The whole "other than baking to IPO" bit was obviously missed.
I guess I may have sounded like an idiot flamer, but.. raytracing is too CPU intensive to run INSIDE the game engine. Therefore, the motion can be put in an IPO, but the reflection can't be put on the ball while it rolls. I know it's made using BGE, but it was rendered afterwards.
dude, he uses a plugin that bakes a render of the surrounding geometry to the texture coordinates of the object. therefore, there is no real raytracing, but instead it's an illusion -- not many people are aware that blender can take videos and render them to a texture thus mimicing reflections/refractions like mirrors and distorted see through glass.
I'm not sure I understand what you're trying to say, tubea. You're talking about animated textures? Cause that's not all that complicated. The only problem is you'd have to know where the ball and all the pieces would be going, thus we come back to IPO baking..
I could be misunderstanding you completely, but..
Mindless0wnage, you are both right and wrong. Right that the game engine does not support raytracing, wrong that was not the game engine. The game engine has a setting which bakes movements to ipo curves in which he can later add better materials and add reflective/translusent properties
no, he recorded the game physics into IPO (game>record game physics to IPO), meaning blender will record the simultaion into keyframes, so you can render the simulation in the game physic engine as an animation. So he's using blender's renderer. Or prbably the built-in yafray raytracer.
its called texture you blender noob. god! all you do is set the reflection tab and the transp tab blah blah (too lazy to talk about) and then when you play it looks like its reflecting off the light and material. i know because ive done it!!!
-_- You're an idiot. That will NOT work in the game engine. I'm a "blender noob", but BGE doesn't have raytracing support. (ie: can't do reflections other than normal light) if you've got an intelligible way to do this other than baking to IPO, share. (Unless you're really a genius and you're just "too lazy"..)
i have been doing blender for 2 years and a half now! so STFU noob. all you do is record the game physics to the IPO and render the animation with textures. if you did not understand that just stay the fuck away from blender. god dont speak to blender educated people when you dont know a shit!
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THIS CAN WORK ON A GAME ENGINE!! YOUR AN IDIOT!!!! I'VE DONE IT I'M A Blender EXPERT!!!! WHILE YOUR A NOOB YOU SAID SO YOUR SELF!!! sorry caps lock was on by mistake.
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Cool video, visit blendertutorialsfornoobs.blogspot for tutorials to make a 3D adventure game
scottydoesntknow805 9 months ago
how do you make the environment maps and the shadows in the game engine?
superkellerman8D 1 year ago
hahaha
dragonis272 1 year ago
brawo, grafika lepsza niż w crysis, serio
Sodkos 1 year ago
A no to respekt madafaka :D A tak na serio to nawet niezłe, ale chodzi mi o to, że łatwe xD
Sizol8 1 year ago
Ale banał
Sizol8 1 year ago
@Sizol8 no może i owszem banał ale zobacz który to był rok to były moje początki.
bobi877 1 year ago
Good reflective materials. That must have bogged the rendering a lot.
bs321321 1 year ago
@bs321321 Its realtime not a render
XAutomatedOwnerX 1 year ago
Nao é o meu video nao gente .
brafiro 2 years ago
look >> Glsl Realtime In Blender 2.49a or 2.49b
brafiro 2 years ago
this looks much more like a render than a game
Piedoom0 2 years ago
Is this the game engine or rendering?
If this is the game Engine how do you make it support shaders?
When I press P i go to the CMD thing and it says SHADERS NOT SUPPORTED!
SunSkarr 2 years ago
1) It' a rendered animation (probably a mistake in the title),
2) GLSL materials and 'Textured' draw type for realtime shaders,
3) change graphic card.
appc23 2 years ago
oops shoulda read befor I posted my commet :p
Piedoom0 2 years ago
that SHADERS NOT SUPPORTED means that your video card doesn't support shaders. It's not blender's fault.
UltimateMusicMaker 2 years ago
this vid is Blender physics that has been render
waj171 2 years ago
Is this really Real Time rendering? Who you do the dinamic envmap?
OSuKaRuTV 2 years ago
it would be nicer if it fell upwards..
chatearapesta 2 years ago
How You Simulate This?
Zyg11zag 2 years ago
Type in "blender domino physics tutorial" or something in the search bar. There should be some tutorials on setting up the physics engine and stuff.
PotadoTomado 2 years ago
nice!
xXZarlachXx 3 years ago
x.X
The whole "other than baking to IPO" bit was obviously missed.
I guess I may have sounded like an idiot flamer, but.. raytracing is too CPU intensive to run INSIDE the game engine. Therefore, the motion can be put in an IPO, but the reflection can't be put on the ball while it rolls. I know it's made using BGE, but it was rendered afterwards.
Mindless0wnage 3 years ago
dude, he uses a plugin that bakes a render of the surrounding geometry to the texture coordinates of the object. therefore, there is no real raytracing, but instead it's an illusion -- not many people are aware that blender can take videos and render them to a texture thus mimicing reflections/refractions like mirrors and distorted see through glass.
thetubeaccount 3 years ago
I'm not sure I understand what you're trying to say, tubea. You're talking about animated textures? Cause that's not all that complicated. The only problem is you'd have to know where the ball and all the pieces would be going, thus we come back to IPO baking..
