prop physics prop physics multiplayer whats the difference? does it matter? and some props i spawn as pro pphysics will not appear and some props i try to make static will also not appear help!
I have a problem. whenever I open the Model Browser, I cant click Anything on it, except the x to close it. Anything I click doesnt have any effect. Im running the Gmod SDK. any ideas?
I'm making a l4d map and I'm building a fence. I put the fence in test run the map but theres no fence to be seen, but its not just the fence all props wont work for me. I put in loads of other props such as trees and they show up fine. WTF can someone help me?
hello, i am using alien swarm sdk, and when i create static props such as a corpse hanging over a railing it will not load and compiles as an error, would you be able to help me =D?
You need to use the prop_physics, or prop_physics_override, entity with models that work with physics prop types (you can check this in the model viewer).
I have a problem with props not showing up in my map after I compile. I have a few chairs which are prop_physics, and a few prop_statics which won't show up. :S
Check in the model viewer that the model you are using works for the prop type. If that isn't the problem try setting Start Fade Dist to "-1" and End Fade Dist to "0".
none of mine show up, only prop_ragdoll, which aint so useful as you can just walk striaght through it. why dont my prop_physics or prop_static show up when i play my map? HELP
It mostly all depends of what prop you're using. When selecting a model, click on Info, and see which kind of prop that one can be used. An example is a beer bottle, it can only be used as a prop_physics, Light bulbs can only be prop_static.
im trying to put toilets in as prop_static i place them save the map and then hit run map in the file bar and i get there but theres no toilets or any other static props i put in. i dident put any other props in either just static. a regular room with toilets in it but no toilets
Check in the model viewer that the model you are using works for prop_static you are using and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".
- Create a copy of the can, a prop_physics, in an out of the way place and name it.
- Create a point_template anywhere, name it and enter the name of the can into the Entity01 keyvalue.
- Create an env_entity_maker where the can should emerge from, enter the name of the point_template into the Template keyvalue and fiddle with the options so the can will emerge at the right speed and angle.
- Have a small invisible button on the vending machine to make the env_entity_maker Forcespawn.
im trying to make flowers stick into the ground looking like a garden, I put the soil parts beneath the earth texture and they either roll around since they are physics props or are not even then if they are static props, do you know how to fix this?
1. Create an info_target anywhere in the map and name it. This will act as the reference/anchor point.
2. Give a unique name to each prop_physics.
3. For each prop_physics create a phys_constraint. These can be anywhere in the map but place them next to their respective prop_physics to be tidy.
4. Enter the name of info_target into the attach1 keyvalue of the phys_constraint and into the attach2 keyvalue the name of the respective prop_physics.
Have you tried setting obscenely high force and torque limits?
Hm, actually there might be a simpler way to get sort of the same thing. Try entering a number into the damagetoenablemotion keyvalue of the prop_physics.
Check in the model viewer that the model you are using works for the prop type you are using and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".
How can I make it so my car has headlights, im using a copcar but I use a light and try dif types but it only makes a reg like not like a straight bright one
You can see Tut.12 for env_lightglow, that might be what you are after. If that and a light doesn't quite do what you want try replacing the light with light_spot.
Well, I played my map after creating phys objects and when I approach them ,ready to knock it over. I simply walk through them. They dont react to my movemnts. I shoot it, and sparks fly but. I cant move it
Check that the model you are using works for prop_static, look in the model viewer, and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".
