Added: 1 year ago
From: UnlimitedDetail
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  • No no no no! Don't put it on the wii! Please, my life depends on it!

  • Creator of Minecraft: HA, I DON'T NEED THIS!

  • I think I can reserve the right of scepticism when watching this, it just seems to good to be true.

  • @sartanko - This has been around for decades and is used daily in surveying, archaeology, medicine, and so on. Search for "gigavoxel" right here on YouTube to see some examples that are actually open-source (anyone can copy the code and render any objects they want). The problem is this isn't suitable for games, due to the huge size required for animated files, and the low performance when doing things like dynamic lightning and ragdolls (which all games are expected to have nowadays).

  • omg imagine minecraft with this technology

  • the narrator seems like a bit of a dick... 'humble'... right... how much did you boast it could improve gameplay?

  • if you want to implement infinite point cloud data, you must first create the universe...

  • @chromosome24 No, you mustn't. That only applies to apple pies.

  • @UsuarioDEAD by unlimited detail he means there is no limite to how many objects or graphics you can put in a game it will now lower it down but the things they made are just bunch of teany tiny polygons which have limites to how much you can zoom in so by Unlimited detail he means there is no limite to how much a game designer can put in his game but they cant make infinite amount of polygons its not cuz it cant run but becaue it takes an infinite amount of time for the game designer to make it

  • I think it's not the artists fault :( but I'm not really sure. It's not like he dident say it like 1000x times.

  • I'm not 100% sure, but I think he is using unlimited point could data.

  • how come ive seen this like 2 years for now? and still doesnt gets applied by game giants?

  • @lokkarggg Takes some time. Good games need at least 2 - 3 years of developent time to be done.

  • @lokkarggg - Two years? I've seen this for 20. And it was used by game giants... in the 90s (Novalogic, for example). Then everyone figured out it was just too limited and not efficient enough for interactive games. It's still used for industrial visualization, medicine, etc., but not for games (where players expect things like dynamic lighting, ragdolls, etc.).

  • I doubt a lot this is real, I will believe it when that technology will be used in a game with animations and physic and proof that its rendered in real time like Crysis.

  • LOL @ idiots thinking this is a fake ! ..

  • @cyberbemon Lol idiots thinking this is real, I have a perfect maths thing that proves this is just sparse voxel octree, and that means, this is fake, and has been used before. Also in this if it was real, it would take 512 petabytes of information to render their little world they made. PM for more maths calculations (proof)

  • If you think this is a scam, please watch this video: watch?v=00gAbgBu8R4

  • two years, then we'll have DDR4 RAM and everyone will have USB 3.0 and 16 core processors 4 TB solid state drives and this will run on a wii, not HD like ps3 but still. awesome.

  • How long is this scam going to survive?

  • Which dumbasses rated this video down?

  • @Brocaserter The people who realize that this is a scam to trick game developers to buy something that doesn't work.

  • @Arantre20 It isn't a scam only because you can't imagine it

  • @Brocaserter Do you not realize how many particles your gpu would have to render to even make the ground visible? This may happen in the future, but definitely not now.

  • @Arantre20 Well, obviously it runs on a simple gaming laptop, watch?v=00gAbgBu8R4

  • @Brocaserter But it doesn't, that's obviously prerendered. I'll believe it in 10-20 years when technology has actually advanced enough for this.

  • @Arantre20 It isn't prerendered. You can see that the interviewer can navigate through the island with a controler in that video!

  • If you notice, there is original items but not that many of them. You can't make huge maps without copy pasting this atom data.

  • @cheezecake2000 Maybe you did not hear them, But I am pretty sure that they said they are Programmers, not Artists. Plus no point going all out just for a quick demo. I'm a programmer and I can't design Models OR art.

  • sad to see most ppl dont understand whats going on in the vid ... it's truly amazing what they have accomplished, and that only using software power and not includeing the GPU yet!

    check out the interview with the ceo, for how they did it and a gameplay demo ...

    /watch?v=hxtuZE5pOGA

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  • I think this is ~10% true and ~90% rubbish. Sparse Voxel Octrees and similar technologies can certainly accomplish very amazing things, but I don't imagine that this 'Unlimited Detail' engine is really a revolution in any way or that it is as amazing as it claims. Either way (if it's real or fake) it's very interesting.

