hi can you recomend some software for rendering trees, combined with sketchup? I heard about twilight, maxvell and 3d studio max, but i'm looking for good quality and i'm also a beginner at this
Is just up to Developers. Consoles can't produce this kind of fidelity in real time yet. Only on PC but is up to developers to make a game like that. Probably in the next gen of consoles and new Engines will have near graphics and fidelity like the video in real time.
@lilpimp994 Current gen consoles don't have enough processing power for them to render graphics like these in real time. PC can do it but you'll have to have one heck of a computer to do that. And it's up to developers to make a game with these kind of graphics. It's only matter of time until games have graphics like these and faster processors to render all of it in real time.
@lilpimp994 a console game is limited by what can fit onto one disc, not only that but most consoles dont have the firepower to do what high end pc hardware can do. Xbox and ps3 cost somewhere in the neighborhood of 3 to 400. Theres pc graphic cards alone that go for that much.
The only thing to add is the distance to the leaf provides its depth of color, like a scanned leaf. When you go right next to the tree, the leaf doesn't pop so much as you go, "get that out of my face." Nice work!
I don't usually comment on these kind of videos, but you guys need to be commended. Wow, just... wow. I can only imagine how much work must have gone into such a subtle, yet very pretty effect. Well done.
I was about to ask what kind of hardware this was done on, but since the video was made in 2009, this technique would probably be totally usable in a modern PC game.
Simply amazing! The wind sounded really strong, though. I think the tree trunks and branches should sway a little as well. (Tall trees in real life sway a LOT with wind sounding like that.)
this is a cool video knowing that such graphics will be finally possible to do thx to the new unlimited graphics engine :) i so cannot wait for games to look like this, i'd say give it 2-3 yrs till we see something like this
This would be awesome in Crysis. But I doubt the engine would be able to handle this on a full forest :P. it would rape the framerate. Well the engine might be able to handle it, but not the computers running it. :P
Man! Who dislike this? I work with 3d software and getting these results are extremely difficult. People are jealous i guess. Very nice work my friend.
Oh my... Each leaf has subsurface scattering effects and casts a shadow on other leaves so you see the "top" shadows on the "bottom" side of the leaf... It looks amazing...
Surely you can record their movement into an animation, and have pretty much the same effect? Or is this purely for real-time epicness? :D But indeed i do like... + the atmospheric noises are very good quality.
1:19 was easily the most realistic shot, sorry but the slow bobbing animations dont look real to me in the beginning, damn nice trees though kudos can i i buy a dozen to seed in my games please? :P
some of the white flashes over the leaves in some parts is a little annoying (probably too reflective) but the lighting and of course the tree animations are sick
what is the practical application of real time rendering? like, what's it used for? i know video games, but please tell me that's not it. right now i'm just in the non-real time rendering. so i'm just looking at what options are available
@TheFretgod Science, education… Imagine an interactive exhibition where people could plant trees or grow leaves for example. A website could then be used to track their creations. My tree is the 1st one okay ? ;)
Wow das sieht super aus, für mich speziell ab ca 1:15, wenn man das Sonnenlicht durch die Blätter sieht sowie das der Wind toll simuliert wird.
So wie sich das Blattwerk hier verhält, sollte es in aktuellen Spielen endlich sein.
Ich weiss nicht warum, aber als ich hier das Simulieren von Wind an den Bäumen gesehen habe, merkte ich wie sehr das doch in Spielen fehlt, nicht nur simples geschaukel oder gedrehe wie bei Speedtree.
I cant wait to play games with these trees in them! Pure awesomeness! Technology is advancing at a stunning rate. Amiga, gameboy, settlers and now this!? This is sick! ;D Wonderful!!! Love it!
That's what geometry paging is for. Sure, you'll still lose performance, but not linearly so. Basically, the further down the frustrum you go, the more you simplify the tree model -- first combining the leaves with their branches, then smaller branches with larger, and so forth. Further still you stripe multiple trees onto vertical quads and waver that a little bit (ala grass), and further still, you use a static horizontal texture on your terrain.
It's basically applying the standard LOD techniques that we all would, but it still isn't gonna' pull 60 frames, and certainly not in a proper game or simulation.
And if we used proper LOD, you'd need to work on a child/parent tessellation system to make LOD transitions smooth with the tree geometry, and that doesn't include any method you'd use for the leaves.
I did note "Sure, you'll lose performance". But that's not a critical issue. The average game based on a new game engine takes years to complete. So by then, the video card used to render this will be well out of date.
