Added: 3 years ago
From: MindbendStudios
Views: 1,686
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  • Wow this is amazing...*stares blanky at screen for hours*

    If only it was longer

  • Haha, this makes the little project I spent a month on look like a piece of crap! Nice one man!

  • friggin epic, you should work on this scene a bit more and make it even better :D

  • Neat job! I love the attention to detail there.

    I'm guessing the explosions were done in After Effects, and the missiles/missile smoketrails were particles?

  • The only thing that was done in After Effects where the people running in the bridge (last scene). Explosions/smoke were done in 3DS Max using Afterburn. They looked good but were really inefficient at 7-9 minutes render time per frame (which is why the video is cut short!).

  • Grumble. I was looking for alternatives to Afterburn. =X Yeah, that does render REALLY slow.

  • Efficiency with Afterburn gives very impressive results and very difficult. Allan Mckay is a master at afterburn, and some of his tutorials show that you can get really great results with few particles. I'm still going through his DVD tutorials, they are really good.

  • I'm a noob with 3D's Max, I started a week ago, so forgive me if this is a dumb question. But what is the difference between FumeFX and Afterburn. I've never heard of Afterburn, just FumeFX for explosions and stuff.

  • FumeFX is a fluid dynamics simulator, and Afterburn is volumetrics effects. Both are used extensively and for different purposes, I like FumeFX for smaller more controlled fire and explosions (like a car bomb, or C4 detonation), I like Afterburn for larger explosions and using pflow. But that's just personal preference, either of them can be used for any purpose, it just takes a lot of practice.

  • @MindbendStudios

    You don't really have to use Afterburn for this scene.

    Afterburn is a really high quality simulation plug-in but compared to the overall visiuals of this scene Afterburn's effects look too good. The particles can be rather simple like the rest of the visiuals. Nice animation by the way.

  • that's pretty sweet, i love the way you animated the missiles. i'd appreciate it if you could look at my animation and gimme some pointers. i could use it, if you have the time.

  • Nice!

  • Awesome work! I liked the attention to detail, especially with the running crew-members. The missile launches were nothing short of freakin'-awesome. Loved it! :D

  • Dude, you are so going to a game industry, or participate as an effect designer in a movie.

  • Thanks! Film effects are my ultimate goal, but you gotta start somewhere, :)

  • not bad at all. from a fellwo Max user

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