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From: Vaatrad
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  • prop physics prop physics multiplayer whats the difference? does it matter? and some props i spawn as pro pphysics will not appear and some props i try to make static will also not appear help!

  • Comment removed

  • I have a problem. whenever I open the Model Browser, I cant click Anything on it, except the x to close it. Anything I click doesnt have any effect. Im running the Gmod SDK. any ideas?

  • Your voice makes me happy.

  • My props are invisible

  • Hi i was trying to make a palm tree ok..

    But when i was in game i could go through it, i could walk on.. can you help me?

    Hope you understand :D

  • I have a problem. Little bit off-topic, but I have no idea, how to fix it, so I count on your help.

    I made a prop_physics model in 3ds max, using Cannonfodders' StudioCompiler.

    That was my first prop_physics model based on my prop_static compatible model.

    Going to Hammer, make prop_physics, filtered to the model name, VGUI model browser crashed...

    Enter the model name into the textbox, starting the game, it worked, but I got an error:

  • @RatmanXX ...error: KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file models/trunk_phy/trunk_phy.mdl

    mdlkeyvalue, (*prop_data*)

  • Oh, great, I found tutorial 1-11! These tutorials are excellent!

  • I'm making a l4d map and I'm building a fence. I put the fence in test run the map but theres no fence to be seen, but its not just the fence all props wont work for me. I put in loads of other props such as trees and they show up fine. WTF can someone help me?

  • I NEED HELP

    SOURCE SDK DOES SOME TIMES IGNORE MY MODELS

    So when I play Css it does not show em . Can someone pls help me?:(

  • @JeromeRulez Delete them and readd. Also make sure you have no leaks in your map.

  • hello, i am using alien swarm sdk, and when i create static props such as a corpse hanging over a railing it will not load and compiles as an error, would you be able to help me =D?

  • whats the music

  • props_combine/bunker_gun01.mdl­

  • I need a combine gun rack, like the ones in the City 17 battle, but I can't find it anywhere in the Model Browser!! What's the model name?

  • great vid!

    im using orange box not CC:s and i cant spwan people. what do i do? how do i use cc:s in hammer?

  • i need moveble props hou i do that?

    ps: nice video

  • You need to use the prop_physics, or prop_physics_override, entity with models that work with physics prop types (you can check this in the model viewer).

  • Try filtering for cinder block as Spartan Voodoo suggested or just browse through everything.

  • The cinder block?

  • I have a problem with props not showing up in my map after I compile. I have a few chairs which are prop_physics, and a few prop_statics which won't show up. :S

  • Check in the model viewer that the model you are using works for the prop type. If that isn't the problem try setting Start Fade Dist to "-1" and End Fade Dist to "0".

  • @depholade it was the same to me, try to copy from cs:s/hl/models to cs:s/cstrike/models it wors to me

  • nice video i put props but e run the map and on console he said have delect a prop and i play and prop are delected can you help ?

  • Could you give the exact error message?

  • how do i make it to be ENEMY? liek a zombie and if he see a t or ct he attack?

  • Are you asking how to add a NPC to CS:S?

  • no i want them to move=) i know how to make them but i want them to move all i see is that they jsut lay there or stand there=(

  • Adding computer controlled players, i.e. bots, is something that is done server side and not in the map.

  • how do i create an entity like that, the seemingly blank entity (AKA, the CSS guy)?

  • Are you asking how to create any sort of point entity?

  • I figured it out. You were making info_player_start. I thought it was an entity with no attributes, but you were just changing themm

  • when i'm playing on my own map, i cant see static props, when on someone elses map i can. whats the problem and how can i fix it?

  • try changing between prop_statics and prop_physics.. have the same problem, but one of the two always works (is visible)

  • do u know how to make it so when u start the map it fades from black?

  • What game are you mapping for?

  • half life 2 episode one

  • Wheres the problem when i try to make a phys prop it just falls trough the floor but stops in the skybox?

  • Is your floor just a brush or a brush-entity?

  • ehm.. I dont know ^^

  • Try remaking the floor and see if it falls through it still.