Check that the model you are using works for prop_physics, look in the model viewer, and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".
yeah, i found 2 models for vending machine. the first model works for static and physics and the second works for static and dynamic. i'm now trying the second model with prop_dynamic... hope it works
Prop_dynamic can't be moved, it won't work as a moveable barricade. Try again the one that should work for physics and set Start Fade Dist to "-1" and the End Fade Dist to "0".
there is a much simplly and easyier way to rotate anything.on any of the 3 grids, select the Select tool, and click the object you want to rotate, then click it again on the same grid, circles will appear at each corner of the prop, click and drag these to rotate the objects, you can also see it rotating so you never miss a mark
yo dude i love ur tuts but theirs only 1 problum i cant even use source sdk it says it installed but whe n itry to unistall it nothing happens and its really bugging me cuz i wanan maps maps pla can u help me
when i create a prob using the method you described in this tutorial, i cannot see it in game... i wanted to use the Combine_portal prop as a teleporter, but in game i can't see it. the invisible brush/teleport entity does works (when i walk to the location that i put the teleporter, i teleport)
Can you help me, Every time I use hammer editor when I try to luanch the level I've created it dosen't work, A message comes up telling me "failed to load the launcher DLL The specified module could not be found" This really annoys me as I am no longer able to test out my hl2 maps and I wa woundering if you might be able to help
I've tried refreshing the content and re-installing the orange box game but it dosen't seem to work and I know for a fact that it has worked perfectly before
please someone lend me some help: I created my own static prop in XSI MT, turned it into an mdl file, but I can't browse it in Hammer's Model Browser! How can I add it to my map?
perhaps its beacause its a half life 2 prop.. ive done the same thing, and it dosent apear.. at the top when you browse for props, set it to css... it so you only get css props, and not hl2..then it should work x)
I found some vending machines, but when i try the map, they are gone :S I'm making a zm for css map so i need vending machines the build barricades and stuff :P
hi, i'm fairly new to this, and when putting props in i've found that some show up and some don't... it's only static props that aren't showing, i've tried making sure that they aren't overlapping anything and are well within the boundaries of the map itself, but i just can't get them to work, any help would be much appreciated. oh and ty for the rest of the tutorials as they've been tremendously helpful
Ok i got that down but when i run it. The door and the buttons are like on the roof of the car. I have a button for each thruster and the output is like. Onpress activate thruster 1 and so on. It doesnt work. Help
well ok so i fixed that by parenting the buttons to the car. but now when i press the button. nothing happens. my output is like this on pressed thruster1 activate
Basically you just want a func_physbox with a few phys_thrusters and a phys_keepupright attached but I haven't found a good way of controlling it or keeping people from falling out.
I haven't found a good way of controlling it that works for multiplayer. Create some arrangement of buttons. If you work out what logic functions you need I can probably tell you which entities to use and how.
prop physics prop physics multiplayer whats the difference? does it matter? and some props i spawn as pro pphysics will not appear and some props i try to make static will also not appear help!
themrlegoman1000 2 weeks ago
Comment removed
CerealOnWheels 3 weeks ago
I have a problem. whenever I open the Model Browser, I cant click Anything on it, except the x to close it. Anything I click doesnt have any effect. Im running the Gmod SDK. any ideas?
CerealOnWheels 3 weeks ago
Your voice makes me happy.
Frickenlickengood 1 month ago
My props are invisible
the747videoer 1 month ago
Hi i was trying to make a palm tree ok..
But when i was in game i could go through it, i could walk on.. can you help me?
Hope you understand :D
Excusen 4 months ago
I have a problem. Little bit off-topic, but I have no idea, how to fix it, so I count on your help.
I made a prop_physics model in 3ds max, using Cannonfodders' StudioCompiler.
That was my first prop_physics model based on my prop_static compatible model.
Going to Hammer, make prop_physics, filtered to the model name, VGUI model browser crashed...
Enter the model name into the textbox, starting the game, it worked, but I got an error:
RatmanXX 8 months ago
@RatmanXX ...error: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file models/trunk_phy/trunk_phy.mdl
mdlkeyvalue, (*prop_data*)
RatmanXX 8 months ago
Oh, great, I found tutorial 1-11! These tutorials are excellent!
