I have a question, maybe you can help me understand.
How do you make a mesh in ZB and then use it in LW. Isn't there a HIGH poly count in the ZB model?
I did at one time make a model in LW then import it into ZB, then detailed it, used the Displacement mapping, but it lost detail in LW. I wasn't to impressed so I stopped using ZB.
I see some incredible models made in ZB, but how feasible is it to use the models in programs like LW, where the polycount matters.
Zbrush can switch between low and high poly's. The Shadowbox has a setting above it (it's part of the ReMesh All function) in which you can set the resolution of the poly's.eg- if you want a 64 poly shape you can set it to x8 res.
Later on you can then subdivide it multiple times and still keep the original shape as a low-poly mesh which will alter shape based on your high poly modifications. You can also retopologise in Zbrush pretty easily and reduce poly's using remeshALL.
Wonderful tutorials, both part 1 & 2. Thanks for sharing this with us. Now one important question to me is: What Space Marine chapter will this end up being?
@lordofthecubes : One thing at a time ;-) gonna continue this a little further to the painted version then I will probably make a helmet or a bolter...
@3DGameResources Actually I'd love to see a polypaint tutorial for this. If you can go into a polypainting requirements (ie... number of polys required to get a good UV map, and pre prepping before painting, map resolution, etc) a bit...that would be fantastic! I was never able to get good results from polypainting after converting into a map from UVs.
so how do you join the two poly's together so that they're one poly, is there a Boolean tool for unifying them?
EvilKris 4 months ago
How do you make the inside hollow so it would fit for a shoulder? :S if i use a brush and try to make a indent i just fuck it up :S
djdwarfy 8 months ago
I thought it was bar soap when i seen the thumbnail.
1john1992 10 months ago
nigga you sound like you boutta die dawg stop hittin dat bowl nigga
guitaHer099 10 months ago
HEY MEN!!!.... THIS IS THE MOST FUCKING AMZING TUTORIAL FOR Z-BRUSH......
THANKS!!!
BHVampireLF 1 year ago
Brilliant stuff! This has been really usefull!
ScorpioXcore 1 year ago
de puta madre
DraKosrl 1 year ago
really cool. i'm loving the new shadowbox so far. great to see other people's examples.
thanks for making the tutorial!
gordontarpley 1 year ago
Wow! Great modelling!!
I have a question, maybe you can help me understand.
How do you make a mesh in ZB and then use it in LW. Isn't there a HIGH poly count in the ZB model?
I did at one time make a model in LW then import it into ZB, then detailed it, used the Displacement mapping, but it lost detail in LW. I wasn't to impressed so I stopped using ZB.
I see some incredible models made in ZB, but how feasible is it to use the models in programs like LW, where the polycount matters.
AngriestAmerican 1 year ago
@AngriestAmerican
Zbrush can switch between low and high poly's. The Shadowbox has a setting above it (it's part of the ReMesh All function) in which you can set the resolution of the poly's.eg- if you want a 64 poly shape you can set it to x8 res.
Later on you can then subdivide it multiple times and still keep the original shape as a low-poly mesh which will alter shape based on your high poly modifications. You can also retopologise in Zbrush pretty easily and reduce poly's using remeshALL.
EvilKris 4 months ago
V.nice tutorial. Thanks.
kbenusis 1 year ago
what a great tool tip, thanks for sharing it!
JaynaPavlin 1 year ago
Wonderful tutorials, both part 1 & 2. Thanks for sharing this with us. Now one important question to me is: What Space Marine chapter will this end up being?
I prefer the Dark Angels.
outaluck1 1 year ago
You planning on making a full model of the marine psi? Great video.
NathanKRobinson 1 year ago
@NathanKRobinson : Not sure yet, but I am gonna make a few bits at least...
3DGameResources 1 year ago
great tutorial. thanks
wisdomprophet777 1 year ago
@wisdomprophet777 : You're welcome.
3DGameResources 1 year ago
now a space marine helmet ;)
lordofthecubes 1 year ago
@lordofthecubes : One thing at a time ;-) gonna continue this a little further to the painted version then I will probably make a helmet or a bolter...
3DGameResources 1 year ago
@3DGameResources Actually I'd love to see a polypaint tutorial for this. If you can go into a polypainting requirements (ie... number of polys required to get a good UV map, and pre prepping before painting, map resolution, etc) a bit...that would be fantastic! I was never able to get good results from polypainting after converting into a map from UVs.
wisdomprophet777 1 year ago
Comment removed
Theicemonkeyjr 1 year ago
@Theicemonkeyjr : Thanks, more on the way, Yes I am very interested in the new Space Marine game (am a big 40k fan) so thanks for the tip-off.
3DGameResources 1 year ago