  • none of mine show up, only prop_ragdoll, which aint so useful as you can just walk striaght through it. why dont my prop_physics or prop_static show up when i play my map? HELP

  • @ 4471marks

    It mostly all depends of what prop you're using. When selecting a model, click on Info, and see which kind of prop that one can be used. An example is a beer bottle, it can only be used as a prop_physics, Light bulbs can only be prop_static.

  • You need to make a tutorial "putting your signature" on a map, or something like that...

  • Those are decals. Same thing as adding a custom texture.

  • im trying to put toilets in as prop_static i place them save the map and then hit run map in the file bar and i get there but theres no toilets or any other static props i put in. i dident put any other props in either just static. a regular room with toilets in it but no toilets

  • Check in the model viewer that the model you are using works for prop_static you are using and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".

  • My model browser does not work its just a white screen

  • Try refreshing SDK content from the SDK menu and restarting Hammer. I'm not sure what the problem could be though.

  • my model browser is just a white screen and I can't choose models >:(

  • Any idea about how to make a working vending machine?

  • - Create a copy of the can, a prop_physics, in an out of the way place and name it.

    - Create a point_template anywhere, name it and enter the name of the can into the Entity01 keyvalue.

    - Create an env_entity_maker where the can should emerge from, enter the name of the point_template into the Template keyvalue and fiddle with the options so the can will emerge at the right speed and angle.

    - Have a small invisible button on the vending machine to make the env_entity_maker Forcespawn.

  • im trying to make flowers stick into the ground looking like a garden, I put the soil parts beneath the earth texture and they either roll around since they are physics props or are not even then if they are static props, do you know how to fix this?

  • Disable motion on the prop_physics.

  • anyone know how i can make pictures stick???

  • Could you please clarify your question.

  • I know what he means only because I was trying to do the same thing.

    I made some painting props and wanted them to hang on the wall but when I would play the map all of the paintings would be laying on the ground.

  • Ah, right.

    1. Create an info_target anywhere in the map and name it. This will act as the reference/anchor point.

    2. Give a unique name to each prop_physics.

    3. For each prop_physics create a phys_constraint. These can be anywhere in the map but place them next to their respective prop_physics to be tidy.

    4. Enter the name of info_target into the attach1 keyvalue of the phys_constraint and into the attach2 keyvalue the name of the respective prop_physics.

    5. Tweak the force and torque limits.

  • Thanks, I'll have to give it a try on the next map I make. How the heck do you know all of this? o_O

  • Years of making maps, and I still don't know half the stuff there is to know.

  • Hey I tried doing this and couldn't get it to work.  Any ideas? :-(

  • Have you tried setting obscenely high force and torque limits?

    Hm, actually there might be a simpler way to get sort of the same thing. Try entering a number into the damagetoenablemotion keyvalue of the prop_physics.

  • I have a question. I put some props in my map, but when I play my map, I can't see them and some props I can walk through. What happened?

  • Check in the model viewer that the model you are using works for the prop type you are using and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".

  • I checked it and it works for static and also it was already -1 and 0 so I don't know whats wrong.

  • Hm, I'm not sure then. Try a different prop type anyway or look for an alternative model.

  • i found the problem yesterday it needs to be a physics model not static. Thanks for the help btw

  • How can I make it so my car has headlights, im using a copcar but I use a light and try dif types but it only makes a reg like not like a straight bright one

  • Is the car moving?

  • No its just sitting

  • You can see Tut.12 for env_lightglow, that might be what you are after. If that and a light doesn't quite do what you want try replacing the light with light_spot.

  • lol the music and your verry calm voice makes it sound like some kinda hynose xD but its a verry good tutorial tho :)

  • Good tutorial.

    Well, I played my map after creating phys objects and when I approach them ,ready to knock it over. I simply walk through them. They dont react to my movemnts. I shoot it, and sparks fly but. I cant move it

  • Does this happen with all models you use with prop_physics?

  • when i spawn the prop static its just a lil block and i cant select it

  • Try: Map -> Entity Report to access its properties.

  • Hey, I made a couple of static props but none are showing up in-game. Any help?

    Thanks for these awesome videos!

  • Check that the model you are using works for prop_static, look in the model viewer, and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".

