Added: 1 year ago
From: New4D
Views: 31,569
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (102)

Sign In or Sign Up now to post a comment!
  • Congratulations, bro, you made history. It may not be a gigantic breakthrough, but when the cost of manufacturing the coaster is considered, you did it. :)

  • It would save a lot of money, and the guide rail is a genius idea

  • Anyone notice how this "multidimentional car" faces forwards when on un-inverted tack rather then other "4D" coasters.. That in itself i see as pure genious!!

  • 1:27

  • Are those coaster dynamix?

  • If the rotation rail is in the middle of the track, where will the brake fin, chain dog, etc. go?

  • @RCB1999TAPDB rather then in the middle, it's more like 'across the middle' ..anyway, it's unlikly and fairly pointless to have rotation upon a chain lift or brake section, therfore the rotation rail will be straight and the modes of transport can be placed to the side/sides of it. Basicly; it wont get in the way. Alternativly: magnets,wheels,ect

  • @RCB1999TAPDB on the sides, like Fahrenheit from HersehyPark. That coaster has "2 chainlifts" instead of one in the center. That kind of stuff is adaptable :P

  • Arrow Dynamics basically developed this in the early 2000's. It's the exact same idea just with different way of implementing it. So I wouldn't say its cutting edge.

  • @jjjjentges not cutting edge, but damn Arrow Dynamics aren't smooth, this could be making it awesome

  • @Jonnybowden0 I'm sure S&S sells a newer, better train for the old Arrow 4D coasters.

  • Dear Santa... *__*

  • Dude your like so gonna win that science fair ! o_o

  • how does this acheive anything different to the arrow 4 d rides, except with one control rail instead of two? am i missing somthing?

  • @emperormiester arrow went out of business

  • @2bor2bor2 ERRMM AND S+S BPUGHT THE 4D RIDE ASSETS ....

  • @emperormiester This new technology uses a lot less parts and a better track. Also the rotation is unlimited unlike the system used on Arrow coasters. The rotation should also be smoother in theory compared to how the arrow coaster works. Looks good, B&M will surely use a system similar to this on their 4D coasters...

  • you sound like a tool

  • @Chjenkins99 He sounds like a genius.

  • so the middle track will basically work like the X rails on X2? (just that there is only one instead of 2)

  • @vidfreak727 I believe his design was used when they remade X into X2.

  • @wizbang529 no it wasnt, the trains were redesigned. but it was repainted

  • @tatsurider Oh... really? Stupid wikipedia.

  • i want those seats that motions like what your models or rather example did.. like its like 360 degrees rotating the chair.. hahaha

  • Comment removed

  • I like your presentation.

  • Your Sir Smart. Life is good.

  • When those available order?

  • 1.08 x2s ending 

  • oh man, how did you make the model O_O! If you can make something like this to be modeled (like Model Railroading, except modeling parks), then it would be fun as hell too! I would go on this ride btw!

  • X2 allready did this unless they got it from u guys lol

  • @devour880 ,X2 it not like this. The train here is completely redisigned and more reliable/less parts etc.

  • amazing! I wish I were a tiny man so I could ride this!

  • I want that ROLLER COASTER FOR MY COASTER DYNAMIX

  • arrow dynamics desighned X in little time

  • thats amazing

    

  • it exists in six flags too

  • This already exists in Japan.

    Fuji-Q Highland Eejanaika

  • if i had a coaster model like this i would play with it all fking day

  • you dont appreceate X2.

  • @M1stersupersonic8 He's trying to improve and this is brilliant does this just come to you, or did you have to think about it?

  • This is an amazing idea, and very smart aswell. I like your new designs for it but the old ones look cooler, or it may be because I'm just so used to those ones. Then again in the end it all comes down to money, and yours would win hands down.

  • im a rollercoaster lover and this would really be groundbreaking im behind you 100% :)

  • you promote your ride with a youtube video.yeah thats proffesional

  • the new design is cool, however im not a fan of coaster dynamix! they are wayyy to expensive, the trains move to fast and it gets after about 2 days of playing with it!

  • I already love this coaster! I hope it's in the theme park market somewhere!

  • So did you get a professional who wants this very special idea??

  • not tryin to burs your bubble but six flags beat u 2 the punch the made the x cars less hevy faster and aded audio and its now called x2

  • @1blueshe but the track is still the same style of track as the original X. The track for this examply is much smalller and saves much more money

  • @1blueshe But X2 is still based on a linear rotation method, This uses a circular rotation method. X2 is just the second generation of X trains. Six Flags does not design it's coasters S&S or Arrow Dynamics had to make X/X2. Also the special effects have nothing to do with the track style or operation.

    So this great idea has still not been accomplished by a company.

  • @1blueshe Nope, they just made it lighter and added the music. this is a new idea.

  • @1blueshe the audio is hardly ever on now. Been on X2 a few times and I never heard a sound

  • Can I buy it :))?

  • dat shyt tuff

  • Congratulations & good luck!

  • hes sounds like a fucking robot what the hell but cool

  • Great pitch I

  • I want to ride that so freaking bad

  • Please replace iron wolf at six flags great America with that beast bitch

  • Thanks for that ill put it in the next ride we make

  • wheereecan i get it at i really want it ! it looks likethe ride x2 my fav ride !!!

  • Good job. Im not impressed, considering its not your Idea.

  • Comment removed

  • Very interesting design but not being rude you could do with some improvement on your presentation skills.

  • Could you show a demo on the other layout

  • hello, i am very impressed with your work. i was just curious however about safety. what if the control rail was to break or bend? would this cause a very uncomfortable jolt? or will it stop spinning? maybe a back up motor in the train to tilt the cars seats into the proper riding position until it can stop on a block break or lift hill? i was just curious on that.

