@sartanko - This has been around for decades and is used daily in surveying, archaeology, medicine, and so on. Search for "gigavoxel" right here on YouTube to see some examples that are actually open-source (anyone can copy the code and render any objects they want). The problem is this isn't suitable for games, due to the huge size required for animated files, and the low performance when doing things like dynamic lightning and ragdolls (which all games are expected to have nowadays).
@UsuarioDEAD by unlimited detail he means there is no limite to how many objects or graphics you can put in a game it will now lower it down but the things they made are just bunch of teany tiny polygons which have limites to how much you can zoom in so by Unlimited detail he means there is no limite to how much a game designer can put in his game but they cant make infinite amount of polygons its not cuz it cant run but becaue it takes an infinite amount of time for the game designer to make it
@lokkarggg - Two years? I've seen this for 20. And it was used by game giants... in the 90s (Novalogic, for example). Then everyone figured out it was just too limited and not efficient enough for interactive games. It's still used for industrial visualization, medicine, etc., but not for games (where players expect things like dynamic lighting, ragdolls, etc.).
I doubt a lot this is real, I will believe it when that technology will be used in a game with animations and physic and proof that its rendered in real time like Crysis.
@cyberbemon Lol idiots thinking this is real, I have a perfect maths thing that proves this is just sparse voxel octree, and that means, this is fake, and has been used before. Also in this if it was real, it would take 512 petabytes of information to render their little world they made. PM for more maths calculations (proof)
two years, then we'll have DDR4 RAM and everyone will have USB 3.0 and 16 core processors 4 TB solid state drives and this will run on a wii, not HD like ps3 but still. awesome.
@Brocaserter Do you not realize how many particles your gpu would have to render to even make the ground visible? This may happen in the future, but definitely not now.
@cheezecake2000 Maybe you did not hear them, But I am pretty sure that they said they are Programmers, not Artists. Plus no point going all out just for a quick demo. I'm a programmer and I can't design Models OR art.
sad to see most ppl dont understand whats going on in the vid ... it's truly amazing what they have accomplished, and that only using software power and not includeing the GPU yet!
check out the interview with the ceo, for how they did it and a gameplay demo ...
They could convince every doubter in the world that this is real with a tech demo, and maybe some source code or API. NVIDIA release quite a few of demos showcasing specific graphical features with source code and all. I don't see why these guys don't shatter all doubts and do the same.
I think this is ~10% true and ~90% rubbish. Sparse Voxel Octrees and similar technologies can certainly accomplish very amazing things, but I don't imagine that this 'Unlimited Detail' engine is really a revolution in any way or that it is as amazing as it claims. Either way (if it's real or fake) it's very interesting.
@DarkGharren well id be more impressed if he added subtractive csg instead of just piling loads and loads of unions together... which is nothing amazing at all, you know i can load up a world and just plot a million plants, you do that in farmville on facebook for fucks sake.
@rouncer81 - And, thanks to their advanced technology, the rocks never move and the light never changes, which creates the ultimate eerie atmosphere. Game of the year award in the bag.
I just left I/ITSEC which is a major simulation technology convention. Nothing like this was there, and it would have been if it was real.
A 10% improvement in detail level from year to year is big and will sell your multi million $ sim against competition that only got a 8%. If these guys have 100000% improvement then they could dominate the simulation market which is worth much more than games. Yet no one there has even heard of these guys.
@metalictempest If there is actually nothing to Euclideon other than what they have shown, and I am almost positive that this is the case, then I'm certain this is not a "troll aimed at gamers", but rather more selfish in nature.
This company got a lot of money from the Australian government, and I would not be surprised if there is a fraud case on the horizon. Listen to the odd interview(s) with Dell. This is not accusation, but speculation.
this technology is great if u plan to make a game thats 100% static with no movement. lol... only way this is really going to be practical is to use it for everything thats static. like the ground. tree's except for branches and leaves. which would leave you hepas of polygons to do what u gota do.
i also call this engine bullshit until they show a game running in it! just recreate 1 room and a fully animated playable character... thats all i ask for.
@lonestaremex361 They are. the purpose of them demo was to show there's no polygon limit. I kinda wish they'd make something more eyecatching too. But c'est le vie. Maybe in the next vid.
@UsuarioDEAD You mark a point. I guess it's because of textures that are not higher res than usual so any close zoom on objects will make look them extremely blury. That's just a guess.
@UsuarioDEAD why don't you look at all the videos using this technology... oh look at the top of this fucking video... a new video... watch it... dumbass
This is my understanding of how it works... Objects are represented by equations, not polygons or atoms... But when they are rendered, UP TO 64 atoms per cubic millimetre are created depending on how big the object is and these atoms are rendered... SO it's more complicated than it looks at first.
