@melymouse995 Thanks for your question melymouse995
You can create eyeballs using the SpheaBuild node.
Just select a part node (the node that looks like a bone) in your Scene Tree and click the SphereBuild button which is located bottom left in the horizontal tool bar.
It's best to add a new part node for each eye first. This can be done by dragging a part node from the vertical node bar to the right of your head part node in your Scene Tree.
The nurbs lathe avatar tutorial shows another way you can add eyes.
To make it so that individual eye vertices can be colored the same way the head vertices are, right click on the SphereBuild node and select "convert to patch". Delete the ColorSweep node. Select The stem node, click store and then right click on the stem node and select "store generated poly map". If you are in x-ray mode you will need to toggle out of this mode so that you can select a vertex for coloring.
@melymouse995 It takes time to get familiar with seamless. In the future I will make some complete models that will have everything already added so that the artist will only need to drag control points to create 3d art but the artist will still benefit by learning what else seamless can do.
If you send me your head I can add 2 eyeballs to it. This will take me only a few min. You can get my (thyme) email address from the seamless home page.
@thymefromti yaya ty...now just one more thing......how do you get it to look like a head then a circle...o,o i mean yea i know how to move the stuff around its just.....idk how to make it look like an actual head....and actually its my first time doing anything like dis b4
glad your back melymouse995 :) was sad to see your comments removed
1 Look at peoples heads from different angles and compare their shape to your model
2 Makes lots of copies and variations so that you can feel free to experiment
3 Remember as an artist the goal is not exact realism but to make a head that looks pleasing to you
4 It's much the same as learning to draw or paint in that you must be patient and play with the control points each day if possible. Persevere and you will improve :)
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JdlloPjdakj 1 year ago
Comment removed
melymouse995 1 year ago
@melymouse995 Thanks for your question melymouse995
You can create eyeballs using the SpheaBuild node.
Just select a part node (the node that looks like a bone) in your Scene Tree and click the SphereBuild button which is located bottom left in the horizontal tool bar.
thymefromti 1 year ago
It's best to add a new part node for each eye first. This can be done by dragging a part node from the vertical node bar to the right of your head part node in your Scene Tree.
The nurbs lathe avatar tutorial shows another way you can add eyes.
thymefromti 1 year ago
To make it so that individual eye vertices can be colored the same way the head vertices are, right click on the SphereBuild node and select "convert to patch". Delete the ColorSweep node. Select The stem node, click store and then right click on the stem node and select "store generated poly map". If you are in x-ray mode you will need to toggle out of this mode so that you can select a vertex for coloring.
Make copies of your work first.
best wishes.
thymefromti 1 year ago
Comment removed
melymouse995 1 year ago
@melymouse995 It takes time to get familiar with seamless. In the future I will make some complete models that will have everything already added so that the artist will only need to drag control points to create 3d art but the artist will still benefit by learning what else seamless can do.
If you send me your head I can add 2 eyeballs to it. This will take me only a few min. You can get my (thyme) email address from the seamless home page.
thymefromti 1 year ago
@thymefromti yaya ty...now just one more thing......how do you get it to look like a head then a circle...o,o i mean yea i know how to move the stuff around its just.....idk how to make it look like an actual head....and actually its my first time doing anything like dis b4
melymouse995 1 year ago
glad your back melymouse995 :) was sad to see your comments removed
1 Look at peoples heads from different angles and compare their shape to your model
2 Makes lots of copies and variations so that you can feel free to experiment
3 Remember as an artist the goal is not exact realism but to make a head that looks pleasing to you
4 It's much the same as learning to draw or paint in that you must be patient and play with the control points each day if possible. Persevere and you will improve :)
thymefromti 1 year ago
Comment removed
melymouse995 1 year ago
hey thyme...im on my way to australia just to give you a big hug!!!!! kudos on your new 3d stitched head!!!!!! amazing as usual!! hugggs!!!!
Gelinika 1 year ago
Nice!!!
Neoreina 1 year ago
Wow ! so cool ! congrats thyme ;o) Seamless is the best for the 3 D artist !
thanks much for this new version thyme...
hugs ;o)
LillyPrincess1 1 year ago