Half of this video is the guy clicking random pieces of the mesh and rotating around it. Like they are trying to make it look like they are actually doing something when they aren't
@REZBLUE22 A lot of this deals with constant referencing to make sure the proportioning stays the same, after the joints are added in. While some individuals think it's as easy as "Oh, hey, let's throw a joint here", engineering a figure's joint setup is incredibly difficult.
It was so cool to meet Todd at Phx Comicon
darthdemain 1 week ago
It was great to meet you at New York Comic con.
BeguiledTurnipVDI 2 weeks ago
Spawn is so friggin awesome!!!
TheGobbler54 4 weeks ago
Epic video!, Todd seems like a really cool/nice guy.
MexicansStealShoes 2 months ago
looks like the CG artist is a fan of kidrobot toys.
SynthEnslaved 2 months ago
Half of this video is the guy clicking random pieces of the mesh and rotating around it. Like they are trying to make it look like they are actually doing something when they aren't
REZBLUE22 3 months ago 2
@REZBLUE22 A lot of this deals with constant referencing to make sure the proportioning stays the same, after the joints are added in. While some individuals think it's as easy as "Oh, hey, let's throw a joint here", engineering a figure's joint setup is incredibly difficult.
Lalam24 3 months ago
awsome mcfarlane-very rarely does a toy company like you reveal how you're toys are made
kantusr1 3 months ago
Awesome, love to see how you make my favorite Line and Franchise :D
xPo1S0nXs0DaX 3 months ago
Some amazing detail! :)
iCollectables 3 months ago
Nice
omrlpz 3 months ago
Hope to see more of these in the future, really interesting to see how articulation is added to the 3-D models!
commanderbacara198 3 months ago
This is SO dope.
ShawnEwashko 3 months ago