RatmanXX 8 months ago
I'm making a l4d map and I'm building a fence. I put the fence in test run the map but theres no fence to be seen, but its not just the fence all props wont work for me. I put in loads of other props such as trees and they show up fine. WTF can someone help me?
minglemonkey 1 year ago
I NEED HELP
SOURCE SDK DOES SOME TIMES IGNORE MY MODELS
So when I play Css it does not show em . Can someone pls help me?:(
JeromeRulez 1 year ago
@JeromeRulez Delete them and readd. Also make sure you have no leaks in your map.
ElectronicDrug 8 months ago
hello, i am using alien swarm sdk, and when i create static props such as a corpse hanging over a railing it will not load and compiles as an error, would you be able to help me =D?
jrhill937 1 year ago
whats the music
acesonfire 1 year ago
props_combine/bunker_gun01.mdl
davvvvo 1 year ago
I need a combine gun rack, like the ones in the City 17 battle, but I can't find it anywhere in the Model Browser!! What's the model name?
Ganymede105 2 years ago
great vid!
im using orange box not CC:s and i cant spwan people. what do i do? how do i use cc:s in hammer?
looloocurry 2 years ago
i need moveble props hou i do that?
ps: nice video
michael112911 2 years ago
You need to use the prop_physics, or prop_physics_override, entity with models that work with physics prop types (you can check this in the model viewer).
Vaatrad 2 years ago
Try filtering for cinder block as Spartan Voodoo suggested or just browse through everything.
Vaatrad 2 years ago
The cinder block?
SpartanVoodoo 2 years ago
I have a problem with props not showing up in my map after I compile. I have a few chairs which are prop_physics, and a few prop_statics which won't show up. :S
depholade 2 years ago
Check in the model viewer that the model you are using works for the prop type. If that isn't the problem try setting Start Fade Dist to "-1" and End Fade Dist to "0".
Vaatrad 2 years ago
@depholade it was the same to me, try to copy from cs:s/hl/models to cs:s/cstrike/models it wors to me
nightshade916 1 year ago
nice video i put props but e run the map and on console he said have delect a prop and i play and prop are delected can you help ?
broskillerteam 2 years ago
Could you give the exact error message?
Vaatrad 2 years ago
how do i make it to be ENEMY? liek a zombie and if he see a t or ct he attack?
pusemann2 2 years ago
Are you asking how to add a NPC to CS:S?
Vaatrad 2 years ago
no i want them to move=) i know how to make them but i want them to move all i see is that they jsut lay there or stand there=(
pusemann2 2 years ago
Adding computer controlled players, i.e. bots, is something that is done server side and not in the map.
Vaatrad 2 years ago
how do i create an entity like that, the seemingly blank entity (AKA, the CSS guy)?
freakinannoying 2 years ago
Are you asking how to create any sort of point entity?
Vaatrad 2 years ago
I figured it out. You were making info_player_start. I thought it was an entity with no attributes, but you were just changing themm
freakinannoying 2 years ago
when i'm playing on my own map, i cant see static props, when on someone elses map i can. whats the problem and how can i fix it?
IG88AA 2 years ago
try changing between prop_statics and prop_physics.. have the same problem, but one of the two always works (is visible)
DanLinden 2 years ago
do u know how to make it so when u start the map it fades from black?
NickprOductionzs1234 2 years ago
What game are you mapping for?
Vaatrad 2 years ago
half life 2 episode one
NickprOductionzs1234 2 years ago
Wheres the problem when i try to make a phys prop it just falls trough the floor but stops in the skybox?
bocca882 2 years ago
Is your floor just a brush or a brush-entity?
Vaatrad 2 years ago
ehm.. I dont know ^^
bocca882 2 years ago
Try remaking the floor and see if it falls through it still.
Vaatrad 2 years ago
none of mine show up, only prop_ragdoll, which aint so useful as you can just walk striaght through it. why dont my prop_physics or prop_static show up when i play my map? HELP
4471marks 2 years ago
@ 4471marks
It mostly all depends of what prop you're using. When selecting a model, click on Info, and see which kind of prop that one can be used. An example is a beer bottle, it can only be used as a prop_physics, Light bulbs can only be prop_static.
gsp1995 2 years ago
You need to make a tutorial "putting your signature" on a map, or something like that...