Procedural trees are already created via child/parent tessellation, so that's not an issue. The leaves either become static or simple texture animations, embedded in the simplified limb quad, but at a distance, that becomes unimportant.
Also, not having seen the algorithm, I can't specifically comment, but there may well be a number of potential optimizations not yet implemented, such as proper frustrum pruning on the branch/leaf position calculations.
There is a ton of optimizations that can be done, basically the method deals only with the highest LOD. Also, the implementation is everything else but optimal because it is the original research code.
A good approach would be to use the shown approach as an additional highest LOD together with what Crytek is doing for example, this should be able to render with a framerate >30fps on a high end graphics card.
@KarenRei I still don't see anything like this being at all practical in real game environment.
Sure, we can always go say that implementing this in a proper engine will take years, and by then we'll have great graphics cards, but that's not relevant to my point that it just wouldn't render fast enough in a game with what we have now.
But that's irrelevant to my point that you can't just wish this into a game as it exists now. By the time you got this into a game engine, performance would be sufficient to add in paging and still keep a good framerate.
HirniNG:
In addition to my earlier comment (about incorporating this into a rendering engine, or whether the code is available), have you considered using a lower LOD on the shadow pass than on the rendering pass? I'm not so sure it'd be that noticeable.
The leaf rendering shader was developed in 2007, and it ran at 60 FPS back then at a resolution of 1280x720. So I guess modern graphics cards should have no problem with that.
The most expensive part of our rendering pipeline right now is the grass, which is just a huge number of billboards.
Of course, you always need good LOD techniques to simplify geometry and shaders in order to render a large number of trees at once.
Astounding work, HirniNG. Truly incredible. Have you considered incorporating this into a rendering engine like Ogre so that it's more widely available for people to use? Or is the code available for others to incorporate?
Depends on the hardware availible, the animation would not suffer much with 2-3 more trees, but one also needs to calculate shadow maps and all the shading for additional trees wich would have quite some impact on the framerate. A good LOD system should be combined with the high resolution models to render an arbitrary amount of trees(mayb I will do this this year).
Everything is programmed from scratch in a DirectX 10 framework. The trees were generated using xfrog. But it is possible to integrate it into game engines as long as shader 3.0 is supported.
No, it is a stochastic/spectral methods, otherwise it would not be possible to animate 100,000 leaves plus a full branch hierarchy.
It is possible to simulate only the branches that interact with a scene object, blending between the stochastic method and a full integration of the equations of motion, but I have not tried anything in that direction.
ah yes, with a GTX 280...so this kind of rendering and details wouldn't be good for 3D games, unless it use a very optimized 3D engine like the Unreal Engine 3.0
The research is targeted for future generations of hardware. With the next generation if GPUs, it will run at 200 fps, that is when the methods are applyable. The methods can be imlemented in pretty much any game engine rather easily.
On a GTX 280? Isn't that like one of the best video cards you could get nowadays? How would the demo run for someone with say a 9400 GT, such as myself?
Pretty amazing, random wind and best-perfect subsurface scattering in the leaves.
Sh4un1r1k 8 hours ago
Nice:)
ArcadeGames 1 week ago
I cant believe that this is a game!
TheRodrigovp 1 week ago
@TheRodrigovp Its not a game
vuckotadic 5 days ago
Wow that looked pretty real at first, only thing that made me realise it was fake was that the leafs were located too perfect. Good job!
Jerbod2 3 weeks ago
need some birds!!!
notmorefat 4 weeks ago
When can we expect real time rendering of this level to be the standard for games, 10 years?
AeolusMN 1 month ago 4
@AeolusMN i think that crysis has some mods that do this
gmxgamer 4 weeks ago
elder scrolls 7?
russiankid530 1 month ago
This is pure amazing, I'm hoping more video game use this.
Sirronkcuhc1 1 month ago
This has been flagged as spam show
Future of 3D graphics..!!!!!!!
hassaancool 1 month ago
Futere of graphics..!!!!!!!
hassaancool 1 month ago
Afrika? :P
gelarglr 1 month ago
hi can you recomend some software for rendering trees, combined with sketchup? I heard about twilight, maxvell and 3d studio max, but i'm looking for good quality and i'm also a beginner at this
arncj18 1 month ago
@arncj18 Try luxrender not sure if thats what your looking for but it is a great renderer.