It's about time other people realized this was just a voxel converter. I'm not knocking it at all I think there are some cool things to be done with voxels but this certainly isn't anything new. Taking polygons and converting them to voxels has been around for over a decade
My gripe has only ever been them presenting it like it's new tech or something. The whole we can process #X more polygons is a farce just say it converts them and leave it at that
They're suggesting going from tracking individual vertexes to tracking numerous more points of data.
Now, if they're suggesting dynamically loading this from memory, rendering isn't the issue, it is your hard drive. Because sure, high def games would be nice, but I'm not sitting around for a 50 gb download off steam.
this is all great, but imagine the size of the collision programming that would have to go into games, and how buggy it would be. i would go criminally insane having to jump around to get out of ANOTHER voxel rock.
posh, gay, american, "daaatuuu". Stop peddaling ur shit and stop repeating the words, "unilimited point cloud daaatuuu, i dont want to sleep dream those 5 words and I I don't want to be brainwashed with your fucking repeated self advertising.
You guys are so dumb, there is no fraud, they already have their own funding and everything, watch the interview of them, type in euclideon. It runs all in real time.
too much doubt has been cast on these guys by upper tier programmers and GFX companies. they need to step up and show some physics and animation rather than some renders or its basically going to be considered a scam/troll. people will say.."they dont have to" ! a successful technology venture isnt just product but PR and credibility . what credibility these guys have at least in the public arena is waning.
Are you people retarded? Reactions like yours are exactly why they are so reluctant to put out any information because as soon as they do people go batshit and bash them to bits.
Credibility? What the heck are you talking about? This isn’t a finished product so why would they give a flying fuck about what some basement-dwelling wannabe experts have to say on the matter? When they are done and have to sell their product, that’s the moment where they have to show their cards, not earlier.
""basement-dwelling wannabe experts have to say on the matter?"" Nvidia and John McCarmac have shot them down, in addition several powerful voxel engines already exist.
""Credibility?"" if your public image has been hammered by poor reception from both the public and professionals , who's going to buy your product?
Who’s going to buy the product? Durr, I don’t know, perhaps businesses that don’t rely on hearsay? If they are given this technology to thoroughly inspect it and find out that it delivers do you think they’ll go “Naw, we’ve heard that it doesn’t work, let’s not use it after all”?
Also, can you link to Nvidia’s comment on UD? I’ve never heard of it and Google isn’t finding it either. Regarding Carmack (you misspelled his name), how exactly did he “shoot them down”? Did we watch different videos?
@MoaiMaea misspell McCarmack big fucking whoop, ever wonder why companies work so hard to defend their public image ? this is why... negative press affects the bottom line. industry insiders may just pass Euclidion over on the strength of other professional criticism. go to wired Dot Com , search for unlimited detail in gadget lab , google John McCarmack on Unlimited detail , its not difficult to find this stuff.
You are still misspelling his name. Also, I already listened to his assessment which is why I was asking you to elucidate your point. I don’t see where exactly he “shot it down” in any form. Besides, you have yet to show me a comment by Nvidia.
And most companies work hard to defend their public image because they sell stuff to the public. Euclideon does not. They won’t have to convince the average guy to buy their engine, their clientèle is much smaller and doesn’t require fancy advertisement.
“Who gives a shit”? Yeah, seriously, why do we even bother with spelling? leDZ djuzzt späl èwrysink se vay wii vont, raigd¿
Regarding the article you refered to, have you even read it yourself? What they are saying comes down to “a single person doesn’t have the knowhow to implement everything from shading to physics” and to that I reply “No shit, that’s why he got some investors and staff”. You shouldn’t really use statements made by people over a year ago where they had much less information.
@MoaiMaea Don't be so quick to judge, even if it only does static environments and it can be combined with polygons for animations that would be a big step up.
@Edgebotv4 They got a 2 million dollar investment from the Australian goverment. Is that not credible enough? The tech is still in development...let them finish. Jeez...
@Edgebotv4 Actually it doesn't matter. The CEO has already said he has more than enough money to finish the project and has turned down grants from other companies. Because if they accepted those grants they would have to do as you say. Become more public, publish release dates, ect ect. Since the public tends to be a bunch whiney pricks, I say screw em. Let the guys do their work and don't stress if this is the next big thing or not. Either we'll see it or we won't.
That fans of this stare at the resolution and don't see the ugly repetition. Since when do hires objects not use disk space? Polygons/textures are made to simplify models and save space!
please merge with a game publisher or small company. it would be really cool to see one of the little guys get a break with your company isntead of a greedy as shitty publisher like EA
Wouldn't usng trillions of points require 1000s of gigabytes? The only way I can see to get around this is by using algorythms to create arrays but that would take you back to using simple geometric shapes again.
correct me if I'm wrong.
