Added: 2 months ago
From: DandyDLC
Views: 12,493
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (67)

Sign In or Sign Up now to post a comment!
  • KoFXIII is my first KoF game, and I'm so glad there's videos like this one that can help me learn the game. Keep it up! I'd really like to see the KoF community grow.

  • Been playing this game for awile now

    WHYISITSOFUCKINHARDTGIHJK

    Gj tho

  • Thx for sharing!

    

  • Thanks for the video. It's really helpful.

  • Pisses me off that this doesn't have more views. Thanks Dandy.

  • are you using arcade stick??

  • Please stop with the "frames" theory for each move. I played KOF since KOF 95 and can conclude kof games are not complicated. Just time your moves carefully

  • @ComeOnYouCanDoBetter

    Knowing the frames of a move will tell you which moves are too slow or when a combo isn't safe enough.

  • i got this game but i'm having a hard time cancelling specials into supers and forget neomaxs. Can i shorten inputs in KOF13 like SF3 eg. QCF P into QCF P instead of QCF P into QCF X 2 P?

  • Thanks man. I think this just might better me yet.

  • Incredibly useful video. As a long time KOF player, I'm quite ashamed to say that I never knew about these training mode tricks. Thanks for sharing.

  • Comment removed

  • dandydandydandy, did they fix that K' guard roll punish from arcade to console?

  • thanks Dandy J

  • This shit needs to be blown up on the front page of every fg website out there.

  • thanks for the tips!

  • Good stuff, I greatly approve of this lol.

  • Many good tips here. Much appreciated

  • the beginning of this guide is so godlike. This'll help me improve myself greatly.

  • I'm guessing you liked the game? XII was such a letdown...

  • @j00xman

    This game is good, just the netcode isn't so good, but there is a patch coming.

  • Killer tips!!

  • DandyJ, you own.

  • Add subtitles, would be nice and all

  • Man the first guard jump tip is gonna help me so much. Having a hard time realizing what's safe and what isn't. And the guard cancel counter punishing is huge, thanks for upping this.

  • Another way you can do "advantage after hit" is by recording the dummy holding up, then pressing the play button after the hit of a move. Seems easier to me. :x

  • I spend a lot of time in training mode, and still I had no idea about those features LoL. Great video :D

  • Very cool tips on how to use training mode -- some pretty smart stuff. Thank you!

  • Awesome Video man.

  • Great video. Thanks man!

  • Really helpful. Thank you!

  • This was extremely helpful, thanks alot for making this.

  • awesome vid. coming off of a guilty gear/older SF background, I feel like this game should click with me pretty well. a lot of the stuff you talk about here is very similar to the ways you would bait DAAs and such.

    thanks for the info.

  • I knew about baiting GCCD, but all of this other stuff you're looking into is really smart. I should probably look into all of this stuff.

  • I need to research if hitstop is even longer if you don't GCCD on the first possible frame. I think that might be the case. But even moreso than in 98, beating a baited GCCD has become very good, and something you can do on reaction.

  • Great stuff Dandy. Something you didn't touch upon is something I've been doing some research on. You have probably noticed this, it's part of the reason why your inputs are eaten. Against light attacks, GCCD'ing lengthens the hitstop. If you do it on the first frame it becomes 12 frames rather than normal 7. You can usually cancel lights really late. This makes it possible to do a light attack, confirm the GCCD and cancel into something invincible late. This will also make dp+C beat most GCCD's

  • Hey I didn't think of that - good stuff!

  • Good stuff, looking forward for more.

  • Awesome 

  • "Roll and roll again"

    That should be a song.

  • Hey, I'm new to the KOF series, I mostly play SF and Marvel, but I really want to get into this game. Your video is extremely informative and helpful, but I have one question. What is a good button setup for an arcade stick?

  • @aphelionmusic You could go with the default.

    A C

    B D

  • @aphelionmusic I generally use

    B C D

    A

    Comfortable and easy.

  • this is cool enough that i think i can forgive you for getting me excited for kof12

  • All of Iori's moves are safe I believe except supers and, light dp. (probably command grabs) but, nice. This will really help people, I didn't even know about the record feature.

  • This is some really good stuff. Didn't even bother to check the training mode, but it's clearly deep enough to get what you need out of it without the need of a friend helping. Thanks for the tips!

    

  • I like how casual you are when telling us the most vital info evar.

    Three thumbs up

  • Thank you, Based Dandy J

  • i love you man

  • Ok, this is going up on my favorites.

    This is very important and it's something I know I'm gonna be coming back to for sure.

    Please make more of these. Feels like I have much to learn from you.

  • Just getting into KoF...just what I needed. Thanks!

  • @aer0blue

    Beginner's incomplete guide to kof. watch it.

    pressure is very big in this game. sh normals are ok to abuse.

  • @aer0blue

    blockstrings arent on "forbidden" status like in sf if you are not yun/yang/juri in fs engine.

    combos/blcokstrings work something like

    short hop normal, c lk, clp, st hp, fw hp, special

    if combo then

    special>super OR drive cancel OR if enough time activate drive mode> juggle away.

  • @aer0blue

    as for movement, you run, not dash. these are guard cancellable on forward runs. you dash going backwards. rolls are throwable.

  • Great video man l been playing for kof for a good couples of years and even l learned something from this vid thxs man :D

  • your tutorials for kof is the reason I am playing this game. Cheers!

  • That's me

    I'm the American flag

  • @AllusiontoSafety Oh you.

  • huuuuuuge dmg

  • This is really amazing, youd be surprised how many people dont know what to do in training mode. Especially in one as good as this

  • Really grateful to get a master explaining some KoF fundamentals. Despite playing these for years I had no idea about some basic properties you mentioned like guard cancel rolls being full invincible.

  • You put up great material, keep it up!

  • great stuff, really informative

  • Great video man, you outa do stuff like this more often.

  • Awesome tips man, thanks!!!

  • And here I thought you would never do another KoF Tutorial. Either way I need to hurry up and get this game. Sheesh been waiting for years.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more