RedofYellow 1 month ago
Any why cant video games have these graphics?
lilpimp994 1 month ago
@lilpimp994
Is just up to Developers. Consoles can't produce this kind of fidelity in real time yet. Only on PC but is up to developers to make a game like that. Probably in the next gen of consoles and new Engines will have near graphics and fidelity like the video in real time.
WINxTEC 1 month ago in playlist Stuff
@lilpimp994 Current gen consoles don't have enough processing power for them to render graphics like these in real time. PC can do it but you'll have to have one heck of a computer to do that. And it's up to developers to make a game with these kind of graphics. It's only matter of time until games have graphics like these and faster processors to render all of it in real time.
alex91008 1 month ago
@lilpimp994 a console game is limited by what can fit onto one disc, not only that but most consoles dont have the firepower to do what high end pc hardware can do. Xbox and ps3 cost somewhere in the neighborhood of 3 to 400. Theres pc graphic cards alone that go for that much.
JMtheCONQUERER 1 month ago
my god, it's beautiful!
MrMadalien 1 month ago
Amazing
Caiosniper1 1 month ago
More sss would make out come alive even more.
exil3dlivecom 2 months ago
Amazing :O
Zeptoflop 2 months ago
This is so awesome.
SuperLitterboy 2 months ago
You should sell your wind motion algorithm to e-on software. I've never seen the wind effects in Vue as good as this :)
vivadangermouse 2 months ago
The only thing to add is the distance to the leaf provides its depth of color, like a scanned leaf. When you go right next to the tree, the leaf doesn't pop so much as you go, "get that out of my face." Nice work!
ftlqed 2 months ago
Beautiful!
philfort2 3 months ago in playlist 3D Animation
Very nice!
Markus9705 3 months ago in playlist Fler videoklipp från HirniNG
tyndall effects are not that realistic!! i mean why without particles???
ugamer20 4 months ago
@ugamer20 i think he used the post effect instead of the volume texture to achieve the Gad Ray effect, fast and looks good enough.
kiragimmya 2 months ago
@kiragimmya yeah ur right dude!!!
ugamer20 2 months ago
hi what software u used to make this wonder??
alenvijay 4 months ago
can I download this somewhere?
TheComp462 4 months ago
I don't usually comment on these kind of videos, but you guys need to be commended. Wow, just... wow. I can only imagine how much work must have gone into such a subtle, yet very pretty effect. Well done.
I was about to ask what kind of hardware this was done on, but since the video was made in 2009, this technique would probably be totally usable in a modern PC game.
UHYVE 4 months ago
Aside from a bit of lighting flutter when the camera is facing into a shadow, this is indistinguishable from Mental Ray. Amazing work.
fennecfanatic 4 months ago
FUCK CRYSIS!!!
gage9600 4 months ago
A beautiful piece of work
FrankDodd 5 months ago
Simply amazing! The wind sounded really strong, though. I think the tree trunks and branches should sway a little as well. (Tall trees in real life sway a LOT with wind sounding like that.)
protox4 5 months ago
Someday, gamers will say that this is lame graphics... Someday... Yes...
eliotcougar 5 months ago
this is a cool video knowing that such graphics will be finally possible to do thx to the new unlimited graphics engine :) i so cannot wait for games to look like this, i'd say give it 2-3 yrs till we see something like this
leonalchemist 5 months ago
Great stuff. Hopefully we'll get this kind of quality ingame soon enough.
Ultralism 5 months ago
This would be awesome in Crysis. But I doubt the engine would be able to handle this on a full forest :P. it would rape the framerate. Well the engine might be able to handle it, but not the computers running it. :P
xPreatorianx 5 months ago
@xPreatorianx Thats why we have LOD (Level of Detail).
Dylantog 4 months ago
@Dylantog Well that's true. I would love to see this in full detail inside of a game. :)
xPreatorianx 4 months ago
i cannot believe this is better than movie
5zidane6 5 months ago
sims 4 all the way! this is how it will have to look like otherwise i ll stop obsessing about that game >_>
smukase 6 months ago
crysis 3
anderst5 6 months ago
good job i demand a movie next or a short movie
dannotrax 6 months ago
good, i demand a forest next.