  • 160 people think its fake

  • just make one rock model and repeat it unlimitedly, and thats how it works!! imagine red faction with unlimited repeated rocks! stunning!

  • @rouncer81 you obviously dont understand whats going on in the video.

  • @gumballvideo oh no not another unlimited detail supporter... aaaaaaaaarrrrrrrrrrggggghhhhh

  • @rouncer81 But he is right, you obviously have no idea what the whole thing is about.

  • @DarkGharren well id be more impressed if he added subtractive csg instead of just piling loads and loads of unions together... which is nothing amazing at all, you know i can load up a world and just plot a million plants, you do that in farmville on facebook for fucks sake.

  • @rouncer81 - And, thanks to their advanced technology, the rocks never move and the light never changes, which creates the ultimate eerie atmosphere. Game of the year award in the bag.

  • @RFC3514 totally agree, piece of shit this is, yoda would say. :)

  • Oh my GOD Imagine games like Red Faction with this. O.O

  • I just left I/ITSEC which is a major simulation technology convention. Nothing like this was there, and it would have been if it was real.

    A 10% improvement in detail level from year to year is big and will sell your multi million $ sim against competition that only got a 8%. If these guys have 100000% improvement then they could dominate the simulation market which is worth much more than games. Yet no one there has even heard of these guys.

    This is a troll aimed at gamers.

  • @metalictempest If there is actually nothing to Euclideon other than what they have shown, and I am almost positive that this is the case, then I'm certain this is not a "troll aimed at gamers", but rather more selfish in nature.

    This company got a lot of money from the Australian government, and I would not be surprised if there is a fraud case on the horizon. Listen to the odd interview(s) with Dell. This is not accusation, but speculation.

  • this technology is great if u plan to make a game thats 100% static with no movement. lol... only way this is really going to be practical is to use it for everything thats static. like the ground. tree's except for branches and leaves. which would leave you hepas of polygons to do what u gota do.

  • i also call this engine bullshit until they show a game running in it! just recreate 1 room and a fully animated playable character... thats all i ask for.

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  • Lol at the music, I just realised it was in one of Cyriak's videos..?

  • Animate (bone animation) ~100 (point cloud) characters while being in that world, having shadows, reflections, refracts. then im impressed.

  • Awesome the music was pretty creepy.

  • Till' these guy's give some form of explanation of this program, or show it being used in a game, I call bull.

  • Its just goddamn voxels

    It isnt new

    Physics would take shits

    You have to use a very small number of objects

    Deal with it

  • @uuuuuuu30 Go in your hole , pessimistic individual.

  • I keep imagining Palpatine shooting lightning from his hands and yelling "Unlimited point cloud data"

  • This looks nice but the patterns,trees,rocks,even clouds look like they are copy and paste.

  • @lonestaremex361 They are. the purpose of them demo was to show there's no polygon limit. I kinda wish they'd make something more eyecatching too. But c'est le vie. Maybe in the next vid.

  • If the detail is unlimited, why u cant do a infinite zoom in?

  • @UsuarioDEAD You mark a point. I guess it's because of textures that are not higher res than usual so any close zoom on objects will make look them extremely blury. That's just a guess.

  • @UsuarioDEAD why don't you look at all the videos using this technology... oh look at the top of this fucking video... a new video... watch it... dumbass

  • and since when are people on youtube experts on textures, designs, etc...

  • you're all blind, i can see even the ground pebbles are 3D! this is insane!

  • Moonlight Sonata Beethoven? :-)

  • Also, if you look closely at the ground, it looks like an image to me.

  • your "perfect" trees are still shaped like polygon trees

  • This is my understanding of how it works... Objects are represented by equations, not polygons or atoms... But when they are rendered, UP TO 64 atoms per cubic millimetre are created depending on how big the object is and these atoms are rendered... SO it's more complicated than it looks at first.