  • i am trying to put props_phisics and it won't appear in the game..

  • Check that the model you are using works for prop_physics, look in the model viewer, and if it does try setting the Start Fade Dist to "-1" and the End Fade Dist to "0".

  • is it possible to make a locker that opens and hide a gun inside it????

  • You could try using a door. The depth of the locker might be important.

  • what prop type should i use to make a vending machine that can be used as a barricade like in zm_ maps?

  • Prop_physics but I don't know which, if any, of the vending machine models work for that type.

  • they don't work.. i guess i just have to change the model to something else... thanks anyway

  • In the model viewer does it say that they should work for prop_physics?

  • yeah, i found 2 models for vending machine. the first model works for static and physics and the second works for static and dynamic. i'm now trying the second model with prop_dynamic... hope it works

  • Prop_dynamic can't be moved, it won't work as a moveable barricade. Try again the one that should work for physics and set Start Fade Dist to "-1" and the End Fade Dist to "0".

  • i had it like that. the problem is that ammo goes right through the vending machine without moving it at all

  • props_phisics i think lol i only started maping 2 days ago going now to the skining and modeling im tring to join the hl2 mod dota source chek it out

  • there is a much simplly and easyier way to rotate anything.on any of the 3 grids, select the Select tool, and click the object you want to rotate, then click it again on the same grid, circles will appear at each corner of the prop, click and drag these to rotate the objects, you can also see it rotating so you never miss a mark

  • I can't get the prop placed right. I can't set it on the ground perfectly. What do I do to put it on right?

  • Have you tried changing the grid scale with the [ ] keys?

  • i cant get props to spawn altogethor or search for them any help?

  • Try refreshing SDK content from the SDK menu.

  • thnks

  • how do u make ragdoll hostages

    thanks ur tuts are fukin awsum 5*

  • Try prop_ragdoll and browse for a suitable model.

  • yo vaat what is this song called? in the backround?

  • I think it is Schubert - Hun mel donnel altiverb.

  • Alot of the props i place dont show up in the game. :(

  • Try different prop types; static, physics, dynamic.

  • yo dude im making a zm map and i know how to make ramps now so wat do i set vending machines and sofas and stuff to so they can be shot around easy

  • Try using prop_physics_override for props for zm maps. Making ramps is covered in Tut.5.

  • wat does prop_detail do?

  • nah mate it fine now but the grids are maximised how do i minimise em so i can see the whole grid

  • I don't think I understand your problem. [ and ] control grid scale and the mousewheel controls the zoom level.

  • yo dude i love ur tuts but theirs only 1 problum i cant even use source sdk it says it installed but whe n itry to unistall it nothing happens and its really bugging me cuz i wanan maps maps pla can u help me

  • Can ok you get to the SDK menu?

  • If you want to make props you can barricade for a zombie map, use prop_physics_override.

  • when i go into the browser and click on foler and stuff there r no .mdl files in any of them. any clue?

  • No models in any folder? What game are you mapping for?

  • tf2

  • Try refreshing SDK content from the SDK menu but I'm not really sure what the problem is.

  • i got it

    Thanks

  • any suggestions what I could do to make it work again?

  • when i create a prob using the method you described in this tutorial, i cannot see it in game... i wanted to use the Combine_portal prop as a teleporter, but in game i can't see it. the invisible brush/teleport entity does works (when i walk to the location that i put the teleporter, i teleport)

  • and if it matters (as you MIGHT if figured out) i am making a HL2:DM map

  • Try a different prop type; prop_static, prop_physics, prop_dynamic.

  • It came with the orange box and it works with the portal game and the team fortress game but not the half life game

  • I'm not sure why it won't work for HL2.

  • Can you help me, Every time I use hammer editor when I try to luanch the level I've created it dosen't work, A message comes up telling me "failed to load the launcher DLL The specified module could not be found" This really annoys me as I am no longer able to test out my hl2 maps and I wa woundering if you might be able to help

    P.S great tutorial

  • Try refreshing SDK content from the SDK menu. See if you are running out of hard drive space. Has Hammer ever worked for you?