KINGV3NOM 2 years ago
Those are decals. Same thing as adding a custom texture.
SwIsH189 2 years ago
im trying to put toilets in as prop_static i place them save the map and then hit run map in the file bar and i get there but theres no toilets or any other static props i put in. i dident put any other props in either just static. a regular room with toilets in it but no toilets
Donyandfreinds 2 years ago
Check in the model viewer that the model you are using works for prop_static you are using and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".
Vaatrad 2 years ago
My model browser does not work its just a white screen
Gmoders 2 years ago
Try refreshing SDK content from the SDK menu and restarting Hammer. I'm not sure what the problem could be though.
Vaatrad 2 years ago
my model browser is just a white screen and I can't choose models >:(
Gmoders 2 years ago
Any idea about how to make a working vending machine?
doomayam 2 years ago
- Create a copy of the can, a prop_physics, in an out of the way place and name it.
- Create a point_template anywhere, name it and enter the name of the can into the Entity01 keyvalue.
- Create an env_entity_maker where the can should emerge from, enter the name of the point_template into the Template keyvalue and fiddle with the options so the can will emerge at the right speed and angle.
- Have a small invisible button on the vending machine to make the env_entity_maker Forcespawn.
Vaatrad 2 years ago
im trying to make flowers stick into the ground looking like a garden, I put the soil parts beneath the earth texture and they either roll around since they are physics props or are not even then if they are static props, do you know how to fix this?
stukabomber44 2 years ago
Disable motion on the prop_physics.
Vaatrad 2 years ago
anyone know how i can make pictures stick???
stukabomber44 2 years ago
Could you please clarify your question.
Vaatrad 2 years ago
I know what he means only because I was trying to do the same thing.
I made some painting props and wanted them to hang on the wall but when I would play the map all of the paintings would be laying on the ground.
doomayam 2 years ago
Ah, right.
1. Create an info_target anywhere in the map and name it. This will act as the reference/anchor point.
2. Give a unique name to each prop_physics.
3. For each prop_physics create a phys_constraint. These can be anywhere in the map but place them next to their respective prop_physics to be tidy.
4. Enter the name of info_target into the attach1 keyvalue of the phys_constraint and into the attach2 keyvalue the name of the respective prop_physics.
5. Tweak the force and torque limits.
Vaatrad 2 years ago
Thanks, I'll have to give it a try on the next map I make. How the heck do you know all of this? o_O
doomayam 2 years ago
Years of making maps, and I still don't know half the stuff there is to know.
Vaatrad 2 years ago
Hey I tried doing this and couldn't get it to work. Any ideas? :-(
doomayam 2 years ago
Have you tried setting obscenely high force and torque limits?
Hm, actually there might be a simpler way to get sort of the same thing. Try entering a number into the damagetoenablemotion keyvalue of the prop_physics.
Vaatrad 2 years ago
I have a question. I put some props in my map, but when I play my map, I can't see them and some props I can walk through. What happened?
VSTproductions 2 years ago
Check in the model viewer that the model you are using works for the prop type you are using and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".
Vaatrad 2 years ago
I checked it and it works for static and also it was already -1 and 0 so I don't know whats wrong.
VSTproductions 2 years ago
Hm, I'm not sure then. Try a different prop type anyway or look for an alternative model.
Vaatrad 2 years ago
i found the problem yesterday it needs to be a physics model not static. Thanks for the help btw
VSTproductions 2 years ago
How can I make it so my car has headlights, im using a copcar but I use a light and try dif types but it only makes a reg like not like a straight bright one
stickgore 2 years ago
Is the car moving?
Vaatrad 2 years ago
No its just sitting
stickgore 2 years ago
You can see Tut.12 for env_lightglow, that might be what you are after. If that and a light doesn't quite do what you want try replacing the light with light_spot.