I do think we need to find a way of eventually moving away from polygons though.
This demo would be very convincing if the models didnt look this bad... I mean, if your engine is so briliant, why couldnt you find a normal 3D artist? Every artist would like to work with so much detail, and still you couldnt find one...
This is a great demo and the commentary is informative and not condescending.
I am not sure how this tech works but it seems these levels of detail will be available in the not to distant future using DX11 and 'tessellation'. He is right though, these engine would be great if implemented on a console or mobile phones etc.
@MrTitanRed been watching the side interview on this. there was a live demonstration at 40fps. Don't discount what you don't know. It is amazing technology if it ever gets released.
@zephroth They pretend like they’re doing something new and unique, that their engine is unflawed when in reality it is, they're not being honest about their engine. It doesn't take much work to make the youtube audience ogle it.
Huh, huh, is that so, shimmy1984? So how come that there is not one approach with voxels that is able to do what they have shown us so far? I guess they gotta be doing something different after all, eh?
@shimmy1984 its not exactly the same in this engine the only limiting factor regarding detail is the screen output, whereas in a voxel engine if you get closer to an object you end up seeing only blocks and the further you move away or the more detail you have the higher computing power you need, which is not the case in this engine.
@2kliksphilip but this is not the fault of the engine this is the lack in detail of the 3d models shown. you should watch the interviews with euclideon where the engine is explained a lot better.
Guys, stop complaining about being programmers and not 3D artists, just hire a 3D artist or a few. Not only they will make your demos breathtaking, they will actually provide you with essential feedback, what 3D artists need and expect from the engine, instead of you groping in the dark for what will catch with the industry.
what's the point of more detail if you still get the color wrong? game's still look like crap because everyone thinks you have to saturate all the colors. it just makes it hard to see what you're looking at. i'd rather everything looked like 'Limbo'
@Brenosakaguti becourse avatar is completely prerendered, while this engine is running in realtime...
I read once that the rendering of the star wars episode 3 opening spacebattle with hundreds or thousands of spaceships took about three years. and i'm pretty sure they didn't do it on one pc, and i'm pretty sure it was like super-computers.
You just have to compare realtime to realtime, not render to realtime. that doesn't make any sense at all.
@XquZ2 Not exactly, it's comparing realtime still simple repeated scenes with an action realtime first-person shooter. I think it's still different things
No no no no! Don't put it on the wii! Please, my life depends on it!
polkm7fromps3 1 day ago
Creator of Minecraft: HA, I DON'T NEED THIS!
wassup986 5 days ago
I think I can reserve the right of scepticism when watching this, it just seems to good to be true.
sartanko 1 week ago
@sartanko - This has been around for decades and is used daily in surveying, archaeology, medicine, and so on. Search for "gigavoxel" right here on YouTube to see some examples that are actually open-source (anyone can copy the code and render any objects they want). The problem is this isn't suitable for games, due to the huge size required for animated files, and the low performance when doing things like dynamic lightning and ragdolls (which all games are expected to have nowadays).
RFC3514 1 week ago
omg imagine minecraft with this technology
takonyka 1 week ago
the narrator seems like a bit of a dick... 'humble'... right... how much did you boast it could improve gameplay?
GrimPony 2 weeks ago
if you want to implement infinite point cloud data, you must first create the universe...
chromosome24 2 weeks ago
@chromosome24 No, you mustn't. That only applies to apple pies.
skating1611 1 week ago
@UsuarioDEAD by unlimited detail he means there is no limite to how many objects or graphics you can put in a game it will now lower it down but the things they made are just bunch of teany tiny polygons which have limites to how much you can zoom in so by Unlimited detail he means there is no limite to how much a game designer can put in his game but they cant make infinite amount of polygons its not cuz it cant run but becaue it takes an infinite amount of time for the game designer to make it
THEGAMINGRULER 2 weeks ago
I think it's not the artists fault :( but I'm not really sure. It's not like he dident say it like 1000x times.
ThreeArrowVideos 2 weeks ago
I'm not 100% sure, but I think he is using unlimited point could data.
jtpushmail 2 weeks ago 4
how come ive seen this like 2 years for now? and still doesnt gets applied by game giants?
lokkarggg 3 weeks ago
@lokkarggg Takes some time. Good games need at least 2 - 3 years of developent time to be done.
Gyohdon 3 weeks ago
@lokkarggg - Two years? I've seen this for 20. And it was used by game giants... in the 90s (Novalogic, for example). Then everyone figured out it was just too limited and not efficient enough for interactive games. It's still used for industrial visualization, medicine, etc., but not for games (where players expect things like dynamic lighting, ragdolls, etc.).
