@joethenormalgamer: true on that. Blood imp's strategy is very boring, but if this match bores you (and me too, so dont worry. I agreed on this too) than you haven't seen the match between Blood Imp versus Shapeshifter? The match toke 14 minutes and 32 seconds, Shapeshifter won btw. The only interesting part of this match is to see, that sofar the Blood Imp's "phasing through the floor"-power is the only 'defense' that rule out the Spirit Ball attack of Saiyin Vile Goku.
@joethenormalgamer It's not just boring. It's cheap and borderline gamebreaking. Nothing can hit it when it's underneath the floor and it spends about 90% of the time down there. There should be a rule against that.
@EchoEnder: True on that too.Here is the point.These matches are just pre-fights,fights to get points to eventually get their position in the final 64 competitors.Blood Imp is not scoring well,but if he is lucky,he WILL get a spot in the 64 competitors.Blood Imp will probably get his ass kicked eventually,because the rest of the 63 competitors will be the 63 strongest opponents.I don't believe that IF Blood Imp gets a spot in the 64,he will score to the last 32,16,8 etcetra.So no worries.
....And, when the final 32 starts, the opponents each can choose 1 powerup which gets activated when they get to a certain HP level. Powerups like Invulnerability, or rapid fire, a power disable, reflection, a soul sphere type, etcetra. I was hoping to discuss this with the original author, but im afraid i have to fill these powerups myself as how i see it fit the best.I call these powerups, CHEATS by the way :D
blood imp strategy bore the opponet with the waiting game.
joethenormalgamer 7 months ago
@joethenormalgamer: true on that. Blood imp's strategy is very boring, but if this match bores you (and me too, so dont worry. I agreed on this too) than you haven't seen the match between Blood Imp versus Shapeshifter? The match toke 14 minutes and 32 seconds, Shapeshifter won btw. The only interesting part of this match is to see, that sofar the Blood Imp's "phasing through the floor"-power is the only 'defense' that rule out the Spirit Ball attack of Saiyin Vile Goku.
TheUnTrustable0 7 months ago
@joethenormalgamer It's not just boring. It's cheap and borderline gamebreaking. Nothing can hit it when it's underneath the floor and it spends about 90% of the time down there. There should be a rule against that.
EchoEnder 7 months ago
@EchoEnder: True on that too.Here is the point.These matches are just pre-fights,fights to get points to eventually get their position in the final 64 competitors.Blood Imp is not scoring well,but if he is lucky,he WILL get a spot in the 64 competitors.Blood Imp will probably get his ass kicked eventually,because the rest of the 63 competitors will be the 63 strongest opponents.I don't believe that IF Blood Imp gets a spot in the 64,he will score to the last 32,16,8 etcetra.So no worries.
TheUnTrustable0 7 months ago
....And, when the final 32 starts, the opponents each can choose 1 powerup which gets activated when they get to a certain HP level. Powerups like Invulnerability, or rapid fire, a power disable, reflection, a soul sphere type, etcetra. I was hoping to discuss this with the original author, but im afraid i have to fill these powerups myself as how i see it fit the best.I call these powerups, CHEATS by the way :D
TheUnTrustable0 7 months ago