should of made a scary person jumping out of you or its sitting there like a frog and eating scraps then stares at you and then it jumps at you and kills dont surpose you can make one like that :) good vids keep it up and i like the special affects on it to
@Mercilless i think it was you used a cube or modified mesh to fit the room, then used the defuse tool? i can remember but i know of a way to make a mesh particle based.
Nice use of mesh for the particles here. Maybe the lamp halo is a little too strong? Althought that increases the "creepy" effect, so I guess that in this context, it's good :)
Thats pretty cool have you considered using 3ds max 9 i have it and its great it made be expensive but i have my ways of getting it try out with that. but wow this is really kwl
Actually I didn't use particles. I find particles slow down the render and make it longer. So the dust particles are actually a mesh. I would like to try to explain how I did it but I can't find the write words, so I will most likely make a tutorial on how to do the effect if you like.
should of made a scary person jumping out of you or its sitting there like a frog and eating scraps then stares at you and then it jumps at you and kills dont surpose you can make one like that :) good vids keep it up and i like the special affects on it to
Rawmonger 9 months ago
It's pretty simple actually, I can make a tutorial if you would like. I didn't use particles its all one mesh,
Mercilless 2 years ago
@Mercilless i think it was you used a cube or modified mesh to fit the room, then used the defuse tool? i can remember but i know of a way to make a mesh particle based.
AroreForLife 6 months ago
cool ending :D
tuoppijatuoppi 2 years ago
blender ftw and good job
unclechoo 2 years ago
lol I'm looking forward to what I can do in 2.5 for I can added more to the scene, but it seems to be a whole new learning curve with the GUI.
Mercilless 2 years ago
@Mercilless
yea
unclechoo 2 years ago
That spinning thing creeped me. (really!)
snipperbes 2 years ago
lol
Mercilless 2 years ago
I guess for the next render I will lower the Halo a bit. Thxs for the feed back.
Mercilless 2 years ago
Nice use of mesh for the particles here. Maybe the lamp halo is a little too strong? Althought that increases the "creepy" effect, so I guess that in this context, it's good :)
R0RE 2 years ago
Thats pretty cool have you considered using 3ds max 9 i have it and its great it made be expensive but i have my ways of getting it try out with that. but wow this is really kwl
myster250 2 years ago
Did you dampen the particles?
cookieeatbird 2 years ago
Actually I didn't use particles. I find particles slow down the render and make it longer. So the dust particles are actually a mesh. I would like to try to explain how I did it but I can't find the write words, so I will most likely make a tutorial on how to do the effect if you like.
Mercilless 2 years ago