so... that's Awesome....but how much time did it take? (to sim, and to render too)
Albertotube23 1 year ago
this was 2 years ago. I do not remember. I guess one day to simulate. The rendering, whatever time it took it should not be much
guismoale 1 year ago
@guismoale Very accurate answer "I guess" "whatever time it took". Perfect way to give out 100% positive answers.
PhantomGamer100 1 year ago
@PhantomGamer100 Yes it actually was :)
LegendaryBeyar 2 months ago
@LegendaryBeyar Sorry I was barely 12 years old when I made that comment, I'm well over 13 now and I apologize for making a smartass comment lol.
PhantomGamer100 2 months ago
wow what are you running that on? I think my comp would die looking at he the sim
faenor 1 year ago
I love this animation, congratulation for this work!!
Adry3d 3 years ago
thats nice!..can magic deamon be used to form specific words?
doctdeezy 3 years ago
Yes, pretty much anything.
But it is very slow. If your simulation won't have many splashes (i.e, droplets), I would recommend blender
guismoale 3 years ago
I would be using Cinema 4D to render..did you use more than one emitter?
I mean blender for the simulation. Not render. I used max/vray here but I have seen great sim renders in c4d.
I used only one object as emitter and collision, but it had an emittion texture that would come out of the horns. So, in a way, it had 6 emitters.
can ypu get me on with this magic deamon i tried to od something but nothing works im clueles
zeks14 2 years ago
yeah. just a little off topic but blender is amazing. so is this. dude. all around. im loving all these comp programs!
BeNice2Cake 2 years ago
sorry i took so much. it is hard in deed. read the manual, it has some tips, like adding a drag force to stop the particles from gravitating around the magic. and maybe turn off random options
guismoale 2 years ago
VERY nice!
FPSatan 3 years ago
so... that's Awesome....but how much time did it take? (to sim, and to render too)
Albertotube23 1 year ago
this was 2 years ago. I do not remember. I guess one day to simulate. The rendering, whatever time it took it should not be much
guismoale 1 year ago
@guismoale Very accurate answer "I guess" "whatever time it took". Perfect way to give out 100% positive answers.
PhantomGamer100 1 year ago
@PhantomGamer100 Yes it actually was :)
LegendaryBeyar 2 months ago
@LegendaryBeyar Sorry I was barely 12 years old when I made that comment, I'm well over 13 now and I apologize for making a smartass comment lol.
PhantomGamer100 2 months ago
wow what are you running that on? I think my comp would die looking at he the sim
faenor 1 year ago
I love this animation, congratulation for this work!!
Adry3d 3 years ago
thats nice!..can magic deamon be used to form specific words?
doctdeezy 3 years ago
Yes, pretty much anything.
But it is very slow. If your simulation won't have many splashes (i.e, droplets), I would recommend blender
guismoale 3 years ago
I would be using Cinema 4D to render..did you use more than one emitter?
doctdeezy 3 years ago
I mean blender for the simulation. Not render. I used max/vray here but I have seen great sim renders in c4d.
I used only one object as emitter and collision, but it had an emittion texture that would come out of the horns. So, in a way, it had 6 emitters.
guismoale 3 years ago
can ypu get me on with this magic deamon i tried to od something but nothing works im clueles
zeks14 2 years ago
yeah. just a little off topic but blender is amazing. so is this. dude. all around. im loving all these comp programs!
BeNice2Cake 2 years ago
sorry i took so much. it is hard in deed. read the manual, it has some tips, like adding a drag force to stop the particles from gravitating around the magic. and maybe turn off random options
guismoale 2 years ago
VERY nice!
FPSatan 3 years ago