@zachsaber1:Go to rvlution.net and read the FAQ and tutorials there. In short, you'll need Wiiscrubber and a NSMBW.iso to extract the "stage" folder, OR an original NSMBW disk and the dumper app. Hope that helps a bit.
You need to set the distance of sprite 1 (moving from a to b, let's say 5 tiles) in relation to sprite 2 (e.g. 4 tiles) and then set the speed accordingly. Say we want a base velocity of 2 for sprite 1 and wanna calculate sprite 2, then we would do (t = tiles, v = velocity):
1) 5t = 2v | :2 -> v = 2.5t
2) 4t = xv
2b) 4t = 2.5tx | :2.5t
x = 1.6
So we get 1.6 as speed for sprite 2. It takes more time to calculate sprites that move forward and downwards/upwards, but np thx to pythagoras :)
Is the music from VVVVVV?
SexyCurlyLover 3 months ago
@SexyCurlyLover: It's 8bit music from a team named BrD. Go here to find the music: keygenmusic[dot]net/?page=team&teamname=brd&lang=en
Use VLC to play .xm files.
ZementBlock 3 months ago
This is shit! -:D
Chris2456100 6 months ago
What Do You Need To activate Reggie, I have The Texture thing, Like It Says it needs game stage folder! Help.
zachsaber1 6 months ago
@zachsaber1:Go to rvlution.net and read the FAQ and tutorials there. In short, you'll need Wiiscrubber and a NSMBW.iso to extract the "stage" folder, OR an original NSMBW disk and the dumper app. Hope that helps a bit.
ZementBlock 6 months ago
It's freakin' hard!!!!!!!!!! I am angry!
lukas10111 8 months ago
Neat level, I like the idea at 0:48 to 3:58.
qqwlyd 9 months ago
nice !!!
SuperYoshi750 1 year ago
once again incredible!!!!!!
i'm looking at the speed that you've set for the glowing blocks.
how did you calculate that? anyone?
hey and i just finished with mini mario, took some time to do lol.
you should make a video of the layer2 part.
MrJoeysLab 1 year ago
You need to set the distance of sprite 1 (moving from a to b, let's say 5 tiles) in relation to sprite 2 (e.g. 4 tiles) and then set the speed accordingly. Say we want a base velocity of 2 for sprite 1 and wanna calculate sprite 2, then we would do (t = tiles, v = velocity):
1) 5t = 2v | :2 -> v = 2.5t
2) 4t = xv
2b) 4t = 2.5tx | :2.5t
x = 1.6
So we get 1.6 as speed for sprite 2. It takes more time to calculate sprites that move forward and downwards/upwards, but np thx to pythagoras :)
ZementBlock 1 year ago
looks cool!
koopa12345678910 1 year ago
Hmm... awesome level. That music sound like megaman.
sasalot 1 year ago
@sasalot: It's some keygen music I converted for NSMBW. I have the .brstm if someone is interested.
ZementBlock 1 year ago 2
@ZementBlock Oh i see, my bad for mistaken that music for megaman.
sasalot 1 year ago
YOU CAN GET THE SCRET FLAG AT THE END WITH MINI MARIO RIGHT?>?!
TyranitarTube 1 year ago
@TyranitarTube: Yes, but that's pretty hard to do. :)
ZementBlock 1 year ago
AWESOME MAN!!!
TyranitarTube 1 year ago
Finally a new upload =D
kevinvh7 1 year ago