  • How did you make the cars??

  • Do you mind putting a download on the paper @ 1:53 it looks very interesting!

  • For instance at the start of the drop you rotate the seats 180 degrees back.. then somewhere at the end of the drop. you rotate them forward.

  • Hey.

    Looking really good. But I watched closely ! very very closely at the rotation. And I can say that the ride can rotate "back" 180 degrees and forward 180 degrees.

    My point is. The model does a 180 frontflip and afterwards backflip. so front back front back. Am I right? can u make a straight piece of track making the seats rotate 360 degrees?

    Because in the model its back forth back forth all the time. So no 180 back and again 180 back.. but allways back and forth.

  • @CoasterLab you didn't look closely, then :) From 0:47 to 0:52 it does a full 360 frontflip, and at 0:51 you can see where the first piece of the yellow rail ends and where the new piece, on the other side of the main track, begins ;)

    By the way, that's a great idea and i hope it could help the diffusion of 4D coasters, because i really love them :D

  • @lore1991 No.. I think you should look closely before commenting me ;) i would bet on my life it doesnt do a 360 degree spin..

  • @CoasterLab Actually, it does... Look very very closely... At the beginning of the first inversion (idk if we can consider it a raven turn) seats' rotation is at 0°... During the raven turn, they rotate 180° forward, so just before the half inline we are at +180° of rotation... And here is the crucial point.. If you look closely, during the half inline, seats rotate FORWARD! So at the end of it, we have a full +360° rotation (actually it's a +270°,

  • @CoasterLab because of the lying position assumed in the following element... But it shows you that a full 360° spin (and infinitely more) is possible!!

    I'm sorry for your life :-P ;-)

  • @lore1991 i see.. still rlly weird that most of the time it rotates back and forth

  • @CoasterLab yes, if i'm not wrong, that is the only point where it does a full rotation...

    But, actually, who cares? The layout is awesome, and rotation can always be modified :D

  • I have a question. If the control rail is capable of rotating a full 360 (or more) degrees, then how does it attach to the track spine? It would seem that the gear system would get in the way...

  • @Alaeriia Scratch that. It is possible to attach the control rail to the track; it is actually quite easy.

  • Impressive but you just can't beat X

  • If you want to put one of your coasters in a park consider putting it in Six Flags Great America. Their really in need a new coaster

  • You should work for S&S!!

  • Extremely impressive I hope to see your coasters at a park someday!

  • I don't know what I want more, you to get hired by a major coaster design company so we could get some awesome new coasters, or you to work with coaster dynamix so I can buy a sick model like this for myself. Perhaps both? haha

    Keep up the good work man, you definitely seem determined enough to break into this industry so I'm sure it'll be a matter of time. Live the dream of being a coaster designer for myself and all other coaster enthusiasts!

  • @videogeek27 What he do is go into a major company and then when a park orders a ride he can build a model of the ride that is and sell a model of the ride such as griffon at bge and buy I cheaper version!

  • Hey!!! Jordan!!! Your models are looking great on video...I would definitely ride something like that!!!

  • Dude, you're a genius! This could make riders a whole new level of sick!

  • I think this is truly awesome I have got to say. Your models are amazing, and I hope coasterdynamix manufacture your design into a kit one day!

  • Epic

  • These innovations are very exciting! I hope you get many new contracts! I definitely would be willing to travel just to ride a roller coaster designed by you!

  • WOW! Love it! *GASP* Take a look at the designs for thorpe parks 2012 coaster... Could this be one of them?

  • Ok, it's looking really good so far ;)

    I'm a coasterlover and totally would ride it,

    but: With your technology you can only flip +180° and -180° ? is that right?

    So the train can not rotate fully about 360° + / - ? So I think it's a little bit annoying to flip forward, backward, forward, backward.. Hope you can answer me and understand my thoughts.?!

    The Layout is more than awesome ! Best Luck!

  • With the technology you can rotate 1,000,000,000 degrees, assuming the track had enough height and length. That is what makes it different from previous technology. It is based on a circular motion instead of a linear motion.  This model had 900 degrees of rotation.

  • @New4D

    I think that their saying that the control rail can only move so far, thus rotating the seats only so far in one direction before the control rail needed to be moved back the other way to continue rotation possibilities.

  • You are missing something very important about the technology. The control rail does not "need to go back the other way". It continues on; in the model displayed it completed more than a full circle - only it did so in several sections. If you look more closely at the trains and track you may see what I am talking about; remember it is not based on a linear motion like previous technology, it is based on a circular motion.

  • @New4D I see what you are talking about now with the gearing setup.

  • @New4D

    As you show in the video you want to let 'glide' the first gear along the control rail which i dont see is possible do to friction and furthermore it wouldnt feel smooth at all. The rotary motion of the seats will also slow the whole train down because potential energy is now also used to rotate the seats. Which in normally trains you only have wheel friction of the trains.

  • @New4D

    A more workable idea in my opinon would be to use a permantly magnetic control rail and using a lineair guided permanent magnet on the trains in the middle. As the train rides along the track the the lineair guide magnet while go to the left or right. You can convert this motion to circular using a rack pinion system. in that case you have the same idea only that the friction problem is solved.

    Yes i am an engineer....

  • @AyTrane

    If you look, near the top of the climb at 0:50, you will see the control rail ends and starts again on the opposite side of the track, thereby picking up and continuing the rotation.

  • @New4D

    The basic idea is quite inventive i would say but there is still some things to look at in my opnion

    - you are using a guide rail to actually rotate the first gear but this gear needs to be 'guided' also ; it would wear out if you would just let it glide along the track like you show in this video. So i think that is a major issue.

    - the price of assembly you save on your train will go to a more costly track. I dont now which would cost most but it sure is a lot more steel

    grtz

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more