thanx for this simple and nice preview,,conserning the the properties of rigid body collection,,,can you tell me the difference between bounding box?bounding sphere?mesh convex Hull?proxy convex Hull??concave Mesh??proxy concave mesh,,not shared?? and what is the meaning of inactive??unyielding??phantom???disable all collision??
im wondering what are ur settings for ur boxes, i try to put mine as bounding box, but they still fly all over the place, even when they are far apart
The above would move the ball/sphere a small amount in the right direction as thats all we need at this point. When you enable rector it sees that the ball has moved and "takes over" the rest of its animation by calculating how far you moved it over how many frames, it
then works out the trajectory and completes the rest of the motion for you.
You could move the ball higher and over less frames, this would cause reactor to see a much faster start and it would take this into account when working out the remaining frames.
Hope that helps, reactor is quite tricky to explain.
About 10 minutes. 3d Studio max takes care of the physics using the built in Reactor plugin, all I had to do was build the boxes and animate a ball moving over a few frames. When you enable reactor it takes over the ball's animation and works out its trajectory. Same for the boxes, Reactor handles the collision between the ball and the boxes on its own.
thanx for this simple and nice preview,,conserning the the properties of rigid body collection,,,can you tell me the difference between bounding box?bounding sphere?mesh convex Hull?proxy convex Hull??concave Mesh??proxy concave mesh,,not shared?? and what is the meaning of inactive??unyielding??phantom???disable all collision??
audayhussain2 1 year ago
Yeah, don't turn on motion blur either as that will increase render times by a factor of 10.
GeoffCoope 2 years ago
wohoo first comment in 10 months! lol
im wondering what are ur settings for ur boxes, i try to put mine as bounding box, but they still fly all over the place, even when they are far apart
thanks if u can answer..
SilentEcho8 2 years ago
Give them "mass"
GeoffCoope 2 years ago
i did and i set my col tolerence to 1and it still doesnt work properly :(
SilentEcho8 2 years ago
Make sure that the mass of the boxes is greater than the mass of the ball, try that.
GeoffCoope 2 years ago
I like it !!!
I'm an professional AutoCAD 3D drawer. But I just started this week to draw with 3ds Max for fun. This inspired me al lot.
Thanks Madpoener
madpoener 3 years ago
Glad you liked it. Reactor and Particles are the fun side of 3DS Max
GeoffCoope 3 years ago
This has been flagged as spam show
yo ello ive got autodesk 3ds 2009 but dnt kno at all ow 2 use it plz can some1 elp!!!!!!!!!
b160121 3 years ago
This has been flagged as spam show
yo ello ive got autodesk 3ds 2009 but dnt kno at all ow 2 use it plz can some1 elp!!!!!!!!!
b160121 3 years ago
sweet ^^ how did you make the sphere's fly in a so perfect angel?
Ugglybuggly 4 years ago
Place a sphere near the ground, goto say...frame 10 and move the sphere up and towards the brick wall by a small amount.
GeoffCoope 4 years ago
The above would move the ball/sphere a small amount in the right direction as thats all we need at this point. When you enable rector it sees that the ball has moved and "takes over" the rest of its animation by calculating how far you moved it over how many frames, it
GeoffCoope 4 years ago
then works out the trajectory and completes the rest of the motion for you.
You could move the ball higher and over less frames, this would cause reactor to see a much faster start and it would take this into account when working out the remaining frames.
Hope that helps, reactor is quite tricky to explain.
GeoffCoope 4 years ago
About 10 minutes. 3d Studio max takes care of the physics using the built in Reactor plugin, all I had to do was build the boxes and animate a ball moving over a few frames. When you enable reactor it takes over the ball's animation and works out its trajectory. Same for the boxes, Reactor handles the collision between the ball and the boxes on its own.
Thanks
Anim
GeoffCoope 4 years ago