Vaatrad 2 years ago
lol the music and your verry calm voice makes it sound like some kinda hynose xD but its a verry good tutorial tho :)
DonC1337 2 years ago
Good tutorial.
Well, I played my map after creating phys objects and when I approach them ,ready to knock it over. I simply walk through them. They dont react to my movemnts. I shoot it, and sparks fly but. I cant move it
Anerkend 2 years ago
Does this happen with all models you use with prop_physics?
Vaatrad 2 years ago
when i spawn the prop static its just a lil block and i cant select it
yobeesh 2 years ago
Try: Map -> Entity Report to access its properties.
Vaatrad 2 years ago
Hey, I made a couple of static props but none are showing up in-game. Any help?
Thanks for these awesome videos!
OMGClanChannel 2 years ago
Check that the model you are using works for prop_static, look in the model viewer, and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".
Vaatrad 2 years ago
i am trying to put props_phisics and it won't appear in the game..
dilbuggta16 3 years ago
Check that the model you are using works for prop_physics, look in the model viewer, and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".
Vaatrad 3 years ago
is it possible to make a locker that opens and hide a gun inside it????
drummer55575 3 years ago
You could try using a door. The depth of the locker might be important.
Vaatrad 3 years ago
what prop type should i use to make a vending machine that can be used as a barricade like in zm_ maps?
cRaps123ahhh 3 years ago
Prop_physics but I don't know which, if any, of the vending machine models work for that type.
Vaatrad 3 years ago
they don't work.. i guess i just have to change the model to something else... thanks anyway
cRaps123ahhh 3 years ago
In the model viewer does it say that they should work for prop_physics?
Vaatrad 3 years ago
yeah, i found 2 models for vending machine. the first model works for static and physics and the second works for static and dynamic. i'm now trying the second model with prop_dynamic... hope it works
cRaps123ahhh 3 years ago
Prop_dynamic can't be moved, it won't work as a moveable barricade. Try again the one that should work for physics and set Start Fade Dist to "-1" and the End Fade Dist to "0".
Vaatrad 3 years ago
i had it like that. the problem is that ammo goes right through the vending machine without moving it at all
cRaps123ahhh 3 years ago
props_phisics i think lol i only started maping 2 days ago going now to the skining and modeling im tring to join the hl2 mod dota source chek it out
0grilo0 3 years ago
there is a much simplly and easyier way to rotate anything.on any of the 3 grids, select the Select tool, and click the object you want to rotate, then click it again on the same grid, circles will appear at each corner of the prop, click and drag these to rotate the objects, you can also see it rotating so you never miss a mark
Kalisimo99 3 years ago
I can't get the prop placed right. I can't set it on the ground perfectly. What do I do to put it on right?
Reseaked 3 years ago
Have you tried changing the grid scale with the [ ] keys?
Vaatrad 3 years ago
i cant get props to spawn altogethor or search for them any help?
tomyverce4 3 years ago
Try refreshing SDK content from the SDK menu.
Vaatrad 3 years ago
thnks
BOWLOFGRAVY1 3 years ago 2
how do u make ragdoll hostages
thanks ur tuts are fukin awsum 5*
kurtd1800 3 years ago
Try prop_ragdoll and browse for a suitable model.
Vaatrad 3 years ago
yo vaat what is this song called? in the backround?
puredeath323 3 years ago
I think it is Schubert - Hun mel donnel altiverb.
Vaatrad 3 years ago
Alot of the props i place dont show up in the game. :(
LeftyLike 3 years ago
Try different prop types; static, physics, dynamic.
Vaatrad 3 years ago
yo dude im making a zm map and i know how to make ramps now so wat do i set vending machines and sofas and stuff to so they can be shot around easy
randomassmovies 3 years ago
Try using prop_physics_override for props for zm maps. Making ramps is covered in Tut.5.
Vaatrad 3 years ago
wat does prop_detail do?
poop19067 3 years ago
nah mate it fine now but the grids are maximised how do i minimise em so i can see the whole grid
randomassmovies 3 years ago
I don't think I understand your problem. [ and ] control grid scale and the mousewheel controls the zoom level.
