Okay so just change the lambert shader to surface shader and still add the same jpg. and psd files to it right?
And thank you but I'm having a little trouble with her. I'm trying to make her walk but when i position her back control and back2 control, key it and then make a new key and key it and play it back her body...breaks
I'm sorry if that sounds confusing but I was wondering you know what the problem could be?
@shojoeve I jsut tested the file. I anmated a small walk cycle in about 7 minutes. I played with all the spine controls specefically and I didn't get any breaks or malfunctions. Try making a video of your error for me so I cna see what your'e talking about. If you want make it so only I can see it if I have the link and then you can delete it once I solve the issue. If you'd like a walk cycle tutorial leme know.
@gageX2z@gageX2z okay, i made a quick playblast of my problem, sorry if its kinda fast but it shows the problem that i'm having. Oh and do you mean a walk cycle for this character or just in general? That would be really helpful, thank you =)
oh and btw: i know my walk cycle on the video REALLY sucks >.< im working on it =D
again wow, thank you so much for uploading! no words to describe how helpful this video(and part 1) was. I hope to make a short animation using this character and upload it soon ^ ^
@shojoeve glad you appreciate my work. Good luck on your animation! Also if you're working with maya try usign surface shaders for the texture material instead of lamberts. this will give you a really nice toon shaded flat texture. The only issue is that your lights won't affect it but, it will be auto illuminated and it works well with her.
@MrDillon66 thanks. Well what exactly would you like a tutorial on? If it's modeling an animae character I have some skills in that area but I did not make this base model, just re-textured and rigged it. If you'd like an actual rigging tutorial then pick one aspect you like and let me know. I can't really put the entire rigging approch on video becasue that'd be like 20 videos lol.
@onebre It's pretty simple actually. Start by duplicating the hair geometry and the bone chain driving it. Group them each, then make one set dynamic by creating a Dynamic curve and using that as the base for an IK spline. This creates dynamic joint movement. Then set up an FK system for the other set with nurb controls parent contrained to each joint. Then make a switch that keys the dynamic satus from dynamic to static and the visibility of each group.
@gageX2z Oh I see, so it's similar to an IK/FK switch. If that's the case why duplicate the geometry? Wouldn't it better to have the the geometry skinned to a Real joint chain, and have that change get it's information from a Dynamic chain and FK chain based on the switch?
@onebre well, basically I tried that first for effeciency's sake, however, you get really wierd results. When you start playing with a single joint chain's influence weight it gives some strange flips and oftentimes breaks the Spline IK if you don't set it up just right. Most TD artists will fix alot of these type of errors with expressions or scripts but I didn't want to complicate this rig with scripts you had to run and load or other things that would bog ti down. 2 geometry sets kept
@onebre kept it cleaner and alot more simple. It also allows you animate with both the FK and dynamic mode without worrying about the flips and strange Ik behavior as you get a brand new clean set of hair to play with depending on the hair system you want to use. I encourage you to play around with it and if you find a simpler more effective method to achive this effect please let me know. I've never seen a Dynamic/fk system before on a rig it just seemed like a useful idea.
Hay checked out both of your videos and downloaded your rig from creative crash. Just wanted to say from what Ive seen so far, this looks like a pretty cool character rig to animate.
@biterdomofighter Thanks alot. It's pretty ironic actually. In school rigging was my worst aspect. I wanted to be an animator but in order to animate cool characters I had to learn how to set them up. Thanks for the input and I hope you can make something cool with it.
@gageX2z Can you put it up for download, but make a zip file, and then I can go into the file, and select the model. Could you please do that? Thanks.
@MrDillon66 Well it's .rar'd. I don;t think I have a program to create a .zip compression. However.rar should work the same. The file is a.mb scene file. I doubt it has to do with the .rar file format and perobably more to dow ith your particular system of maya not likein the .mb maybe. if it's a .rar problem you can got o rarlabs.com and get the latest winrar extractor.
Okay so just change the lambert shader to surface shader and still add the same jpg. and psd files to it right?
