Added: 5 years ago
From: bobi877
Views: 56,560
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  • how do you make the environment maps and the shadows in the game engine?

  • hahaha

  • brawo, grafika lepsza niż w crysis, serio

  • A no to respekt madafaka :D A tak na serio to nawet niezłe, ale chodzi mi o to, że łatwe xD

  • Ale banał

  • @Sizol8 no może i owszem banał ale zobacz który to był rok to były moje początki.

  • Good reflective materials. That must have bogged the rendering a lot.

  • @bs321321 Its realtime not a render

  • Nao é o meu video nao gente .

  • look >> Glsl Realtime In Blender 2.49a or 2.49b

  • this looks much more like a render than a game

  • Is this the game engine or rendering?

    If this is the game Engine how do you make it support shaders?

    When I press P i go to the CMD thing and it says SHADERS NOT SUPPORTED!

  • 1) It' a rendered animation (probably a mistake in the title),

    2) GLSL materials and 'Textured' draw type for realtime shaders,

    3) change graphic card.

  • oops shoulda read befor I posted my commet :p

  • that SHADERS NOT SUPPORTED means that your video card doesn't support shaders. It's not blender's fault.

  • this vid is Blender physics that has been render

  • Is this really Real Time rendering? Who you do the dinamic envmap?

  • it would be nicer if it fell upwards..

  • How You Simulate This?

  • Type in "blender domino physics tutorial" or something in the search bar. There should be some tutorials on setting up the physics engine and stuff.

  • nice!

  • x.X

    The whole "other than baking to IPO" bit was obviously missed.

    I guess I may have sounded like an idiot flamer, but.. raytracing is too CPU intensive to run INSIDE the game engine. Therefore, the motion can be put in an IPO, but the reflection can't be put on the ball while it rolls. I know it's made using BGE, but it was rendered afterwards.

  • dude, he uses a plugin that bakes a render of the surrounding geometry to the texture coordinates of the object. therefore, there is no real raytracing, but instead it's an illusion -- not many people are aware that blender can take videos and render them to a texture thus mimicing reflections/refractions like mirrors and distorted see through glass.

  • I'm not sure I understand what you're trying to say, tubea. You're talking about animated textures? Cause that's not all that complicated. The only problem is you'd have to know where the ball and all the pieces would be going, thus we come back to IPO baking..

    I could be misunderstanding you completely, but..

  • hahahahhahahahahaha, tubea??? his account is the-tube-account.

  • That doesn't sound right.

    Either:

    This doesn't use the game engine, and it's raytraced with raytraced mirroring

    Or:

    It does use the game engine, in which case it's probably a cube map.

    There would be no practical purpose to pre-rendering reflections and then doing everything else in real-time.

  • who cares real reflections or not thats cool lookin

  • Mindless0wnage, you are both right and wrong. Right that the game engine does not support raytracing, wrong that was not the game engine. The game engine has a setting which bakes movements to ipo curves in which he can later add better materials and add reflective/translusent properties

  • yes, um poop.

  • I guess I'm more used 2 MAX. I've just now downloaded dis, though, and as soon as I get dis down, then... I'll be as good... hopefully.

  • Good Job!

  • if you did the "logic" in Blender just press "p" for play and afterwards "Esc" to end it.

    If you donst know how Blender game engine basically works then I suggest you to search for some tutorials here on youtube...

  • the game engine can do ray tracing?

  • no, he recorded the game physics into IPO (game>record game physics to IPO), meaning blender will record the simultaion into keyframes, so you can render the simulation in the game physic engine as an animation. So he's using blender's renderer. Or prbably the built-in yafray raytracer.

  • I'd love to see how to do this effect in BGE

  • nice!!!

  • Hey, this is "Record Game Physics to IPO"it can make out of a Game Physic Runtime an Animation and then he put the Materials on it. Nothing with BGE

  • Very cool. The reflection effect in the crystal balls is weird, though. They should magnify the view behind them.

    The dominos are quite impressive.

  • this has to be a rendering of a GE rig that was baked to IPO, because the Blender Game Engine does not support dynamic shadows as seen in the video.

  • good choice of materials!

  • nerds

  • and why the hell are you watching something to do with Blender if you call everyone a nerd?

  • Are you sure that we're nerds, and your not just a dumbass?

  • @KoosianKing Theres no such thing as bieng smart, your just a dumbass, so don't go around telling people their nerds.

  • yea dude

  • Wrong title!

    I'm ok that you r using the IPO's recorder in Blender Game engine, but it's a pure rendered animation!

    NO REALTIME INTERACTIVITY AT ALL!!!

  • wtf are you talking about. how can you say that!! this is soo ge. you can tell he used the actors tab in the logic panel noob

  • Then how the hell did he get that amazing reflection effect?

    And I know about the actor tab.

  • its called texture you blender noob. god! all you do is set the reflection tab and the transp tab blah blah (too lazy to talk about) and then when you play it looks like its reflecting off the light and material. i know because ive done it!!!

  • Oh. I'm sorry. I'll just go and shoot myself

  • lol XD

  • -_- You're an idiot. That will NOT work in the game engine. I'm a "blender noob", but BGE doesn't have raytracing support. (ie: can't do reflections other than normal light) if you've got an intelligible way to do this other than baking to IPO, share. (Unless you're really a genius and you're just "too lazy"..)

  • (that was in response to jorydasilva)

    (Although I do realize that comment was around half a year ago..)

  • i have been doing blender for 2 years and a half now! so STFU noob. all you do is record the game physics to the IPO and render the animation with textures. if you did not understand that just stay the fuck away from blender. god dont speak to blender educated people when you dont know a shit!

  • can it? explain plz? cuz the only way i know is to record to ipo and render

  • serious dude, if your a n00b just shutup, it will save you a lot of embarrassment :D

  • You can't get a reflection effect in the game engine (This may be repeated as I accidently marked the other reply as spam.)

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