Added: 2 years ago
From: Mercilless
Views: 2,308
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  • should of made a scary person jumping out of you or its sitting there like a frog and eating scraps then stares at you and then it jumps at you and kills dont surpose you can make one like that :) good vids keep it up and i like the special affects on it to

  • It's pretty simple actually, I can make a tutorial if you would like. I didn't use particles its all one mesh,

  • @Mercilless i think it was you used a cube or modified mesh to fit the room, then used the defuse tool? i can remember but i know of a way to make a mesh particle based.

  • cool ending :D

  • blender ftw and good job

  • lol I'm looking forward to what I can do in 2.5 for I can added more to the scene, but it seems to be a whole new learning curve with the GUI.

  • @Mercilless

    yea

  • That spinning thing creeped me. (really!)

  • lol

  • I guess for the next render I will lower the Halo a bit. Thxs for the feed back.

  • Nice use of mesh for the particles here. Maybe the lamp halo is a little too strong? Althought that increases the "creepy" effect, so I guess that in this context, it's good :)

  • Thats pretty cool have you considered using 3ds max 9 i have it and its great it made be expensive but i have my ways of getting it try out with that. but wow this is really kwl

  • Did you dampen the particles?

  • Actually I didn't use particles. I find particles slow down the render and make it longer. So the dust particles are actually a mesh. I would like to try to explain how I did it but I can't find the write words, so I will most likely make a tutorial on how to do the effect if you like.

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