Vaatrad 3 years ago
yo dude i love ur tuts but theirs only 1 problum i cant even use source sdk it says it installed but whe n itry to unistall it nothing happens and its really bugging me cuz i wanan maps maps pla can u help me
randomassmovies 3 years ago
Can ok you get to the SDK menu?
Vaatrad 3 years ago
If you want to make props you can barricade for a zombie map, use prop_physics_override.
ps3mon 3 years ago
when i go into the browser and click on foler and stuff there r no .mdl files in any of them. any clue?
invertMASA 3 years ago
No models in any folder? What game are you mapping for?
Vaatrad 3 years ago
tf2
invertMASA 3 years ago
Try refreshing SDK content from the SDK menu but I'm not really sure what the problem is.
Vaatrad 3 years ago
i got it
Thanks
invertMASA 3 years ago
any suggestions what I could do to make it work again?
ghettostar67 3 years ago
when i create a prob using the method you described in this tutorial, i cannot see it in game... i wanted to use the Combine_portal prop as a teleporter, but in game i can't see it. the invisible brush/teleport entity does works (when i walk to the location that i put the teleporter, i teleport)
spiderobert 3 years ago
and if it matters (as you MIGHT if figured out) i am making a HL2:DM map
spiderobert 3 years ago
Try a different prop type; prop_static, prop_physics, prop_dynamic.
Vaatrad 3 years ago
It came with the orange box and it works with the portal game and the team fortress game but not the half life game
ghettostar67 3 years ago
I'm not sure why it won't work for HL2.
Vaatrad 3 years ago
Can you help me, Every time I use hammer editor when I try to luanch the level I've created it dosen't work, A message comes up telling me "failed to load the launcher DLL The specified module could not be found" This really annoys me as I am no longer able to test out my hl2 maps and I wa woundering if you might be able to help
P.S great tutorial
ghettostar67 3 years ago
Try refreshing SDK content from the SDK menu. See if you are running out of hard drive space. Has Hammer ever worked for you?
Vaatrad 3 years ago
I've tried refreshing the content and re-installing the orange box game but it dosen't seem to work and I know for a fact that it has worked perfectly before
ghettostar67 3 years ago
Did it work before installing the Orange Box? Have you tried selecting a different engine from the SDK menu?
Vaatrad 3 years ago
Mate, thanks again for the best CSS tutorials on youtube.
navy9007 3 years ago 2
can some1 plz tell me how to find the metal barrels... the ones that are in de_dust and de_dust2????
thx
69partyboy25 3 years ago
Just filter for 'barrel' or the like.
Vaatrad 3 years ago
It's actually configured for hl2
so I doubt that's the problem.
AGreenBeret 3 years ago
Dude that is the all time coolest british accent evar.
CompleteFaction 3 years ago
please someone lend me some help: I created my own static prop in XSI MT, turned it into an mdl file, but I can't browse it in Hammer's Model Browser! How can I add it to my map?
LordShagrath 3 years ago
whenever I play my map a prop I put down isn't there, and in hammer it looks fine.
I've tried making it a prop_static and a prop_physics
AGreenBeret 3 years ago
Try prop_dynamic.
Vaatrad 3 years ago
That doesn't seem to work either.
the prop I'm using is:
models/props_junk/wood_crate002a.mdl
AGreenBeret 3 years ago
perhaps its beacause its a half life 2 prop.. ive done the same thing, and it dosent apear.. at the top when you browse for props, set it to css... it so you only get css props, and not hl2..then it should work x)
riicky8 3 years ago
Hmm.. Where can i find vending machine? :P
IAnimation 3 years ago
Just browse for the vending machine, or try filtering for 'vending' or something appropriate.