I could be misunderstanding you completely, but..
Mindless0wnage 3 years ago
hahahahhahahahahaha, tubea??? his account is the-tube-account.
yesturtle 2 years ago
That doesn't sound right.
Either:
This doesn't use the game engine, and it's raytraced with raytraced mirroring
Or:
It does use the game engine, in which case it's probably a cube map.
There would be no practical purpose to pre-rendering reflections and then doing everything else in real-time.
cyborgtroy 2 years ago
who cares real reflections or not thats cool lookin
seeksthetruth7 3 years ago 8
Mindless0wnage, you are both right and wrong. Right that the game engine does not support raytracing, wrong that was not the game engine. The game engine has a setting which bakes movements to ipo curves in which he can later add better materials and add reflective/translusent properties
Saunder45 3 years ago
yes, um poop.
coopercrue 3 years ago
I guess I'm more used 2 MAX. I've just now downloaded dis, though, and as soon as I get dis down, then... I'll be as good... hopefully.
Gauntlets 3 years ago
Good Job!
Algathor7 3 years ago
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a where do you go to play the game
poochiebear68 4 years ago
if you did the "logic" in Blender just press "p" for play and afterwards "Esc" to end it.
If you donst know how Blender game engine basically works then I suggest you to search for some tutorials here on youtube...
premiermc 4 years ago 2
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hey where do you go to lay the game at
poochiebear68 4 years ago
the game engine can do ray tracing?
masterchief3k 4 years ago
no, he recorded the game physics into IPO (game>record game physics to IPO), meaning blender will record the simultaion into keyframes, so you can render the simulation in the game physic engine as an animation. So he's using blender's renderer. Or prbably the built-in yafray raytracer.
philman401 4 years ago
I'd love to see how to do this effect in BGE
7677890 4 years ago
nice!!!
svennroll 4 years ago
Hey, this is "Record Game Physics to IPO"it can make out of a Game Physic Runtime an Animation and then he put the Materials on it. Nothing with BGE
Tohinho1995 4 years ago
Very cool. The reflection effect in the crystal balls is weird, though. They should magnify the view behind them.
The dominos are quite impressive.
Beebop121 4 years ago
this has to be a rendering of a GE rig that was baked to IPO, because the Blender Game Engine does not support dynamic shadows as seen in the video.
bchynds 4 years ago
good choice of materials!
DanielSDZ 4 years ago 2
nerds
peepeepluspoopoo 4 years ago
and why the hell are you watching something to do with Blender if you call everyone a nerd?
disturbedshadow 4 years ago
Are you sure that we're nerds, and your not just a dumbass?
KoosianKing 4 years ago 9
@KoosianKing Theres no such thing as bieng smart, your just a dumbass, so don't go around telling people their nerds.
TheYungFlyz 1 year ago
yea dude
coolfool3000 4 years ago
Wrong title!
I'm ok that you r using the IPO's recorder in Blender Game engine, but it's a pure rendered animation!
NO REALTIME INTERACTIVITY AT ALL!!!
DJICS 4 years ago
wtf are you talking about. how can you say that!! this is soo ge. you can tell he used the actors tab in the logic panel noob
jorydasilva 4 years ago
Then how the hell did he get that amazing reflection effect?
And I know about the actor tab.
7677890 4 years ago
its called texture you blender noob. god! all you do is set the reflection tab and the transp tab blah blah (too lazy to talk about) and then when you play it looks like its reflecting off the light and material. i know because ive done it!!!
jorydasilva 4 years ago
Oh. I'm sorry. I'll just go and shoot myself
7677890 4 years ago
lol XD
jorydasilva 4 years ago
-_- You're an idiot. That will NOT work in the game engine. I'm a "blender noob", but BGE doesn't have raytracing support. (ie: can't do reflections other than normal light) if you've got an intelligible way to do this other than baking to IPO, share. (Unless you're really a genius and you're just "too lazy"..)
Mindless0wnage 3 years ago
(that was in response to jorydasilva)
(Although I do realize that comment was around half a year ago..)
Mindless0wnage 3 years ago
i have been doing blender for 2 years and a half now! so STFU noob. all you do is record the game physics to the IPO and render the animation with textures. if you did not understand that just stay the fuck away from blender. god dont speak to blender educated people when you dont know a shit!
jorydasilva 3 years ago
This comment has received too many negative votes show
THIS CAN WORK ON A GAME ENGINE!! YOUR AN IDIOT!!!! I'VE DONE IT I'M A Blender EXPERT!!!! WHILE YOUR A NOOB YOU SAID SO YOUR SELF!!! sorry caps lock was on by mistake.
PownagePlay 3 years ago
can it? explain plz? cuz the only way i know is to record to ipo and render
moffboffjoe 3 years ago
serious dude, if your a n00b just shutup, it will save you a lot of embarrassment :D
MattyH101 3 years ago
You can't get a reflection effect in the game engine (This may be repeated as I accidently marked the other reply as spam.)
7677890 4 years ago