Added: 3 years ago
From: Ericxtest
Views: 12,154
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  • 3:30 he is fighting girls.... that's wrong ;)

  • Just like River City Ransom and the Dodge ball games for NES. They reuse the characters a lot for different games.

  • @ScyberPsylock Nope. RCR and Super Dodgeball are only both part of the same franchise, which is called "Kunio-kun". Over the years, a couple specific games have gotten different localizations, but the original Japanese versions of each always star the same guy.

  • 3:22 Great job!! You took out Indio quickly!!

  • I remember that Motorcycle stage was TOUGH!! Does anybody know if on Level 2, could you throw Indio (the boss) into the water when he has full status?

  • Man this was awsome quality for 86. Same engine as DD

  • Level 3-The Bull Dyke Club.

  • Love the dudes from Kiss on level 2!

  • The Amstrad CPC 464 colour version of this game ruled. Graphics where a lot better than any version I've seen. Good music too. There was even a cheat where if you pressed the right buttons blood would come out of the guys heads when you bet them.

  • I never liked it how the boss stood by the side, watching the fight and only joining in when one or two foes were left. Maybe that gang should dump their armchair general...

  • wow wooooooowww

  • hehe .. the lady boss is a fat bastard

  • Her name is Kim? The fat lady boss? For all these years I have been saying "Kow"

  • Is it me or dose the Master system version actually look better than the arcade original?! I mean the arcade graphics probably have a larger colour pallet but they look amateurish.

  • @Disthron Yeah, this game has been released on master system with a great quality, the company had enough time to this, 6 years.

  • @Ericxtest The Master System version had different developers; Natsume developed the whole game.

    Every other version was developed by Technos Japan and published by Taito.

  • doh... its says at the begining lol

  • what version is this!

    arcade? or console if so which one

  • The third level is a tough level. Kim is tough to beat.

  • Agreed, but the fourth level is the worst. The Yakuza become (ridiculously) more and more powerful every time you fight them, and it's time-consumpting (leaving you with, like, 30 seconds to beat Sabu). Not to mention one stab and it's game over.

  • Here's a little pattern I've noticed. If you do this, you could possibly go through the game without getting hit once:

    Jack/2nd boss: Jump kick them repeatedly.

    Kim: Walk away from her direction. When she starts running towards you, jump kick and she will fall. Repeat.

    Sabu: Anything really goes, but try your best to stay out of a situation where you are defenseless (ex. holding onto someone, punching them while they're down, etc.)

    That's my formula to Renegade success!

  • I must agreed but Kim is the hardest boss, I guess even if I used that trick on her, she count that move with a shoulder block.

  • Actually, she doesn't. If you do a jump kick while she's standing still, she'll counter it. But while she's running, she falls.

  • man ,i use to play this at the arcade back in 1987

  • this should have been a 2 player game. would have been more fun.

  • Comment removed

  • This is the one thing I love about Technos. They always kept the same design and gameplay through out the years!

  • Sorry for being late, if only they don't run out of business in '96.

  • i would have destroyed this fucking game with that level with the fat pimp bitch. bullshit cheap ass game.

  • amstrad cpc version is sooooooo much better!

  • check out the Japanese version-it has no speech, but has little intros!!

  • yeah the cutscenes are nice!

  • I didn't expect Kim to have such a high-pitched voice.

  • Good point, didn't think of it 'til now.

  • dont know if its the version i got, but its 1 of the hardest games ive ver played. most games of that age were insanely hard but this is rock hard at first play

  • What's seems different to your version?

  • just mame arcade. its maybe because i forgot how hard they used to make arcades back then

  • For what I'm understanding, Tecknos Japan made their first beat'em up game with grabbling moves.

    Too hard to control the character (kick), they kept the idea in mind, they release Double Dragon with similar moves and after Double Dragon2 the revenge with the similar weird control, but easier to understand.

  • yeh took i awhile to master the left/right attack buttons. but even then you still get nailed. i remember around the same time streetfighter 1 arcade. took some practice to get passed level 2. was insanely hard

  • I sorry lost...lol

  • Get lose punk..... lol

  • The original Kunio game.

  • Yes!!!!

    Even Though Technos Japan published this under Taito River City Ransom was the True Sequel. Double Dragon 1 and 2 was done by technos Japan but Romstar Published 2 which went back to the Renegade Roots.

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