im glad i found thi sprogram... i think it need a lot more advertising..
i use a program that also works with pixelbased sculpting.. but.. different is that makes """only"" 2.5d still good you can create great reliefs, however from beginning i missed the real 3d of.. i was always wondering why i cant use in 3d same method...
your tutorial about multires sculpting really works. i used it in this other program.. the reason same like you found
@csilvers420 My processor is fairly old at this point, it's a Core 2 Quad, 2.4GHz and I have 6GB ram. I built this computer in 2007 and haven't been able to upgrade since.
@otas32 The biggest difference is that it's not using polygons it's voxels. Polygons have limitations, like stretching when you pull them too far, voxels can be cut and sliced like real clay. You could pull a whole character from a sphere, or nothing at all. There's also no need to start with a low res model, you can import a high res mesh like from a scan and still work with multi-res. There are more advantages as well, you should check it out. There's a link to the demo in the description.
@otas32 The biggest difference is that it's not using polygons it's voxels. Polygons have limitations, like stretching when you pull them too far, voxels can be cut and sliced like real clay. You could pull a whole character from a sphere, or nothing at all. There's also no need to start with a low res model, you can import a high res mesh like from a scan and still work with multi-res. There are more advantages as well, you should check it out. There's a link to the demo in the description.
i found earlier, i have to make in layers, parts and leave them in different resolution..
the ""cursor"" cant contain, or cover too many pixels.. pending of computer, if cursor too large it stop computer eventually..
cnccarving 4 months ago
im glad i found thi sprogram... i think it need a lot more advertising..
i use a program that also works with pixelbased sculpting.. but.. different is that makes """only"" 2.5d still good you can create great reliefs, however from beginning i missed the real 3d of.. i was always wondering why i cant use in 3d same method...
your tutorial about multires sculpting really works. i used it in this other program.. the reason same like you found
cnccarving 4 months ago
what kind of processor do you have
csilvers420 1 year ago
@csilvers420 My processor is fairly old at this point, it's a Core 2 Quad, 2.4GHz and I have 6GB ram. I built this computer in 2007 and haven't been able to upgrade since.
philnolan3d 1 year ago
So. What's the difference with Zbrush or Mudbox?
otas32 1 year ago
@otas32 The biggest difference is that it's not using polygons it's voxels. Polygons have limitations, like stretching when you pull them too far, voxels can be cut and sliced like real clay. You could pull a whole character from a sphere, or nothing at all. There's also no need to start with a low res model, you can import a high res mesh like from a scan and still work with multi-res. There are more advantages as well, you should check it out. There's a link to the demo in the description.
philnolan3d 1 year ago
@otas32 The biggest difference is that it's not using polygons it's voxels. Polygons have limitations, like stretching when you pull them too far, voxels can be cut and sliced like real clay. You could pull a whole character from a sphere, or nothing at all. There's also no need to start with a low res model, you can import a high res mesh like from a scan and still work with multi-res. There are more advantages as well, you should check it out. There's a link to the demo in the description.
philnolan3d 1 year ago
That's Awesome! am downloading the new beta right now
moxstudios 1 year ago
TRUE MULTI RES SCULPTING FINALLY!
Man, I thought it was not possible. Took long enough. Makes me want to fire up 3dcoat again.
I really really really hope he continues to refine the work flow of it as the is a major new feature.
SupaPoopaScoopa 1 year ago
Nice :)
dodgyb2001 1 year ago