RFC3514 1 week ago
I doubt a lot this is real, I will believe it when that technology will be used in a game with animations and physic and proof that its rendered in real time like Crysis.
drakenlorde 3 weeks ago
LOL @ idiots thinking this is a fake ! ..
cyberbemon 3 weeks ago
@cyberbemon Lol idiots thinking this is real, I have a perfect maths thing that proves this is just sparse voxel octree, and that means, this is fake, and has been used before. Also in this if it was real, it would take 512 petabytes of information to render their little world they made. PM for more maths calculations (proof)
ivandonat 2 weeks ago
If you think this is a scam, please watch this video: watch?v=00gAbgBu8R4
Brocaserter 3 weeks ago
two years, then we'll have DDR4 RAM and everyone will have USB 3.0 and 16 core processors 4 TB solid state drives and this will run on a wii, not HD like ps3 but still. awesome.
televiciousgoober 3 weeks ago
How long is this scam going to survive?
hitaitable 4 weeks ago
Which dumbasses rated this video down?
Brocaserter 1 month ago
@Brocaserter The people who realize that this is a scam to trick game developers to buy something that doesn't work.
Arantre20 3 weeks ago
@Arantre20 It isn't a scam only because you can't imagine it
Brocaserter 3 weeks ago
@Brocaserter Do you not realize how many particles your gpu would have to render to even make the ground visible? This may happen in the future, but definitely not now.
Arantre20 3 weeks ago
@Arantre20 Well, obviously it runs on a simple gaming laptop, watch?v=00gAbgBu8R4
Brocaserter 3 weeks ago
@Brocaserter But it doesn't, that's obviously prerendered. I'll believe it in 10-20 years when technology has actually advanced enough for this.
Arantre20 3 weeks ago
@Arantre20 It isn't prerendered. You can see that the interviewer can navigate through the island with a controler in that video!
Brocaserter 3 weeks ago
If you notice, there is original items but not that many of them. You can't make huge maps without copy pasting this atom data.
cheezecake2000 2 months ago 2
@cheezecake2000 Maybe you did not hear them, But I am pretty sure that they said they are Programmers, not Artists. Plus no point going all out just for a quick demo. I'm a programmer and I can't design Models OR art.
FreelanceProgrammer 1 month ago
sad to see most ppl dont understand whats going on in the vid ... it's truly amazing what they have accomplished, and that only using software power and not includeing the GPU yet!
check out the interview with the ceo, for how they did it and a gameplay demo ...
/watch?v=hxtuZE5pOGA
M4tchB0X3r 2 months ago
This has been flagged as spam show
They could convince every doubter in the world that this is real with a tech demo, and maybe some source code or API. NVIDIA release quite a few of demos showcasing specific graphical features with source code and all. I don't see why these guys don't shatter all doubts and do the same.
xenol 2 months ago
Comment removed
xenol 2 months ago
I think this is ~10% true and ~90% rubbish. Sparse Voxel Octrees and similar technologies can certainly accomplish very amazing things, but I don't imagine that this 'Unlimited Detail' engine is really a revolution in any way or that it is as amazing as it claims. Either way (if it's real or fake) it's very interesting.
DevHQLessons 2 months ago 2
160 people think its fake
Killasklan 2 months ago
just make one rock model and repeat it unlimitedly, and thats how it works!! imagine red faction with unlimited repeated rocks! stunning!
rouncer81 2 months ago
@rouncer81 you obviously dont understand whats going on in the video.
gumballvideo 2 months ago
@gumballvideo oh no not another unlimited detail supporter... aaaaaaaaarrrrrrrrrrggggghhhhh
rouncer81 2 months ago
@rouncer81 But he is right, you obviously have no idea what the whole thing is about.
DarkGharren 2 months ago
@DarkGharren well id be more impressed if he added subtractive csg instead of just piling loads and loads of unions together... which is nothing amazing at all, you know i can load up a world and just plot a million plants, you do that in farmville on facebook for fucks sake.
rouncer81 2 months ago
@rouncer81 - And, thanks to their advanced technology, the rocks never move and the light never changes, which creates the ultimate eerie atmosphere. Game of the year award in the bag.
RFC3514 2 months ago
@RFC3514 totally agree, piece of shit this is, yoda would say. :)
rouncer81 2 months ago
Oh my GOD Imagine games like Red Faction with this. O.O
WolfiyDW0770 2 months ago 10
I just left I/ITSEC which is a major simulation technology convention. Nothing like this was there, and it would have been if it was real.
A 10% improvement in detail level from year to year is big and will sell your multi million $ sim against competition that only got a 8%. If these guys have 100000% improvement then they could dominate the simulation market which is worth much more than games. Yet no one there has even heard of these guys.
