Added: 3 years ago
From: MAKESENCE7
Views: 11,172
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  • Hey man GREAT WORK! Hope you get a JOB!

  • who did that, amazing,.how i can do that from my picture?

  • Very good job! I love this!

  • dayum!! how the fuck do you do this im downloading 3D max now!

  • hahaha great lip sync. and very funny subject "Black music" hehehe

    now i know black music but need to know the rigging and animating software < please tell us about the making of .. good job man

  • tell me first ,,did you make the character by the facial studio for 3dmax then you import it to the 3dmax or you make the charater directly fthruogh the 3dmax plugis and another question:can i put a character made by facegen program to be used for voice liping in 3dmax with the morph o matic?

  • that's not black music

  • Did you use any type of auto-lip syncing recognition software? Or did ya do it all by hand? JW because I heard about some automatic shit that is suposed to do a nice job would love to have it

  • so amazing! mke a tutorial how to do that

  • What's an "Extraterrestrial HUMAN" ?

    Incredible lipsyncking!!! Congrats!!!!

  • awesome!

  • It looks creepy.

  • i got the funk.. its hear in this box - old gregg

  • amazing

  • great work!

    how long ago was this?

  • This is cool!!! OMG this is realy amazing :D

  • He didnt even need five minutes! Took less than a minute to explain black music hehe.

    The animation is aweseom. The deformation is perfect. Would love to see the rig setup you have for this. Only crit is when the eyes blink there is shadowing going on the ears.

    Awesome work.

  • Thanks Sokusu for the comment, I'll try to make a video showing the riggin setup ;) pretty simple remote, 22 morphs targets ;)

  • really amazing... you are talented, keep up the great work

  • Did ya paint it in Zbrush too? Having problems exporting the mesh back into 3D max after playing with it in Zbrush... any web sites for possible tutorials?

  • Hahaha that's right !! ;)

  • wow nice

  • nice job I just started workin with di-o-matic /morph package and if this is whats possible thats awesome.

  • Well done. That looked almost perfect! And that was using no mocap?

  • Thanks for the comment ;) no mocap, just morph targets and a riggin remote. Made the model and morph targets on Zbrush, still having a pain to keep an accurate displacement. Have a good one ;)

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