  • I've tried refreshing the content and re-installing the orange box game but it dosen't seem to work and I know for a fact that it has worked perfectly before

  • Did it work before installing the Orange Box? Have you tried selecting a different engine from the SDK menu?

  • Mate, thanks again for the best CSS tutorials on youtube.

  • can some1 plz tell me how to find the metal barrels... the ones that are in de_dust and de_dust2????

    thx

  • Just filter for 'barrel' or the like.

  • It's actually configured for hl2

    so I doubt that's the problem.

  • Dude that is the all time coolest british accent evar.

  • please someone lend me some help: I created my own static prop in XSI MT, turned it into an mdl file, but I can't browse it in Hammer's Model Browser! How can I add it to my map?

  • whenever I play my map a prop I put down isn't there, and in hammer it looks fine.

    I've tried making it a prop_static and a prop_physics

  • Try prop_dynamic.

  • That doesn't seem to work either.

    the prop I'm using is:

    models/props_junk/wood_crate00­2a.mdl

  • perhaps its beacause its a half life 2 prop.. ive done the same thing, and it dosent apear.. at the top when you browse for props, set it to css... it so you only get css props, and not hl2..then it should work x)

  • Hmm.. Where can i find vending machine? :P

  • Just browse for the vending machine, or try filtering for 'vending' or something appropriate.

  • I found some vending machines, but when i try the map, they are gone :S I'm making a zm for css map so i need vending machines the build barricades and stuff :P

  • To make props non-solid look for solidity options.

    Models may not appear in game if you are using the wrong prop type.

  • psycic props for movable props`?

  • Physics props are movable.

  • hi, i'm fairly new to this, and when putting props in i've found that some show up and some don't... it's only static props that aren't showing, i've tried making sure that they aren't overlapping anything and are well within the boundaries of the map itself, but i just can't get them to work, any help would be much appreciated. oh and ty for the rest of the tutorials as they've been tremendously helpful

  • Try different prop types.

  • do too many props on a map slow down the compiling and performance?

  • They can do but I don't think they are the worst offending.

  • so when u press e u can remote control the car?

  • so like u have a button not attached to anything in the car. Then u press it and u can drive?

  • The buttons will control the thrusters so you will have to keep pressing buttons.

  • How do u make the buttons control the thrusters? Do i have to attach em?

  • When you are creating the outputs from the buttons you will be prompted with what you can tell the thrusters to do.

  • How do u do that? Which option?

  • Tut.13 is on buttons.

  • Ok i got that down but when i run it. The door and the buttons are like on the roof of the car. I have a button for each thruster and the output is like. Onpress activate thruster 1 and so on. It doesnt work. Help

  • You might want to fiddle with the thruster options.

  • yes bt that doesnt help with the door and buttons being like on the roof when it was supposed to be inside dose it?

  • You have parented them to the func_physbox, right?

  • No but i thought if i didnt parent it then it woudnt be remote controled like u told me to Not parent the buttons to it.

  • How are you having a problem then? Put the buttons somewhere else from the car.

  • well ok so i fixed that by parenting the buttons to the car. but now when i press the button. nothing happens. my output is like this on pressed thruster1 activate

  • Try increasing the thruster power and using options like 'ignore mass'.

  • Well i increased the thruster power. but the buttons still wont prss so i made the lip 5 and then they disapeared,

  • How do I make a working prop door with a moving handle and what not?

  • You could try parenting a door handle to a func_button_rotating and parenting that to the door.

  • How do u make something u can drive?

  • For what mod?

  • um lets say like zombie or something

    Just like a car that u can drive over other cars or smash into a wall?

  • Basically you just want a func_physbox with a few phys_thrusters and a phys_keepupright attached but I haven't found a good way of controlling it or keeping people from falling out.

  • how do u do that

    like how do u attach

  • Name the entity you want it attached to.

  • entity as in props or can it be brush or sumething

  • The entity would be the func_physbox.

  • hwo do i make it so when i press e it drives

  • I haven't found a good way of controlling it that works for multiplayer. Create some arrangement of buttons. If you work out what logic functions you need I can probably tell you which entities to use and how.

  • hOW do i do that

  • Have buttons controlling the thrusters.