This is a troll aimed at gamers.
metalictempest 2 months ago
@metalictempest If there is actually nothing to Euclideon other than what they have shown, and I am almost positive that this is the case, then I'm certain this is not a "troll aimed at gamers", but rather more selfish in nature.
This company got a lot of money from the Australian government, and I would not be surprised if there is a fraud case on the horizon. Listen to the odd interview(s) with Dell. This is not accusation, but speculation.
Suckbutton 2 months ago
this technology is great if u plan to make a game thats 100% static with no movement. lol... only way this is really going to be practical is to use it for everything thats static. like the ground. tree's except for branches and leaves. which would leave you hepas of polygons to do what u gota do.
AnthonySBD 3 months ago
i also call this engine bullshit until they show a game running in it! just recreate 1 room and a fully animated playable character... thats all i ask for.
Kevb0ardGames 3 months ago
Comment removed
Tait011 3 months ago
Lol at the music, I just realised it was in one of Cyriak's videos..?
Scwirul 3 months ago
Animate (bone animation) ~100 (point cloud) characters while being in that world, having shadows, reflections, refracts. then im impressed.
VladCPP 3 months ago
Awesome the music was pretty creepy.
RetroGamesDontStop 3 months ago
Till' these guy's give some form of explanation of this program, or show it being used in a game, I call bull.
Digiscat 3 months ago
Its just goddamn voxels
It isnt new
Physics would take shits
You have to use a very small number of objects
Deal with it
uuuuuuu30 3 months ago
@uuuuuuu30 Go in your hole , pessimistic individual.
thewaysh 3 months ago
This has been flagged as spam show
THIS IS A SCAM
NOTCH CONFIRMED IT!
DO NOT SUPPORT THIS COMPANY!
KernelGaddafi 3 months ago
This has been flagged as spam show
THIS IS A SCAM
NOTCH CONFIRMED IT!
DO NOT SUPPORT THIS COMPANY!
KernelGaddafi 3 months ago
I keep imagining Palpatine shooting lightning from his hands and yelling "Unlimited point cloud data"
milkenobi 3 months ago
This looks nice but the patterns,trees,rocks,even clouds look like they are copy and paste.
lonestaremex361 3 months ago
@lonestaremex361 They are. the purpose of them demo was to show there's no polygon limit. I kinda wish they'd make something more eyecatching too. But c'est le vie. Maybe in the next vid.
Regless 3 months ago
If the detail is unlimited, why u cant do a infinite zoom in?
UsuarioDEAD 3 months ago 10
@UsuarioDEAD You mark a point. I guess it's because of textures that are not higher res than usual so any close zoom on objects will make look them extremely blury. That's just a guess.
drakenlorde 3 weeks ago
@UsuarioDEAD why don't you look at all the videos using this technology... oh look at the top of this fucking video... a new video... watch it... dumbass
silentReaper1220 1 week ago
and since when are people on youtube experts on textures, designs, etc...
RSAgility 3 months ago
you're all blind, i can see even the ground pebbles are 3D! this is insane!
RSAgility 3 months ago
Moonlight Sonata Beethoven? :-)
djskeet3 3 months ago
Also, if you look closely at the ground, it looks like an image to me.
jasonpwns 3 months ago
your "perfect" trees are still shaped like polygon trees
DaDude458 3 months ago
This is my understanding of how it works... Objects are represented by equations, not polygons or atoms... But when they are rendered, UP TO 64 atoms per cubic millimetre are created depending on how big the object is and these atoms are rendered... SO it's more complicated than it looks at first.
e102ewan 3 months ago
It's about time other people realized this was just a voxel converter. I'm not knocking it at all I think there are some cool things to be done with voxels but this certainly isn't anything new. Taking polygons and converting them to voxels has been around for over a decade
My gripe has only ever been them presenting it like it's new tech or something. The whole we can process #X more polygons is a farce just say it converts them and leave it at that
Like people don't know its a converter
jonesjamie 3 months ago
@jonesjamie They don't use voxels. Read up on something before you criticize it.
Monkeyninja124 3 months ago
unlimited, unlimited and unlimited.
most of the times there is no need for "unlimitation"
limits are needed..
and i still dont believe what he says...
LanRous 3 months ago
Wow
morttonfire1 3 months ago
Voxels actually ARE as amazing as they make it sound. Technology just needs about 5 more years until this can be mainstreamized.
Zargogo 3 months ago
They seriously need a youtube for grownups
1Noisycricket 3 months ago
Think of it this way.
They're suggesting going from tracking individual vertexes to tracking numerous more points of data.
Now, if they're suggesting dynamically loading this from memory, rendering isn't the issue, it is your hard drive. Because sure, high def games would be nice, but I'm not sitting around for a 50 gb download off steam.
bleachcs 3 months ago
IT'S UNLIMITED! what a joke
frankvdg 3 months ago
Still looks like shit. Can't stand the way he pronounces Data either.