  • It's about time other people realized this was just a voxel converter. I'm not knocking it at all I think there are some cool things to be done with voxels but this certainly isn't anything new. Taking polygons and converting them to voxels has been around for over a decade

    My gripe has only ever been them presenting it like it's new tech or something. The whole we can process #X more polygons is a farce just say it converts them and leave it at that

    Like people don't know its a converter

  • @jonesjamie They don't use voxels. Read up on something before you criticize it.

  • unlimited, unlimited and unlimited.

    most of the times there is no need for "unlimitation"

    limits are needed..

    and i still dont believe what he says...

  • Wow

  • Voxels actually ARE as amazing as they make it sound. Technology just needs about 5 more years until this can be mainstreamized.

  • They seriously need a youtube for grownups

  • Think of it this way.

    They're suggesting going from tracking individual vertexes to tracking numerous more points of data.

    Now, if they're suggesting dynamically loading this from memory, rendering isn't the issue, it is your hard drive. Because sure, high def games would be nice, but I'm not sitting around for a 50 gb download off steam.

  • IT'S UNLIMITED! what a joke

  • Still looks like shit. Can't stand the way he pronounces Data either.

  • Looks like the gaming world is about to get allot more expensive lol

  • that would be fucking awesome in battlefield or uncharted u know ^^

  • I hope to expect this out in like the next 5 years or less.

  • just asking but how much harddrive space would it take to have a map like this.

  • Would love to see some kind of simple game to use this, only if that works this will get any credibility if you ask me

  • this is all great, but imagine the size of the collision programming that would have to go into games, and how buggy it would be. i would go criminally insane having to jump around to get out of ANOTHER voxel rock.

  • bullshit, and the idea is a major waste of processing power

  • Haha I'm sure these guys are for real

  • yeah voxels are cool but using a lot of memory thats why u instancing them so much beside that it is imposible to animate them and shadow correct

  • 8:30 YAY!!!! This would definitely be awesome in the Elder Scrolls game after Skyrim.

  • posh, gay, american, "daaatuuu". Stop peddaling ur shit and stop repeating the words, "unilimited point cloud daaatuuu, i dont want to sleep dream those 5 words and I I don't want to be brainwashed with your fucking repeated self advertising.

  • *WOOF!* *cowbell* *WOOF!* *cowbell*...

  • @jarblewarble what the hell does that mean

  • @nick199009 That's what the music in this video sounds like.

  • It doesnt look very good, and it would lag like mad.

  • This technology is old, it's already used in a game called Minecraft, don't you know that?

  • Question: Why isn't any of your environment animated? Unlimited detail is useless if you can't animate it.

  • this fucking music and your voice make me close this great video

  • have you heard of tessellation or parallax occlusion mapping FTW??? (crysis2)

  • You guys are so dumb, there is no fraud, they already have their own funding and everything, watch the interview of them, type in euclideon. It runs all in real time.

  • too much doubt has been cast on these guys by upper tier programmers and GFX companies. they need to step up and show some physics and animation rather than some renders or its basically going to be considered a scam/troll. people will say.."they dont have to" ! a successful technology venture isnt just product but PR and credibility . what credibility these guys have at least in the public arena is waning.

  • @Edgebotv4

    they wont though.

    calling bs on their claims. they need to show some real research.

  • @Edgebotv4

    And here's the first critic. They're looking for funding. Prob a scam. nextbigfuture . com/2011/08/sparse-voxel-octre­e-graphics-is-very.html

  • Are you people retarded? Reactions like yours are exactly why they are so reluctant to put out any information because as soon as they do people go batshit and bash them to bits.

    Credibility? What the heck are you talking about? This isn’t a finished product so why would they give a flying fuck about what some basement-dwelling wannabe experts have to say on the matter? When they are done and have to sell their product, that’s the moment where they have to show their cards, not earlier.

  • @MoaiMaea

    ""basement-dwelling wannabe experts have to say on the matter?"" Nvidia and John McCarmac have shot them down, in addition several powerful voxel engines already exist.

    ""Credibility?"" if your public image has been hammered by poor reception from both the public and professionals , who's going to buy your product?

  • Who’s going to buy the product? Durr, I don’t know, perhaps businesses that don’t rely on hearsay? If they are given this technology to thoroughly inspect it and find out that it delivers do you think they’ll go “Naw, we’ve heard that it doesn’t work, let’s not use it after all”?

