Added: 4 years ago
From: Legolover64
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  • Crysis under windows7 working?

    Well not me and you?

  • How can you blame Microsoft for a virtualization on Mac OS gone wrong. GG!

    Virtualizing API's that directly takes over the hardware and spanks the silicon is not easy. The issue is with VMware trying to wrap around the DX API and rendering. DX is not bizarre as you put it. DX is fine! Ignorance is a bliss!

    Stop spouting shit

    VMware V2.0 will support Shader Model 2 in DX9 if I remember correct.

    If you run a DX9 game which uses a newer shader model you will not work.

  • @dillegummin Using two screens, try to watch a movie through Windows Movie Player and play a DX game. It won't work. This is the problem with DirectX. It's absolute junk when compared to OpenGL, and just used to convince people to buy new computers/new version of Windows.

    Sorry.

  • @Legolover64

    How is that a problem with DirectX or D3D?

    You can use DX for rendering both video and D3D simultaneously, over multiple screens

    Sorry, I seldom watch a movie while playing a 3D game at the same time, but I just did a test now and that works fine.

    Direct3D supported multiple monitors before OpenGL. AFAIK OpenGL still sucks in multi-monitor support.

    How on earth are you trying to make this about D3D vs OpenGL that you can´t render a video on the second monitor on your setup?

  • If you want to turn this into an OpenGL Direct3D slugfest, you would have a point pre-dx8. Back then the Direct3D was complex to and annoying. Now, not at all. Also something that always was Direct3Ds advantage was the hardware support among all the latest chips. Look back at vertex programmability, frame buffer objects (Driver refusal FTW!), GLSL.

    They are both excellent APIs with different adcantages. You want platform independence OpenGL is king. Want latest HW suppoert, Direct3D is king!

  • @dillegummin I entirely agree with your last paragraph. If I want to rock the latest ATi or nVidia GPU with all the pixel pipelines and shaders to their best ability, DX/D3D is the way to go. But if I'm interested in compatibility with wide hardware/software, but not super great "next generation" performance, OpenGL is the best avenue.

  • if you have the orange box on steam everyone will know it's legit cause you can't put pirated games on steam ;)

  • I dont know much about directX stuff but vmware fusion said they have allowed directX 9.0 to work on it aparently meaning that more games work on it now?

  • 1) There's no automatic Direct3D support in VMWare. The exerimental D3D 9 is only available in the beta version of Fusion *v2*.

    2) D3D (and OpenGL) have two modes, windowed and full-screen. The two modes are very different as the full-screen mode assumes full and exclusive access to the Graphics device.

    3) Vista only runs on Aero (D3D) when the video card supports it.

    4) Aero runs on DX9. The DX10 support is only for Shader Model 4 (advanced games).

    5) Sidebar does not run on Aero.

  • BTW Free Screen capture software for Mac... use CamTwist.

    VMWare has limited support for DirectX

  • vmware fusion only has experimental support for direct x9 in its current 1.1 beta

  • Thanks for the response. How's Leopard?

  • No problem!

    Leopard is faster than ever, just in general. The first time you run, Time Machine will be backing up and Spotlight will re-index. Once you're all done with that, it's fast. Very very fast. It seems like everything is more stable and the new features are killer.

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