And thank you but I'm having a little trouble with her. I'm trying to make her walk but when i position her back control and back2 control, key it and then make a new key and key it and play it back her body...breaks
I'm sorry if that sounds confusing but I was wondering you know what the problem could be?
shojoeve 2 weeks ago
@shojoeve I jsut tested the file. I anmated a small walk cycle in about 7 minutes. I played with all the spine controls specefically and I didn't get any breaks or malfunctions. Try making a video of your error for me so I cna see what your'e talking about. If you want make it so only I can see it if I have the link and then you can delete it once I solve the issue. If you'd like a walk cycle tutorial leme know.
gageX2z 2 weeks ago
@gageX2z @gageX2z okay, i made a quick playblast of my problem, sorry if its kinda fast but it shows the problem that i'm having. Oh and do you mean a walk cycle for this character or just in general? That would be really helpful, thank you =)
oh and btw: i know my walk cycle on the video REALLY sucks >.< im working on it =D
shojoeve 2 weeks ago in playlist Uploaded videos
again wow, thank you so much for uploading! no words to describe how helpful this video(and part 1) was. I hope to make a short animation using this character and upload it soon ^ ^
shojoeve 2 weeks ago
@shojoeve glad you appreciate my work. Good luck on your animation! Also if you're working with maya try usign surface shaders for the texture material instead of lamberts. this will give you a really nice toon shaded flat texture. The only issue is that your lights won't affect it but, it will be auto illuminated and it works well with her.
gageX2z 2 weeks ago
Can you please make a tutorial? I would say this is the best free model around and I want to learn how to make it :)
MrDillon66 5 months ago
@MrDillon66 thanks. Well what exactly would you like a tutorial on? If it's modeling an animae character I have some skills in that area but I did not make this base model, just re-textured and rigged it. If you'd like an actual rigging tutorial then pick one aspect you like and let me know. I can't really put the entire rigging approch on video becasue that'd be like 20 videos lol.
gageX2z 5 months ago
@gageX2z i personally interested in how you achieved the fk/dynamic hair rig
onebre 5 months ago
@onebre It's pretty simple actually. Start by duplicating the hair geometry and the bone chain driving it. Group them each, then make one set dynamic by creating a Dynamic curve and using that as the base for an IK spline. This creates dynamic joint movement. Then set up an FK system for the other set with nurb controls parent contrained to each joint. Then make a switch that keys the dynamic satus from dynamic to static and the visibility of each group.
gageX2z 5 months ago
@gageX2z Oh I see, so it's similar to an IK/FK switch. If that's the case why duplicate the geometry? Wouldn't it better to have the the geometry skinned to a Real joint chain, and have that change get it's information from a Dynamic chain and FK chain based on the switch?
onebre 5 months ago
@onebre well, basically I tried that first for effeciency's sake, however, you get really wierd results. When you start playing with a single joint chain's influence weight it gives some strange flips and oftentimes breaks the Spline IK if you don't set it up just right. Most TD artists will fix alot of these type of errors with expressions or scripts but I didn't want to complicate this rig with scripts you had to run and load or other things that would bog ti down. 2 geometry sets kept
gageX2z 5 months ago
@onebre kept it cleaner and alot more simple. It also allows you animate with both the FK and dynamic mode without worrying about the flips and strange Ik behavior as you get a brand new clean set of hair to play with depending on the hair system you want to use. I encourage you to play around with it and if you find a simpler more effective method to achive this effect please let me know. I've never seen a Dynamic/fk system before on a rig it just seemed like a useful idea.
gageX2z 5 months ago
Hay checked out both of your videos and downloaded your rig from creative crash. Just wanted to say from what Ive seen so far, this looks like a pretty cool character rig to animate.
biterdomofighter 5 months ago
@biterdomofighter Thanks alot. It's pretty ironic actually. In school rigging was my worst aspect. I wanted to be an animator but in order to animate cool characters I had to learn how to set them up. Thanks for the input and I hope you can make something cool with it.
gageX2z 5 months ago
It wont download for me.... It does but then I open it and Maya pops up with it but it comes up with a white screen. What do I do?
MrDillon66 6 months ago
@MrDillon66 hmm maybe try a different maya version and click ignore version in the file open menu option box.
gageX2z 5 months ago
@gageX2z Can you put it up for download, but make a zip file, and then I can go into the file, and select the model. Could you please do that? Thanks.
MrDillon66 5 months ago
@MrDillon66 Well it's .rar'd. I don;t think I have a program to create a .zip compression. However.rar should work the same. The file is a.mb scene file. I doubt it has to do with the .rar file format and perobably more to dow ith your particular system of maya not likein the .mb maybe. if it's a .rar problem you can got o rarlabs.com and get the latest winrar extractor.
gageX2z 5 months ago
@gageX2z All working after using WinRAR thanks!!!
MrDillon66 5 months ago