Vaatrad 3 years ago
I found some vending machines, but when i try the map, they are gone :S I'm making a zm for css map so i need vending machines the build barricades and stuff :P
IAnimation 3 years ago
To make props non-solid look for solidity options.
Models may not appear in game if you are using the wrong prop type.
Vaatrad 3 years ago
psycic props for movable props`?
Raysureee 3 years ago
Physics props are movable.
Vaatrad 3 years ago
hi, i'm fairly new to this, and when putting props in i've found that some show up and some don't... it's only static props that aren't showing, i've tried making sure that they aren't overlapping anything and are well within the boundaries of the map itself, but i just can't get them to work, any help would be much appreciated. oh and ty for the rest of the tutorials as they've been tremendously helpful
Davepotnoodle 3 years ago
Try different prop types.
Vaatrad 3 years ago
do too many props on a map slow down the compiling and performance?
perfecttrunks2000 3 years ago
They can do but I don't think they are the worst offending.
Vaatrad 3 years ago
so when u press e u can remote control the car?
Prvtpwnage 3 years ago
so like u have a button not attached to anything in the car. Then u press it and u can drive?
Prvtpwnage 3 years ago
The buttons will control the thrusters so you will have to keep pressing buttons.
Vaatrad 3 years ago
How do u make the buttons control the thrusters? Do i have to attach em?
Prvtpwnage 3 years ago
When you are creating the outputs from the buttons you will be prompted with what you can tell the thrusters to do.
Vaatrad 3 years ago
How do u do that? Which option?
Prvtpwnage 3 years ago
Tut.13 is on buttons.
Vaatrad 3 years ago
Ok i got that down but when i run it. The door and the buttons are like on the roof of the car. I have a button for each thruster and the output is like. Onpress activate thruster 1 and so on. It doesnt work. Help
Prvtpwnage 3 years ago
You might want to fiddle with the thruster options.
Vaatrad 3 years ago
yes bt that doesnt help with the door and buttons being like on the roof when it was supposed to be inside dose it?
Prvtpwnage 3 years ago
You have parented them to the func_physbox, right?
Vaatrad 3 years ago
No but i thought if i didnt parent it then it woudnt be remote controled like u told me to Not parent the buttons to it.
Prvtpwnage 3 years ago
How are you having a problem then? Put the buttons somewhere else from the car.
Vaatrad 3 years ago
well ok so i fixed that by parenting the buttons to the car. but now when i press the button. nothing happens. my output is like this on pressed thruster1 activate
Prvtpwnage 3 years ago
Try increasing the thruster power and using options like 'ignore mass'.
Vaatrad 3 years ago
Well i increased the thruster power. but the buttons still wont prss so i made the lip 5 and then they disapeared,
Prvtpwnage 3 years ago
How do I make a working prop door with a moving handle and what not?
XxHAMMERMANxX 3 years ago
You could try parenting a door handle to a func_button_rotating and parenting that to the door.
Vaatrad 3 years ago
How do u make something u can drive?
Prvtpwnage 3 years ago
For what mod?
Vaatrad 3 years ago
um lets say like zombie or something
Just like a car that u can drive over other cars or smash into a wall?
Prvtpwnage 3 years ago
Basically you just want a func_physbox with a few phys_thrusters and a phys_keepupright attached but I haven't found a good way of controlling it or keeping people from falling out.
Vaatrad 3 years ago
how do u do that
like how do u attach
Prvtpwnage 3 years ago
Name the entity you want it attached to.
Vaatrad 3 years ago
entity as in props or can it be brush or sumething
Prvtpwnage 3 years ago
The entity would be the func_physbox.
Vaatrad 3 years ago
hwo do i make it so when i press e it drives
Prvtpwnage 3 years ago
I haven't found a good way of controlling it that works for multiplayer. Create some arrangement of buttons. If you work out what logic functions you need I can probably tell you which entities to use and how.
Vaatrad 3 years ago
hOW do i do that
Prvtpwnage 3 years ago
Have buttons controlling the thrusters.
Vaatrad 3 years ago