Added: 4 years ago
From: GeoffCoope
Views: 22,097
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  • thanx for this simple and nice preview,,conserning the the properties of rigid body collection,,,can you tell me the difference between bounding box?bounding sphere?mesh convex Hull?proxy convex Hull??concave Mesh??proxy concave mesh,,not shared?? and what is the meaning of inactive??unyielding??phantom?­??disable all collision??

  • Yeah, don't turn on motion blur either as that will increase render times by a factor of 10.

  • wohoo first comment in 10 months! lol

    im wondering what are ur settings for ur boxes, i try to put mine as bounding box, but they still fly all over the place, even when they are far apart

    thanks if u can answer..

  • Give them "mass"

  • i did and i set my col tolerence to 1and it still doesnt work properly :(

  • Make sure that the mass of the boxes is greater than the mass of the ball, try that.

  • I like it !!!

    I'm an professional AutoCAD 3D drawer. But I just started this week to draw with 3ds Max for fun. This inspired me al lot.

    Thanks Madpoener

  • Glad you liked it. Reactor and Particles are the fun side of 3DS Max

  • sweet ^^ how did you make the sphere's fly in a so perfect angel?

  • Place a sphere near the ground, goto say...frame 10 and move the sphere up and towards the brick wall by a small amount.

  • The above would move the ball/sphere a small amount in the right direction as thats all we need at this point. When you enable rector it sees that the ball has moved and "takes over" the rest of its animation by calculating how far you moved it over how many frames, it

  • then works out the trajectory and completes the rest of the motion for you.

    You could move the ball higher and over less frames, this would cause reactor to see a much faster start and it would take this into account when working out the remaining frames.

    Hope that helps, reactor is quite tricky to explain.

  • About 10 minutes. 3d Studio max takes care of the physics using the built in Reactor plugin, all I had to do was build the boxes and animate a ball moving over a few frames. When you enable reactor it takes over the ball's animation and works out its trajectory. Same for the boxes, Reactor handles the collision between the ball and the boxes on its own.

    Thanks

    Anim

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