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  • lol at the acid trip bombs :D

  • I just laugh so hard as well at the unintentional comedy of that special effect, especially when you think about it, SAGAIA2!! ^o^ !

    Seriously though, that effect should have been removed in the final product of this shmup Kyokugen, and since then, Japanese developer M-Kai has gone on to make much better games... all leading up to Judgement Silversword on the Wonderswan, ultimately.

    When you get a chance, be sure to check that other game out if you have not played it already, ok? ;)

  • Whoa..what just happened?

    That super bomb's liable to give someone a seizure.

  • Yeah, tell me about it, RocMegamanX, as that is my only brief gripe that I had about this MSX 1997 game... if the epilepsy effects were all removed in the first place, than that would dramatically have improved the overall look of this game.

    On the other hand though, Kyokugen plays extremely well in quite its own right... it just didn't need any epilepsy effects to begin with.

    Shmup developers, PLEASE take note of this!! ^_~ !

  • This game looks so confusing! That explosions blind you!

    And why the heck is that Mitsubishi logos there?

  • You know, I pretty much agree with you, shiroma3084.

    I think that if the humongous "filled-screen"-based explosions and the epilepsy-inducing color flashes (after your experience meter is full) are all taken away, then this shmup Kyokugen would look even better, I think.

    Fortunately, developer M-Kai fixed this problematic issue in a couple of his later games that I am gonna show you later on. Stay tuned; you won't be disappointed!!! ;)

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