blocks in the nether! can you make one? i know how to make them appear on the surface, but GenerateNether() doesnt work!

  • can i have the link to your desktop? it cool looking.

  • @xxSuperZombiePigxx minecraft()wallpapers()com, its called Minecraft cube i think, make sure to remove the brackets and put a dot before the com

  • how 2 add EffectiveAgainst to a new block for pickaxe ingame?

  • @mark1CX i will look into it, im pretty sure i know how though

  • @Iodrome ok :)

  • @Iodrome did you find a way to add EffectiveAgainst to a new block for pickaxe ingame?

  • @mark1CX I don't know if your still wondering, but whilst decompiled in MCP for version 1.7.3 - You can access ItemPickaxe and in among the code you will see an ArrayList of blocks, however adding YOUR block name will be a challenge. Haha :)

  • @PVPal i find a way doin is with out editing the ItemPickaxe :p

  • Can you flip shovels with this? Cuz i wanna my shovels to point down when digging

  • @PivotmasterHD to flip the shovels all you need to do is access the items.png in the gui folder. then select the shovel and use the flip tool :P (i could make a quick video if you dont understand)

  • @Iodrome i already tried this but my tools were as if they never were flipped :L (Yes make a video please i've been looking for this for 5 days)

  • @PivotmasterHD i feel like a dick for asking, but did you make sure to put the edited file back into the correct folder in the jar?

  • @Iodrome Yup.. Still didn't work :L

  • @PivotmasterHD weird, by any chance do you have a HD texture pack, in either case im pretty sure i know how to fix the problem, i will try and make the video tomorrow

  • @Iodrome Yes, I've got Vattic's Faithful x32 pack

  • @PivotmasterHD find the items.png in the texture packs .zip folder, extract it, change it and then put it pack in the same place you got it from (the texture pack .zip), if that doesn't work i really have no clue

  • @Iodrome Alright! It worked! But... why does it only work on HD texture packs?

  • @PivotmasterHD its not that it dosent work, its that the texture pack gets all of the textures from its folder not the normal .jar, editing the items.png within the minecraft .jar would edit the default ones for when you are using default minecraft, hope that was understandable :S

  • @Iodrome I had to read it 2 times but i understood it XD

  • is the intro made with after effects?

  • @patomanist nope, just the default assets available within Camtasia studio :P

  • it's saying there's something wrong with the "harvestLevel" how do i fix this?

  • @TheCrittles i would guess that at the bottom is an EnumToolMaterial name that you need to change to whatever your running with

  • Thank you very much. I was actually just about to release my mod, and then i suddenly realized that there was no way to actually make it. This helped a lot. Thanks

  • Awesome tut man =)

    do you know how to make custom GUI's?

    I'm dying to know how.

    =)

  • @Kulopto custom gui's are textures, so you can change htem by going into the gui folder and editing them

  • Comment removed

  • @Kulopto aaah, ok, sadly i do not know at the moment :( i will try to find out though

  • @Iodrome

    OK thanks. If I find out first I'll let you know so you can make a tutorial.

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