Theocritus99 3 months ago
Looks like the gaming world is about to get allot more expensive lol
Kingbeer01 3 months ago
that would be fucking awesome in battlefield or uncharted u know ^^
avaplayer7e 3 months ago
This has been flagged as spam show
are we going to see this in the next xbox?
ReaLitaliano 3 months ago
I hope to expect this out in like the next 5 years or less.
spy4561 3 months ago
just asking but how much harddrive space would it take to have a map like this.
shellofchaos 3 months ago
Would love to see some kind of simple game to use this, only if that works this will get any credibility if you ask me
TheBattlecake 3 months ago
this is all great, but imagine the size of the collision programming that would have to go into games, and how buggy it would be. i would go criminally insane having to jump around to get out of ANOTHER voxel rock.
firebad0 3 months ago
bullshit, and the idea is a major waste of processing power
MouthofSaurons 3 months ago
Haha I'm sure these guys are for real
TheOutsider4321 4 months ago
yeah voxels are cool but using a lot of memory thats why u instancing them so much beside that it is imposible to animate them and shadow correct
piroman665 4 months ago
8:30 YAY!!!! This would definitely be awesome in the Elder Scrolls game after Skyrim.
McGeistly 4 months ago
posh, gay, american, "daaatuuu". Stop peddaling ur shit and stop repeating the words, "unilimited point cloud daaatuuu, i dont want to sleep dream those 5 words and I I don't want to be brainwashed with your fucking repeated self advertising.
nick199009 4 months ago
*WOOF!* *cowbell* *WOOF!* *cowbell*...
jarblewarble 4 months ago
@jarblewarble what the hell does that mean
nick199009 4 months ago
@nick199009 That's what the music in this video sounds like.
jarblewarble 3 months ago
It doesnt look very good, and it would lag like mad.
G3org3Master 4 months ago
This technology is old, it's already used in a game called Minecraft, don't you know that?
IGerINivek 4 months ago
Question: Why isn't any of your environment animated? Unlimited detail is useless if you can't animate it.
Leathersoup 4 months ago
this fucking music and your voice make me close this great video
m4nuz 4 months ago
have you heard of tessellation or parallax occlusion mapping FTW??? (crysis2)
ThaMC22 4 months ago
You guys are so dumb, there is no fraud, they already have their own funding and everything, watch the interview of them, type in euclideon. It runs all in real time.
txkone 4 months ago
too much doubt has been cast on these guys by upper tier programmers and GFX companies. they need to step up and show some physics and animation rather than some renders or its basically going to be considered a scam/troll. people will say.."they dont have to" ! a successful technology venture isnt just product but PR and credibility . what credibility these guys have at least in the public arena is waning.
Edgebotv4 4 months ago 28
@Edgebotv4
they wont though.
calling bs on their claims. they need to show some real research.
Ibringthetruth1 4 months ago
@Edgebotv4
And here's the first critic. They're looking for funding. Prob a scam. nextbigfuture . com/2011/08/sparse-voxel-octree-graphics-is-very.html
Ibringthetruth1 4 months ago
Are you people retarded? Reactions like yours are exactly why they are so reluctant to put out any information because as soon as they do people go batshit and bash them to bits.
Credibility? What the heck are you talking about? This isn’t a finished product so why would they give a flying fuck about what some basement-dwelling wannabe experts have to say on the matter? When they are done and have to sell their product, that’s the moment where they have to show their cards, not earlier.
MoaiMaea 3 months ago
@MoaiMaea
""basement-dwelling wannabe experts have to say on the matter?"" Nvidia and John McCarmac have shot them down, in addition several powerful voxel engines already exist.
""Credibility?"" if your public image has been hammered by poor reception from both the public and professionals , who's going to buy your product?
Edgebotv4 3 months ago
Who’s going to buy the product? Durr, I don’t know, perhaps businesses that don’t rely on hearsay? If they are given this technology to thoroughly inspect it and find out that it delivers do you think they’ll go “Naw, we’ve heard that it doesn’t work, let’s not use it after all”?
Also, can you link to Nvidia’s comment on UD? I’ve never heard of it and Google isn’t finding it either. Regarding Carmack (you misspelled his name), how exactly did he “shoot them down”? Did we watch different videos?
MoaiMaea 3 months ago
@MoaiMaea misspell McCarmack big fucking whoop, ever wonder why companies work so hard to defend their public image ? this is why... negative press affects the bottom line. industry insiders may just pass Euclidion over on the strength of other professional criticism. go to wired Dot Com , search for unlimited detail in gadget lab , google John McCarmack on Unlimited detail , its not difficult to find this stuff.
