Added: 4 years ago
From: enslaver
Views: 129,414
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  • check my 3ds max video in my channel :D

  • sexy

  • this like Maya Particles with Hardware Renderer

  • tut?

  • cool

  • 3DSMAX + plugin CRACATOA = it's!!

  • with sometihink like this you can create water effect. :)

  • Nice, looks real.

  • Looking good man!

  • My mind is definately not blown from seeing my first particle animation -shifty eyes-

  • Aww, so beautiful ^^

  • с помощью какой программки ты это сделал???

  • Yes, it's sick. Beats cable.

  • surprised you pulled that in 3ds max. I do lot of particle but really scared of doing it in max. Nice work i know thats achievment.

  • @ankmachine

    Why are you scared to use particle stuff ind 3ds max?

  • @Farquarl2 coz to many particles in max shut down my application due to overloading. also it is easy to do in maya.

  • Looks great!

  • waaw

    nice

  • DAMN THAT'S GOOD. Put that into a movie and I will be WOWED! Do more, many more!

  • tut please

  • make a tut

  • where is the tutorial page???

  • Lovely.

  • dude...that was sick!!!!!

  • looks so good and is not hard to be done :) anyway good job man 5 / 5 :D

  • Dude.. this can hang around with the Mac-Backgrounds.. :D

  • that would be the most amazing background for my computer it would be awesome if i could do that

  • Wow, amazing, looks so cool.

  • really cool one

  • NICE!

  • Looks pretty real time :)

  • NITIDO

  • Beautiful

  • looks fukken gr8 to me!

  • AWESOME!

  • Great !

  • inspiring work. looks awesome

  • Really nice work.

    How did you get the nice blue color and glow?

    Thanks.

  • Adobe After Effects>Effects>Colour Correction> hue/Saturation

  • After Effects > Effects > Color Correction > Hue and Saturation and also Effects > Stylize > Glow

  • AEE ftw

  • So i'm guessing Pflow is the equivalent to maya's dynamics emitter?

  • so Amazing whoa so beautiful that's great!

    5 stars!!

  • what program do you need for this?please reply,thanks^^

  • Maya for movies. 3ds Max for games. All autodesk.

  • cool. thanks for that website, i will check for tutorials! :)

  • that was very nice :) must've been a bitch to render D:

  • actually it was a very quick render @ ~2000x res

  • ... we must have different standards for speed then... I consider fast to be realtime :P anything slower than 1 second per frame is slow to me... Last time I rendered something in 3D, I thought it was crazy slow... 1 min per frame D:

  • thats fast

  • Nice effect

  • hi

    which software use. nice effect

  • awesome effects!

    what exactly does that stand for

  • Good effect, a similar effect could also be accomplished with Trapcode Form.

  • This just gave me the "OH SHIT!!!" feeling... wish I could do that :( All that I can make in blender is mugs and "alien" "faces" :D

  • haha that comment was so cute

  • use Maya or 3dsmax

  • please make a tutorial

  • thanks for your answer, it really helps :D

    really love your work,they feel so "right"!

  • hi,how many particles are there? or how much did you set your emmit rate? cause when i render this thing out ,it either too dark or too much big debries (my with 80000 particles)

  • I've found with things like this you don't want too many particles because it looks more like a gas than real particles, I can't remember how many particles I actually used but it would be around 100,000-200,000 (most were stuck to the letters or going off the screen)

    It's hard to get the right ratio of number of particles to particle size

  • Cheers mate, that was very organic and exactly what you would want to see in an Particle anim. Nice way to end it. You had me the whole way. Awesome!! Blender?

  • 3ds max

  • I HATE YOU XD

  • Is there some sort of tutorial you oknow of for this?

  • very slick!

  • any way to do this on maya 8.5? thanks!!!

  • Yes... And it is REALLY easy. Just use a texture as emitter for the particles. That way you get the text. Make them die after a while or you will kill your computer. You can choose to use mayas glowshader or do that in post. The most important thing to get this effect is to click color accumulation. That will give the effect of more color where there is more particles. Easy as pie.

  • sorry i got lost, you say to use texture as emitter for the particles, how do i do that?

    i understand how to control the lifespan, and color accumlation, first part is a little difficult, please explain in detail. THANKS SO MUCH!!!!!

  • Pmed you so I don't steal the this guys comments.

  • Very nice.

    What material/attributes did you use to make the particles glow? I've been experimenting with particles [as you can see on my page], but this just looks prettier. Give me you secrets!

  • glow was done in post, digital fusion.

    they were rendered out white triangles

  • Awesome, thanks.

  • excelent data!! 3dmax or maya+ after effects!

  • hey i was wondering if u could like make one that would say Armer Clan for me because that would be so sweet

  • slack dude, make it yourself of pay me $5000

  • rofl XD but that is a great video

  • What did you use for the glow? Fusion? And you said: composited in Fusion, what did you need to composite, isn't it just one pass? Or did you just mean apply the glow effect?

  • it was just one white particle pass, yeah probably shouldn't use composite =P

  • HOW????

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