Drake126 6 months ago
make a fucking jungle
Lymos524254 6 months ago
impressive
Globox822 7 months ago in playlist 3D Stuff and turorials
Man! Who dislike this? I work with 3d software and getting these results are extremely difficult. People are jealous i guess. Very nice work my friend.
tavogx 7 months ago
this is heaven
rikimaru6811 8 months ago
Oh my... Each leaf has subsurface scattering effects and casts a shadow on other leaves so you see the "top" shadows on the "bottom" side of the leaf... It looks amazing...
eliotcougar 8 months ago
you didnt tell what engine you used
SunnyShawFilms 8 months ago
Surely you can record their movement into an animation, and have pretty much the same effect? Or is this purely for real-time epicness? :D But indeed i do like... + the atmospheric noises are very good quality.
TwistXUK 8 months ago
make it a screensaver!!!!
Spliffer45 9 months ago
10 years or even 5 years from now gaming is gonna be elite
KulakxFilms 9 months ago
great work congratulation
gage9600 10 months ago
OMG !
sSwiety 10 months ago
were can i get this
theslaking2 10 months ago
DAMN...
daqde6bob 10 months ago
I am Neptune, god of the sea.
fedeita89 11 months ago
love it all the way, just found it onB00rek
MrLowrider1980 11 months ago
amaaaaazzzzzzzzz
binhleau 11 months ago
And the animation is way better then Vue's
MisterGasMan 11 months ago
Very impressive video, have you done these trees with sky sensitive leaves?
JerryTheSquid 11 months ago
TES V Skyrim Graphics... Hopefully
codous 1 year ago
amazing graphic and sound effects
depeche879 1 year ago
I dont care who you are, those trees are awesome!
Alexandervo1 1 year ago
1:19 was easily the most realistic shot, sorry but the slow bobbing animations dont look real to me in the beginning, damn nice trees though kudos can i i buy a dozen to seed in my games please? :P
FirewallAndFlush 1 year ago
is this real life?
lol amazing graphics look like real
pascottoz 1 year ago
some of the white flashes over the leaves in some parts is a little annoying (probably too reflective) but the lighting and of course the tree animations are sick
Xenocide664 1 year ago
The future of gaming right here!
student908065 1 year ago
I CAMED
vash47 1 year ago
Better than Crysis
/win
LunyAlex 1 year ago
what is the practical application of real time rendering? like, what's it used for? i know video games, but please tell me that's not it. right now i'm just in the non-real time rendering. so i'm just looking at what options are available
TheFretgod 1 year ago
@TheFretgod Science, education… Imagine an interactive exhibition where people could plant trees or grow leaves for example. A website could then be used to track their creations. My tree is the 1st one okay ? ;)
soupouscous 11 months ago
Another 20 years and it will be better than Crysis.
FearlessLT 1 year ago
can you imagine how much more life this would bring into games?
awesome!
Fangornmmc 1 year ago
What was it rendered with ?
TheMasenko 1 year ago
You need some serious power to pull that one off....sheesh, what are you running?
LauxHawk 1 year ago
Very nice!
Slance1Himself 1 year ago
NOw this is how next gen will looks like
ANDRESSOSPINA 1 year ago
Amazing !
ProProductionsGaming 1 year ago
Amazing work !! Bravo !
yanndick 1 year ago
Wow, this is crazy...
harvesthunter0707 1 year ago
Amazing! :)
csisyfiu 1 year ago
Comment removed
csisyfiu 1 year ago
Can't wait to see things like this in games, that would be amazing
hlvrn 1 year ago
great work!
noxmediasoftware 1 year ago
When new games began to make trees like that, we gona enter to new Gaming Era
berkut2006 1 year ago
Wow das sieht super aus, für mich speziell ab ca 1:15, wenn man das Sonnenlicht durch die Blätter sieht sowie das der Wind toll simuliert wird.
So wie sich das Blattwerk hier verhält, sollte es in aktuellen Spielen endlich sein.
Ich weiss nicht warum, aber als ich hier das Simulieren von Wind an den Bäumen gesehen habe, merkte ich wie sehr das doch in Spielen fehlt, nicht nur simples geschaukel oder gedrehe wie bei Speedtree.
Marukka 1 year ago
not realtime
razanet16 1 year ago
The real-time aspect is impressive, but why do these leaf growths look unrealistic? I can't place it, but they look like plastic trees...
TerrorBlack 1 year ago
This is completely ridiculous.
Sutanreyu 1 year ago
if its indeed real time, its mind blowing.........
joshisushant 1 year ago
matrix reality is not far away :)
se5d 1 year ago
I think your modeling is awesome; and Ik now it must have took a good 3 to 4 hours just for rendering.
josephj4050 1 year ago
You must have a realy fast hardware to render this in realtime
SkateforFun133 1 year ago
beautifully done.
