Added: 1 year ago
From: Robinerd
Views: 779
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  • The early Diablo games used this technique for shadows behind pillars, at much lower resolution of course. But that was blended to

  • That's really great! Would you share the code?

  • @rgcalsaverini link to github now in description :)

  • Very....intresting i like these new videos u have been doing . Wasent expecting that at all it was cool.well done:)

  • @ZxTSPONGE1 thank you! :D except for this video, were you thinking of the physics engine thingy?

  • ... Well...

  • Now that is cool. Maybe you could make it like some kind of puzzle game.

  • @rusty5707 thanks!! I'm thinking of making some puzzle/arcade game where you move the mouse and are not allowed to touch the walls. There are lots of that kind of games out there, but I think this viewport effect in combination with more artistic design (like a little white mouse running around in a dangerous machinery) will give it a really nice dungeon-exploration feeling :)

  • @Robinerd If you are looking for a group to program with or anything like that I have a group that you can join.

  • Woah!

  • you could turn this into a sort of semi-blind maze, it makes you have to explore a little more instead of just tracing a path. You could also add keys and locks to add even more to explore.

  • @tyb4 yeah that's a good possibility! It could be the sort of maze where you navigate with the mouse and aren't allowed to touch the walls. It could even work for a more interesting version of pacman :o

  • cool! do you still do chiptune covers?

  • @doyoulikepancakes54 yeah, I do, but I haven't had much time for that lately unfortunately :/ More to come soon though hopefully!

  • Very nice

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