Well ofc, but what settings on each object do I need? Because with orginial rigid body setting a sphere will not bounce if hit the ground, It will just roll away horozontially
efeeryilmaz, I am not sure what you mean; are you talking about moving the camera left or right? The camera has its own animation properties which are controlled by animation curves. Send me a message with details or a video preview. When rendering, expect to render, tweak, render, tweak, render and tweak again until you get it 'perfect'. This animation here I did very quickly, but there is a lot of work that should have been done to it.
@photius2 efeeryilmaz, I am not sure what you mean; are you talking about moving the camera left or right? The camera has its own animation properties which are controlled by animation curves. Send me a message with details or a video preview. When rendering, expect to render, tweak, render, tweak, render and tweak again until you get it 'perfect'. This animation here I did very quickly, but there is a lot of work that should have been done to it.
So, I was fooling around with physics in 3dsmax. I set it up and rendered it on my father-in-laws computer, which has since been replaced. Set-up and render in under an hour. Upload to U2b and done. I was not a good student and the source file has long been lost. And if I had to start from scratch, I would make something different. Lately I haven't been modelling (well, a bit). Mostly I've been coding, and regrettably not very much of that. Thanks for your comments: I'll have to get back to it.
really good animation but you may need to add more weight or friction to the balls to reduce some of the bouncing cause the balls retain there bounciness way to long, but every thing else is surpreme keep it up.
How do you get the balls to bounce? Which settings in properties are neddable?
pescarlerik 8 months ago
@pescarlerik
you need to use rigid body collection
harunlisiclisko 8 months ago
@harunlisiclisko
Well ofc, but what settings on each object do I need? Because with orginial rigid body setting a sphere will not bounce if hit the ground, It will just roll away horozontially
pescarlerik 8 months ago
@pescarlerik
did you need tutorial?
harunlisiclisko 8 months ago
efeeryilmaz, I am not sure what you mean; are you talking about moving the camera left or right? The camera has its own animation properties which are controlled by animation curves. Send me a message with details or a video preview. When rendering, expect to render, tweak, render, tweak, render and tweak again until you get it 'perfect'. This animation here I did very quickly, but there is a lot of work that should have been done to it.
photius2 1 year ago
@photius2 efeeryilmaz, I am not sure what you mean; are you talking about moving the camera left or right? The camera has its own animation properties which are controlled by animation curves. Send me a message with details or a video preview. When rendering, expect to render, tweak, render, tweak, render and tweak again until you get it 'perfect'. This animation here I did very quickly, but there is a lot of work that should have been done to it.
photius2 1 year ago
hey my problem how i can render my animation better i see with preview only
and if you know with toy car in preview window how can i go left or right thanks
efeeryilmaz 1 year ago
So, I was fooling around with physics in 3dsmax. I set it up and rendered it on my father-in-laws computer, which has since been replaced. Set-up and render in under an hour. Upload to U2b and done. I was not a good student and the source file has long been lost. And if I had to start from scratch, I would make something different. Lately I haven't been modelling (well, a bit). Mostly I've been coding, and regrettably not very much of that. Thanks for your comments: I'll have to get back to it.
photius2 1 year ago
please tell us the detail of this movei
audayhussain2 1 year ago
good.. but balls bounce too much... isn't it?
FUNasela 2 years ago
Next time add textures...
terminatorvf 2 years ago
Where do you get this program?
quicksilver3108 2 years ago
just buy it...
tTatmosT 2 years ago
I have 3DS max and I have no idea how to do that
tvoice1 2 years ago 6
why is everyone so worried about gravity? maybe the efficiency of the balls/environment is 100% :)
arias1772 2 years ago 2
gravity -980 xD
Gabo
miracomovuelo3000 3 years ago
super tiny gravity
littlejay123 3 years ago
I've got a tutorial:)
ZemogTorrents 3 years ago
This has been flagged as spam show
how to make a video with the 3dsmax reactor?
i dont know how to export my animation into a video file...
hoppelsven 4 years ago
unreal
rodluc2001 4 years ago
more friction
copihue88 4 years ago
This comment has received too many negative votes show
wtf? friction?... you need to add gravity...i think its create->space warps->forces->gravity
mrkrazie89 4 years ago
are those soft body? or bounding balls, tell me how u did this
InaelScearos 4 years ago
nice you got the animation right but too much bounceing time i think lols xD
sashc777 5 years ago
mass n friction my freind
fraglemacmagle 5 years ago
yeah you need to add friction and mass to those things because it is impossible for a ball to bounce high than from where it was released
whiteghandi 5 years ago
really good animation but you may need to add more weight or friction to the balls to reduce some of the bouncing cause the balls retain there bounciness way to long, but every thing else is surpreme keep it up.
deadcell1 5 years ago