Playtime00 1 year ago
Very impressive tech.
SamrBrown25 1 year ago
they should use this for games~
JundoYoupo 1 year ago
I cant wait to play games with these trees in them! Pure awesomeness! Technology is advancing at a stunning rate. Amiga, gameboy, settlers and now this!? This is sick! ;D Wonderful!!! Love it!
MrKarlalfred88 1 year ago
Created with...??
llRoBoBinHoll 1 year ago
You can find all the detailed information on how this was created in the publications given at the end of the description for the video.
Cheers!
HirniNG 1 year ago 2
@HirniNG is this a program?
XBOXNationTVHD 1 year ago
wow, you guys nailed the trees. wow.
dfpcmaia 1 year ago
the movements of the leaves are close to realistic. good job
leezhieng 1 year ago
All well and good, but let's face it, if you tried doing a whole jungle using the same technique, I highly doubt it'll hit 60 frames.
Still looks sexeh.
str1kerfswc 1 year ago
@str1kerfswc
That's what geometry paging is for. Sure, you'll still lose performance, but not linearly so. Basically, the further down the frustrum you go, the more you simplify the tree model -- first combining the leaves with their branches, then smaller branches with larger, and so forth. Further still you stripe multiple trees onto vertical quads and waver that a little bit (ala grass), and further still, you use a static horizontal texture on your terrain.
KarenRei 1 year ago
@KarenRei That's still not going to do much.
It's basically applying the standard LOD techniques that we all would, but it still isn't gonna' pull 60 frames, and certainly not in a proper game or simulation.
And if we used proper LOD, you'd need to work on a child/parent tessellation system to make LOD transitions smooth with the tree geometry, and that doesn't include any method you'd use for the leaves.
str1kerfswc 1 year ago
@str1kerfswc
I did note "Sure, you'll lose performance". But that's not a critical issue. The average game based on a new game engine takes years to complete. So by then, the video card used to render this will be well out of date.
Procedural trees are already created via child/parent tessellation, so that's not an issue. The leaves either become static or simple texture animations, embedded in the simplified limb quad, but at a distance, that becomes unimportant.
KarenRei 1 year ago
@str1kerfswc
Also, not having seen the algorithm, I can't specifically comment, but there may well be a number of potential optimizations not yet implemented, such as proper frustrum pruning on the branch/leaf position calculations.
KarenRei 1 year ago
There is a ton of optimizations that can be done, basically the method deals only with the highest LOD. Also, the implementation is everything else but optimal because it is the original research code.
A good approach would be to use the shown approach as an additional highest LOD together with what Crytek is doing for example, this should be able to render with a framerate >30fps on a high end graphics card.
HirniNG 1 year ago
@KarenRei I still don't see anything like this being at all practical in real game environment.
Sure, we can always go say that implementing this in a proper engine will take years, and by then we'll have great graphics cards, but that's not relevant to my point that it just wouldn't render fast enough in a game with what we have now.
str1kerfswc 1 year ago
@str1kerfswc
But that's irrelevant to my point that you can't just wish this into a game as it exists now. By the time you got this into a game engine, performance would be sufficient to add in paging and still keep a good framerate.
HirniNG:
In addition to my earlier comment (about incorporating this into a rendering engine, or whether the code is available), have you considered using a lower LOD on the shadow pass than on the rendering pass? I'm not so sure it'd be that noticeable.
KarenRei 1 year ago
@KarenRei Meh, fair enough.
Guess we'll all be waiting for a while.
str1kerfswc 1 year ago
Hi,
I am one of the authors of this video.
The leaf rendering shader was developed in 2007, and it ran at 60 FPS back then at a resolution of 1280x720. So I guess modern graphics cards should have no problem with that.
The most expensive part of our rendering pipeline right now is the grass, which is just a huge number of billboards.
Of course, you always need good LOD techniques to simplify geometry and shaders in order to render a large number of trees at once.
Kustl 1 year ago
omgomg
popsuplol 1 year ago
omgomg
popsuplol 1 year ago
Life is beautiful =D
Dominus357 1 year ago
Astounding work, HirniNG. Truly incredible. Have you considered incorporating this into a rendering engine like Ogre so that it's more widely available for people to use? Or is the code available for others to incorporate?
KarenRei 1 year ago
THIS IS REAL LIFEEEEEEEEEE!!!!