Edgebotv4 3 months ago
You are still misspelling his name. Also, I already listened to his assessment which is why I was asking you to elucidate your point. I don’t see where exactly he “shot it down” in any form. Besides, you have yet to show me a comment by Nvidia.
And most companies work hard to defend their public image because they sell stuff to the public. Euclideon does not. They won’t have to convince the average guy to buy their engine, their clientèle is much smaller and doesn’t require fancy advertisement.
MoaiMaea 3 months ago
@MoaiMaea "still misspelling his name" who gives a shit
"you have yet to show me a comment by Nvidia". as i said in the previous comment search wired.com search for unlimited detail in the gadget lab.
Edgebotv4 3 months ago
“Who gives a shit”? Yeah, seriously, why do we even bother with spelling? leDZ djuzzt späl èwrysink se vay wii vont, raigd¿
Regarding the article you refered to, have you even read it yourself? What they are saying comes down to “a single person doesn’t have the knowhow to implement everything from shading to physics” and to that I reply “No shit, that’s why he got some investors and staff”. You shouldn’t really use statements made by people over a year ago where they had much less information.
MoaiMaea 3 months ago
@MoaiMaea Don't be so quick to judge, even if it only does static environments and it can be combined with polygons for animations that would be a big step up.
sokseb 2 months ago
Huh? How am I the one being too quick to judge here? Did you misread my comment or something?
MoaiMaea 2 months ago
@Edgebotv4 They got a 2 million dollar investment from the Australian goverment. Is that not credible enough? The tech is still in development...let them finish. Jeez...
theconvoe 3 months ago
@Edgebotv4 Luckily, credibility in the public area makes no difference to them. They already have funding, they arent trying to scam anyone.
TorMatthews 3 months ago
@Edgebotv4 Actually it doesn't matter. The CEO has already said he has more than enough money to finish the project and has turned down grants from other companies. Because if they accepted those grants they would have to do as you say. Become more public, publish release dates, ect ect. Since the public tends to be a bunch whiney pricks, I say screw em. Let the guys do their work and don't stress if this is the next big thing or not. Either we'll see it or we won't.
Regless 3 months ago
Patent licensing ,tigers and bears, Oh My!
iiiears 4 months ago
Voxmap PointShell - And so awesome i wish i had finished Calculus.
iiiears 4 months ago
But will it blend?
theblackpixieJTHM 4 months ago
The only thing more repetitive than the music in the video is their world geometry.
someonerules 4 months ago
" Here is what a tree would look like if you would make it out of unllimited point cloud data "
To be honest... I find most games looking a lot better than anything i've seen in this video... The more geometry isn't better perse.
Hav0cc 4 months ago
That fans of this stare at the resolution and don't see the ugly repetition. Since when do hires objects not use disk space? Polygons/textures are made to simplify models and save space!
hombacom 4 months ago
stop making new accounts -_- im trying to sub you!
RedEggsCereal 4 months ago
@RedEggsCereal This is a fraud, Thats why they keep changing accounts
8linck8 4 months ago
There is still no algorithm that can be practically used to animate voxels unfortunately.
that1stupidkid613 4 months ago
What kind of fucking music is this. That fkn scratch and bells... what?
colorschan 4 months ago
please merge with a game publisher or small company. it would be really cool to see one of the little guys get a break with your company isntead of a greedy as shitty publisher like EA
foogison 4 months ago
Oblivion on maxed out and suck my engine
marios97 4 months ago
the textures you are using are crap
matthewthehighlander 4 months ago
Scam!
toasterthegamer 4 months ago
crysis is better
assasinman1112 4 months ago
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3asung 4 months ago
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3asung 4 months ago
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3asung 4 months ago
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3asung 4 months ago
Yea, stealing Euclideons Technology. Way to go...
surefirewin 4 months ago
@surefirewin they're the same company.
t1y2r3a4n5 4 months ago
Baby lambs are good eatin. :P
FlynnMTaggart 4 months ago
And this is what it looks like with unlimited detail! *shows grass sticking right through rocks* yeah, raytracing is the future.
WolfosDotOrg 4 months ago
Now, add some real good physics, animations, fluid physics and material physical properties...
PedroGoulart31 4 months ago
what about 3d objects with skeleton animations?
Robfoxman 4 months ago
Wouldn't usng trillions of points require 1000s of gigabytes? The only way I can see to get around this is by using algorythms to create arrays but that would take you back to using simple geometric shapes again.
correct me if I'm wrong.
I do think we need to find a way of eventually moving away from polygons though.
YesIamJames 4 months ago in playlist More videos from UnlimitedDetail
it was 12 mins and 34 secs of my time at that time!
biomind12 4 months ago
This demo would be very convincing if the models didnt look this bad... I mean, if your engine is so briliant, why couldnt you find a normal 3D artist? Every artist would like to work with so much detail, and still you couldnt find one...
wilflight 4 months ago
WAYNE CARR
FieryBiscuits 4 months ago
This is a great demo and the commentary is informative and not condescending.
