Added: 1 month ago
From: PoolsAnonymous
Views: 3,190
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  • Keep these awesome tutorials coming man. Props for the Jojo's reference :D

  • is there command throw invincibility on wake up in KOF XIII?

  • @doorman360 There's throw invincibility in general on normal wake-up in KOF XIII. According to a recently translated Arcadia article brought to my attention in an SRK thread, there is 11 frames of throw invul on wake-up. But, there is 0 when coming up from a quick rise. Then 6 frames of invul after a hit reset.

  • @doorman360 So yes, there is "command throw invincibility" on wake up.

  • what the songs used in this video?

  • @MrGruberlicious In order:

    "I don't know the title but it's from Toejam & Earl 3"

    Now Loading - Parappa the Rapper 2

    Door Opening - Parappa the Rapper 2

    Romantic Love - Parappa the Rapper 2 (Remix by KTG)

    Toejam and Earl Theme - Toejam and Earl

  • @PoolsAnonymous

    Did you have the intention in mind to have the group of guys ,in suits, dance perfectly to "Romantic Love"?

    I thought the song went with the tutorial and stage TOO well.lol

  • @glenburg89 Pure accident. When I realized that the dudes were dancing to the music I chose I was all, "Whoa, sweet." Then I let it rock. I just happened to get nighttime Esaka because I just wanted the Esaka stage for both Benimaru and Daimon.

  • @PoolsAnonymous

    That's awesome. Yeah, I get hype when I see small stuff like that.lol. But yeah, great video.

  • Nice tutorial, ill have to watch it again while practicing

  • Thank you so much for making these videos, you're helping me A LOT.

  • My favorite thing about this video was how you demonstrated how to properly utilize each trick and show how how each one can be countered. It's all fair game.

  • Amazing video, Laban!

    Also, I love how the group of guys in the background are dancing perfectly to Romantic Love's Remix xD.

  • Hey Laban. You have a few inaccuracies. Shining Crystal Bit is totally safejumpable in XIII (wasn't in older games though). Also I don't think throw invincibility on wakeup is longer than it used to be. Maybe throw range got smaller? One thing I know for sure is that the throw invincibility does _not_ differ per character. Other than that: good stuff.

  • @sirphoenixnl Thanks yo. Don't want to re-render my video on my crummy laptop. Added an annotation correcting the error. I was a bit iffy on the safe-hop ability on it.

  • Good stuff!!! :)

  • @claudioleo328 Well it's no longer a bug when it's intentional now. Originally it was. There wasn't uniform Alternate Guard in KOF XIII Arcade and certain characters didn't even have it. It returned in KOF XIII Console as an intentional design and function of the game.

  • no es un bug

  • labanana

  • Nice work!

  • Benijam & Goro: Open Get

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