ChainedImmortality 1 year ago
this is unbeleiveable. I can't imagine all the work that must have gone into creating even this simple scene.
coolie405 1 year ago
Yeah, Elder Scrolls V, it would be amazing with such graphics ^^
thomasdeliot95 2 years ago 11
How long before we can see a game like oblivion with this kind of quality do you guys think?
clojap 2 years ago
oh my god this is amazing.
Pyritie 2 years ago 15
i would seriously sit and watch that for hours, it looks perfect just like real life
lodmanizded4eva 2 years ago 2
Great potential for screens in nice bars and hotel lobbies - very relaxing.
lecochonbleu 1 year ago
Totally awesome, incredibly lovely!
How much would framerate drop after adding 2 or 3 more trees? :-)
qwercz1 2 years ago
@qwercz1
Depends on the hardware availible, the animation would not suffer much with 2-3 more trees, but one also needs to calculate shadow maps and all the shading for additional trees wich would have quite some impact on the framerate. A good LOD system should be combined with the high resolution models to render an arbitrary amount of trees(mayb I will do this this year).
HirniNG 2 years ago
habs in der presse gelesen und sofort auf youtube das video angesehen! nicht schlecht, gratuliere :)
K20009 2 years ago
what program did you use to make this?
olivercento 2 years ago
Everything is programmed from scratch in a DirectX 10 framework. The trees were generated using xfrog. But it is possible to integrate it into game engines as long as shader 3.0 is supported.
HirniNG 2 years ago
@HirniNG how? and how long to make it?
naborghsoj08 2 years ago
mmm is veri acurate :D
i love it :)
luisfable 2 years ago
just a quick question:
do your technique support colision with player and object? or its just wind?
if no, can it be easy to implement (or possible)?
mat967 2 years ago
No, it is a stochastic/spectral methods, otherwise it would not be possible to animate 100,000 leaves plus a full branch hierarchy.
It is possible to simulate only the branches that interact with a scene object, blending between the stochastic method and a full integration of the equations of motion, but I have not tried anything in that direction.
HirniNG 2 years ago
The animation is very soft and fluid, thumbs up!
However, i cant say the rendering is very "next-gen" considering the low fidelity video compression.
DeXtmL 2 years ago
i dont think he was thinking about ¨next-gen¨ rendering when showing is method to render tree. :P
mat967 2 years ago
Try the HD button, you do not see all the high frequency structures in the low version.
HirniNG 2 years ago
AWESOME.
what game and engine is it?
STALKERms1 2 years ago
AWESOME what game is it?
STALKERms1 2 years ago
Better than Crysis tree?
freemanlou20 2 years ago 2
I Wish oblivion 2 looks like this.
SaberTanker22 2 years ago 2
Elder Scrolls V, bro. xD
SystelCyrus 2 years ago
very nice trees!
slayer1944 2 years ago
How could these trees be put into say, Morrowind? I'd love to start making trees like these instead of billboards.
starwarsguy9 2 years ago
Possibly the best trees I've seen so far (better than Farcry 2 even, altho FC2 has superior grass). Very nice.
conradhw 2 years ago
you can see the framerate is dropping sometimes, and it's kinda normal with such details!
RaptorZX3 2 years ago
What can be perceived as frame drops is because of youtube, not because the demo runs slow.
The demo runs steady at 60-80 fps@720p on a GTX 280.
HirniNG 2 years ago
ah yes, with a GTX 280...so this kind of rendering and details wouldn't be good for 3D games, unless it use a very optimized 3D engine like the Unreal Engine 3.0
RaptorZX3 2 years ago
The research is targeted for future generations of hardware. With the next generation if GPUs, it will run at 200 fps, that is when the methods are applyable. The methods can be imlemented in pretty much any game engine rather easily.
HirniNG 2 years ago
On a GTX 280? Isn't that like one of the best video cards you could get nowadays? How would the demo run for someone with say a 9400 GT, such as myself?
starwarsguy9 2 years ago
This comment has received too many negative votes show
crysis trees look better i thikn
madzane94 2 years ago
no...
mat967 2 years ago
I refuse to believe this is realtime :S
If it is, just WOW.
VEGETADTX 2 years ago 13
WOW. Absolutely awesome.
CheckeredDemon310 2 years ago 3
Breathtaking! Are you working on an implementation for some DCC package?
glacierise 2 years ago 2
Hey man This is awesome!!
5 stars..
There's any demo for testing? :)
musikdoktor 2 years ago 2