    Also, can you link to Nvidia’s comment on UD? I’ve never heard of it and Google isn’t finding it either. Regarding Carmack (you misspelled his name), how exactly did he “shoot them down”? Did we watch different videos?

  • @MoaiMaea misspell McCarmack big fucking whoop, ever wonder why companies work so hard to defend their public image ? this is why... negative press affects the bottom line. industry insiders may just pass Euclidion over on the strength of other professional criticism. go to wired Dot Com , search for unlimited detail in gadget lab , google John McCarmack on Unlimited detail , its not difficult to find this stuff.

  • You are still misspelling his name. Also, I already listened to his assessment which is why I was asking you to elucidate your point. I don’t see where exactly he “shot it down” in any form. Besides, you have yet to show me a comment by Nvidia.

    And most companies work hard to defend their public image because they sell stuff to the public. Euclideon does not. They won’t have to convince the average guy to buy their engine, their clientèle is much smaller and doesn’t require fancy advertisement.

  • @MoaiMaea "still misspelling his name" who gives a shit

    "you have yet to show me a comment by Nvidia". as i said in the previous comment search wired.com search for unlimited detail in the gadget lab.

  • “Who gives a shit”? Yeah, seriously, why do we even bother with spelling? leDZ djuzzt späl èwrysink se vay wii vont, raigd¿

    Regarding the article you refered to, have you even read it yourself? What they are saying comes down to “a single person doesn’t have the knowhow to implement everything from shading to physics” and to that I reply “No shit, that’s why he got some investors and staff”. You shouldn’t really use statements made by people over a year ago where they had much less information.

  • @MoaiMaea Don't be so quick to judge, even if it only does static environments and it can be combined with polygons for animations that would be a big step up.

  • Huh? How am I the one being too quick to judge here? Did you misread my comment or something?

  • @Edgebotv4 They got a 2 million dollar investment from the Australian goverment. Is that not credible enough? The tech is still in development...let them finish. Jeez...

  • @Edgebotv4 Luckily, credibility in the public area makes no difference to them. They already have funding, they arent trying to scam anyone.

  • @Edgebotv4 Actually it doesn't matter. The CEO has already said he has more than enough money to finish the project and has turned down grants from other companies. Because if they accepted those grants they would have to do as you say. Become more public, publish release dates, ect ect. Since the public tends to be a bunch whiney pricks, I say screw em. Let the guys do their work and don't stress if this is the next big thing or not. Either we'll see it or we won't.

  • Patent licensing ,tigers and bears, Oh My!

  • Voxmap PointShell - And so awesome i wish i had finished Calculus.

  • But will it blend?

  • The only thing more repetitive than the music in the video is their world geometry.

  • " Here is what a tree would look like if you would make it out of unllimited point cloud data "

    To be honest... I find most games looking a lot better than anything i've seen in this video... The more geometry isn't better perse.

  • That fans of this stare at the resolution and don't see the ugly repetition. Since when do hires objects not use disk space? Polygons/textures are made to simplify models and save space!

  • stop making new accounts -_- im trying to sub you!

  • @RedEggsCereal This is a fraud, Thats why they keep changing accounts

  • There is still no algorithm that can be practically used to animate voxels unfortunately.

  • What kind of fucking music is this. That fkn scratch and bells... what?

  • please merge with a game publisher or small company. it would be really cool to see one of the little guys get a break with your company isntead of a greedy as shitty publisher like EA

  • Oblivion on maxed out and suck my engine

  • the textures you are using are crap

  • Scam!

  • crysis is better

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  • Yea, stealing Euclideons Technology. Way to go...

  • @surefirewin they're the same company.

  • Baby lambs are good eatin. :P

  • And this is what it looks like with unlimited detail! *shows grass sticking right through rocks* yeah, raytracing is the future.

  • Now, add some real good physics, animations, fluid physics and material physical properties...

  • what about 3d objects with skeleton animations?

  • Wouldn't usng trillions of points require 1000s of gigabytes? The only way I can see to get around this is by using algorythms to create arrays but that would take you back to using simple geometric shapes again.

    correct me if I'm wrong.