I am not sure how this tech works but it seems these levels of detail will be available in the not to distant future using DX11 and 'tessellation'. He is right though, these engine would be great if implemented on a console or mobile phones etc.
Zanzubaa1 4 months ago
Unlimited Scam
MrTitanRed 4 months ago
@MrTitanRed been watching the side interview on this. there was a live demonstration at 40fps. Don't discount what you don't know. It is amazing technology if it ever gets released.
zephroth 4 months ago
@zephroth They pretend like they’re doing something new and unique, that their engine is unflawed when in reality it is, they're not being honest about their engine. It doesn't take much work to make the youtube audience ogle it.
MrTitanRed 4 months ago
@MrTitanRed what do you recommend i read?
iiiears 4 months ago
show this to Microsoft so the xbox 360 can be overpower!!
mrsocool141 4 months ago
just look at 11:40 ... wow unlimited copy-pasta, same stone copied into another 3 times
ItsRayful 4 months ago
he be hatin on half life
niklaus178 4 months ago
Its clearly bullshit, if every stone was 6 bytes.....
5windlz 4 months ago
@5windlz clearly don't know about class objects.
zephroth 4 months ago
Clearly don't know about class objects in programming.
zephroth 4 months ago
All the clips from other games look better than their own demos
reallyjolle 4 months ago
replace 'atoms' with 'voxels' and here we have technology that has been around for over a decade
shimmy1984 4 months ago 25
@shimmy1984 This isn't voxels. Notch was wrong, face it.
kwang1imsa 4 months ago
Huh, huh, is that so, shimmy1984? So how come that there is not one approach with voxels that is able to do what they have shown us so far? I guess they gotta be doing something different after all, eh?
MoaiMaea 3 months ago
@shimmy1984 its not exactly the same in this engine the only limiting factor regarding detail is the screen output, whereas in a voxel engine if you get closer to an object you end up seeing only blocks and the further you move away or the more detail you have the higher computing power you need, which is not the case in this engine.
oYSpongebobYo 3 months ago 8
@oYSpongebobYo You'll find that getting close to things on this engine also makes it all blocky.
2kliksphilip 3 months ago
@2kliksphilip but this is not the fault of the engine this is the lack in detail of the 3d models shown. you should watch the interviews with euclideon where the engine is explained a lot better.
oYSpongebobYo 3 months ago
@oYSpongebobYo Same could be said about polygon models.
2kliksphilip 3 months ago
This man sounds homosexual
shimmy1984 4 months ago
I wish he wouldnt make shit up... 3d atoms? Comeon, use the proper term... Thats why you arent taken seriously... Drop the gimmicks.
Spliffer45 4 months ago
ugly popping up stuff that's what i see many times.
Martijnhaah 4 months ago
wtf is the deal with the weird soundeffects??? and honestly i do not bellieve these examples are made with UDT...
ikkeheltvanlig 4 months ago
Just wondering... since what there engine is is a tech Demo... why don't they compare it to other tech demos of other engines rather then the games...
When a game is made from this engine, then they could compare the two games in terms of graphics.
Sypran 5 months ago
Guys, stop complaining about being programmers and not 3D artists, just hire a 3D artist or a few. Not only they will make your demos breathtaking, they will actually provide you with essential feedback, what 3D artists need and expect from the engine, instead of you groping in the dark for what will catch with the industry.
sharpfang 5 months ago
what's the point of more detail if you still get the color wrong? game's still look like crap because everyone thinks you have to saturate all the colors. it just makes it hard to see what you're looking at. i'd rather everything looked like 'Limbo'
filthyunknown 5 months ago
I wonder why didn't he show examples from minecraft....
oh god....
I hate you haters!
Acodin144 5 months ago
Question... will this unlimited detail be available to the public to use for free?
tangletailpro 5 months ago
Why, instead of comparing your system with Crysis, you don't compare with the cinema, high-definition version of Avatar?
Brenosakaguti 5 months ago
@Brenosakaguti becourse avatar is completely prerendered, while this engine is running in realtime...
I read once that the rendering of the star wars episode 3 opening spacebattle with hundreds or thousands of spaceships took about three years. and i'm pretty sure they didn't do it on one pc, and i'm pretty sure it was like super-computers.
You just have to compare realtime to realtime, not render to realtime. that doesn't make any sense at all.
XquZ2 5 months ago
@XquZ2 Not exactly, it's comparing realtime still simple repeated scenes with an action realtime first-person shooter. I think it's still different things
Brenosakaguti 5 months ago