    I do think we need to find a way of eventually moving away from polygons though.

  • it was 12 mins and 34 secs of my time at that time!

  • This demo would be very convincing if the models didnt look this bad... I mean, if your engine is so briliant, why couldnt you find a normal 3D artist? Every artist would like to work with so much detail, and still you couldnt find one...

  • WAYNE CARR

  • This is a great demo and the commentary is informative and not condescending.

    I am not sure how this tech works but it seems these levels of detail will be available in the not to distant future using DX11 and 'tessellation'. He is right though, these engine would be great if implemented on a console or mobile phones etc.

  • Unlimited Scam

  • @MrTitanRed been watching the side interview on this. there was a live demonstration at 40fps. Don't discount what you don't know. It is amazing technology if it ever gets released.

  • @zephroth They pretend like they’re doing something new and unique, that their engine is unflawed when in reality it is, they're not being honest about their engine. It doesn't take much work to make the youtube audience ogle it.

  • @MrTitanRed  what do you recommend i read?

  • show this to Microsoft so the xbox 360 can be overpower!!

  • just look at 11:40 ... wow unlimited copy-pasta, same stone copied into another 3 times

  • he be hatin on half life

    

  • Its clearly bullshit, if every stone was 6 bytes.....

  • @5windlz clearly don't know about class objects.

  • Clearly don't know about class objects in programming.

  • All the clips from other games look better than their own demos

  • replace 'atoms' with 'voxels' and here we have technology that has been around for over a decade

  • @shimmy1984 This isn't voxels. Notch was wrong, face it.

  • Huh, huh, is that so, shimmy1984? So how come that there is not one approach with voxels that is able to do what they have shown us so far? I guess they gotta be doing something different after all, eh?

  • @shimmy1984 its not exactly the same in this engine the only limiting factor regarding detail is the screen output, whereas in a voxel engine if you get closer to an object you end up seeing only blocks and the further you move away or the more detail you have the higher computing power you need, which is not the case in this engine.

  • @oYSpongebobYo You'll find that getting close to things on this engine also makes it all blocky.

  • @2kliksphilip but this is not the fault of the engine this is the lack in detail of the 3d models shown. you should watch the interviews with euclideon where the engine is explained a lot better.

  • @oYSpongebobYo Same could be said about polygon models.

  • This man sounds homosexual

  • I wish he wouldnt make shit up... 3d atoms? Comeon, use the proper term... Thats why you arent taken seriously... Drop the gimmicks.

  • ugly popping up stuff that's what i see many times.

  • wtf is the deal with the weird soundeffects??? and honestly i do not bellieve these examples are made with UDT...

  • Just wondering... since what there engine is is a tech Demo... why don't they compare it to other tech demos of other engines rather then the games...

    When a game is made from this engine, then they could compare the two games in terms of graphics.

  • Guys, stop complaining about being programmers and not 3D artists, just hire a 3D artist or a few. Not only they will make your demos breathtaking, they will actually provide you with essential feedback, what 3D artists need and expect from the engine, instead of you groping in the dark for what will catch with the industry.

  • what's the point of more detail if you still get the color wrong? game's still look like crap because everyone thinks you have to saturate all the colors. it just makes it hard to see what you're looking at. i'd rather everything looked like 'Limbo'

  • I wonder why didn't he show examples from minecraft....

    oh god....

    I hate you haters!

  • Question... will this unlimited detail be available to the public to use for free?

  • Why, instead of comparing your system with Crysis, you don't compare with the cinema, high-definition version of Avatar?

  • @Brenosakaguti becourse avatar is completely prerendered, while this engine is running in realtime...

    I read once that the rendering of the star wars episode 3 opening spacebattle with hundreds or thousands of spaceships took about three years. and i'm pretty sure they didn't do it on one pc, and i'm pretty sure it was like super-computers.

    You just have to compare realtime to realtime, not render to realtime. that doesn't make any sense at all.

  • @XquZ2 Not exactly, it's comparing realtime still simple repeated scenes with an action realtime first-person shooter. I think it's still different things